Rattleghast
Level Lv 13.5sCooldown
Knockout adjacent allies and gain +4 Poison this battle for each ally Knockout.
Level Lv 23.5sCooldown
Knockout adjacent allies and gain +8 Poison this battle for each ally Knockout.
Level Lv 33.5sCooldown
Knockout adjacent allies and gain +12 Poison this battle for each ally Knockout.
Level Lv 43.5sCooldown
Knockout adjacent allies and gain +24 Poison this battle for each ally Knockout.
Level Lv 12.8sCooldown
Knockout adjacent allies and gain +4 Poison this battle for each ally Knockout.
Level Lv 22.8sCooldown
Knockout adjacent allies and gain +8 Poison this battle for each ally Knockout.
Level Lv 32.8sCooldown
Knockout adjacent allies and gain +12 Poison this battle for each ally Knockout.
Level Lv 42.8sCooldown
Knockout adjacent allies and gain +24 Poison this battle for each ally Knockout.
Jinto regionBalance 26
Ranked observations
Ranked30 days to 31 Oct 2026Balance 26Observed 31 Oct 2026 05:19 UTC
- Tier
- B
- Win rate on board
- 36.3%
- Decided rounds
- 2,571
- Board presence
- 2.3%
In the 30 days to 31 Oct 2026 (ranked, Balance 26), boards with Rattleghast won 36.3% of 2,571 decided rounds.
Rattleghast was on 2.3% of the observed boards in that window.
It appears most in rounds 1-4 (1,068 decided rounds) and wins 53.0% there.
Its highest win rate by rating band is 50.6% at 2000-2499 MMR (180 decided rounds).
It ranks 10 of 13 15-gold Batomon with enough observations, by win rate.
Movement
- Balance 26 so far vs Balance 25 (5 Oct 2026 to 11 Oct 2026)Tier B (no change)▼ −10.0 pts46.3% → 36.3% · 3,509 → 2,571 decided rounds
- Last 7 days vs the 7 days beforeTier B (no change)▼ −3.4 pts38.0% → 34.6% · 1,290 → 1,281 decided rounds
Both sides need at least 100 decided rounds; tiers follow the Meta rules of each side.
By round band
| Rounds | Win rate | Decided rounds |
|---|---|---|
| 1-4 | 53.0% | 1,068 |
| 5-8 | 24.1% | 889 |
| 9-12 | 20.0% | 466 |
| 13+ | 40.5% | 148 |
By rating band (MMR)
| Rating | Win rate | Decided rounds |
|---|---|---|
| <500 | Not enough ranked observations | |
| 500-999 | Not enough ranked observations | |
| 1000-1499 | Not enough ranked observations | |
| 1500-1999 | Not enough ranked observations | |
| 2000-2499 | 50.6% | 180 |
| 2500+ | 49.7% | 1,417 |
Rattleghast is not in the 100 most observed Batomon pairs in this window.
Comps with Rattleghast
No Comp in the 30-day Comps sample uses Rattleghast.
Comps observed 31 Oct 2026. See all Comps.
Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.
All levels
Normal levels and ability
| Level | Cooldown | Poison |
|---|---|---|
| Level 1 | 3.5s | 1 |
| Level 2 | 3.5s | 1 |
| Level 3 | 3.5s | 1 |
| Level 4 | 3.5s | 1 |
On Battle Start
- Level 1: Knockout adjacent allies and gain +4 Poison this battle for each ally Knockout.
- Level 2: Knockout adjacent allies and gain +8 Poison this battle for each ally Knockout.
- Level 3: Knockout adjacent allies and gain +12 Poison this battle for each ally Knockout.
- Level 4: Knockout adjacent allies and gain +24 Poison this battle for each ally Knockout.
Shiny levels and ability
| Level | Cooldown | Poison |
|---|---|---|
| Level 1 | 2.8s | 1 |
| Level 2 | 2.8s | 1 |
| Level 3 | 2.8s | 1 |
| Level 4 | 2.8s | 1 |
On Battle Start
- Level 1: Knockout adjacent allies and gain +4 Poison this battle for each ally Knockout.
- Level 2: Knockout adjacent allies and gain +8 Poison this battle for each ally Knockout.
- Level 3: Knockout adjacent allies and gain +12 Poison this battle for each ally Knockout.
- Level 4: Knockout adjacent allies and gain +24 Poison this battle for each ally Knockout.
Traits: Knockout
These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.
Connected in the game catalog
These links come from the catalog text of Rattleghast and of other entries. They do not rate a choice.
Rules that the effect uses
Other entries that use Poison
- Black Sludge (Item)
- Brimtoad (Batomon)
- Chemist (Trainer)
- Cinnabark (Batomon)
- Cobrex (Batomon)
- Cordycant (Batomon)
- Fumungus (Batomon)
- Growth Potion (Item)
8 more entries use Poison. Read the Poison rules.
Other entries that use Knockout
- Cawnushi (Batomon)
- Dirgefin (Batomon)
- Electranade (Batomon)
- Emburn (Batomon)
- NULL-7F (Batomon)
- Petrirex (Batomon)
- Pipskull (Batomon)
- Pyronade (Batomon)
3 more entries use Knockout. Read the Knockout rules.
Patch history
1.1.0 (Balance 23, 22 Sep 2026)
- Cost: 10 → 15
- Ability at Lv 1: Knockout adjacent allies and gain +5 Poison this battle for each ally Knockout. → Knockout adjacent allies and gain +4 Poison this battle for each ally Knockout.
- Ability at Lv 2: Knockout adjacent allies and gain +10 Poison this battle for each ally Knockout. → Knockout adjacent allies and gain +8 Poison this battle for each ally Knockout.
- Ability at Lv 3: Knockout adjacent allies and gain +15 Poison this battle for each ally Knockout. → Knockout adjacent allies and gain +12 Poison this battle for each ally Knockout.
- Ability at Lv 4: Knockout adjacent allies and gain +30 Poison this battle for each ally Knockout. → Knockout adjacent allies and gain +24 Poison this battle for each ally Knockout.
1.0.0 (Balance 22, 14 Sep 2026)
- Cost: 15 → 10
- Cooldown at Lv 1–4: 6 → 3.5
- Ability at Lv 1: Knockout adjacent allies and gain +4 Poison this battle for each ally Knockout. → Knockout adjacent allies and gain +5 Poison this battle for each ally Knockout.
- Ability at Lv 2: Knockout adjacent allies and gain +8 Poison this battle for each ally Knockout. → Knockout adjacent allies and gain +10 Poison this battle for each ally Knockout.
- Ability at Lv 3: Knockout adjacent allies and gain +12 Poison this battle for each ally Knockout. → Knockout adjacent allies and gain +15 Poison this battle for each ally Knockout.
- Ability at Lv 4: Knockout adjacent allies and gain +24 Poison this battle for each ally Knockout. → Knockout adjacent allies and gain +30 Poison this battle for each ally Knockout.
Compared field by field between the game catalogs of consecutive Steam builds. Read every patch or the game's patch notes.
