Rattleghast

CommonGhostToxic
Rattleghast spriteLevel Lv 1

3.5sCooldown

On Battle Start

Knockout adjacent allies and gain +4 Poison this battle for each ally Knockout.

Rattleghast spriteLevel Lv 2

3.5sCooldown

On Battle Start

Knockout adjacent allies and gain +8 Poison this battle for each ally Knockout.

Rattleghast spriteLevel Lv 3

3.5sCooldown

On Battle Start

Knockout adjacent allies and gain +12 Poison this battle for each ally Knockout.

Rattleghast spriteLevel Lv 4

3.5sCooldown

On Battle Start

Knockout adjacent allies and gain +24 Poison this battle for each ally Knockout.

Rattleghast shiny spriteLevel Lv 1

2.8sCooldown

On Battle Start

Knockout adjacent allies and gain +4 Poison this battle for each ally Knockout.

Rattleghast shiny spriteLevel Lv 2

2.8sCooldown

On Battle Start

Knockout adjacent allies and gain +8 Poison this battle for each ally Knockout.

Rattleghast shiny spriteLevel Lv 3

2.8sCooldown

On Battle Start

Knockout adjacent allies and gain +12 Poison this battle for each ally Knockout.

Rattleghast shiny spriteLevel Lv 4

2.8sCooldown

On Battle Start

Knockout adjacent allies and gain +24 Poison this battle for each ally Knockout.

Level
Cost $15

Jinto regionBalance 26

Ranked observations

Ranked30 days to 31 Oct 2026Balance 26Observed 31 Oct 2026 05:19 UTC

Tier
B
Win rate on board
36.3%
Decided rounds
2,571
Board presence
2.3%

In the 30 days to 31 Oct 2026 (ranked, Balance 26), boards with Rattleghast won 36.3% of 2,571 decided rounds.

Rattleghast was on 2.3% of the observed boards in that window.

It appears most in rounds 1-4 (1,068 decided rounds) and wins 53.0% there.

Its highest win rate by rating band is 50.6% at 2000-2499 MMR (180 decided rounds).

It ranks 10 of 13 15-gold Batomon with enough observations, by win rate.

Movement

  • Balance 26 so far vs Balance 25 (5 Oct 2026 to 11 Oct 2026)Tier B (no change)▼ −10.0 pts46.3% → 36.3% · 3,509 → 2,571 decided rounds
  • Last 7 days vs the 7 days beforeTier B (no change)▼ −3.4 pts38.0% → 34.6% · 1,290 → 1,281 decided rounds

Both sides need at least 100 decided rounds; tiers follow the Meta rules of each side.

By round band

RoundsWin rateDecided rounds
1-453.0%1,068
5-824.1%889
9-1220.0%466
13+40.5%148

By rating band (MMR)

RatingWin rateDecided rounds
<500Not enough ranked observations
500-999Not enough ranked observations
1000-1499Not enough ranked observations
1500-1999Not enough ranked observations
2000-249950.6%180
2500+49.7%1,417

Rattleghast is not in the 100 most observed Batomon pairs in this window.

Comps with Rattleghast

No Comp in the 30-day Comps sample uses Rattleghast.

Comps observed 31 Oct 2026. See all Comps.

Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.

All levels

Normal levels and ability

LevelCooldownPoison
Level 13.5s1
Level 23.5s1
Level 33.5s1
Level 43.5s1

On Battle Start

  • Level 1: Knockout adjacent allies and gain +4 Poison this battle for each ally Knockout.
  • Level 2: Knockout adjacent allies and gain +8 Poison this battle for each ally Knockout.
  • Level 3: Knockout adjacent allies and gain +12 Poison this battle for each ally Knockout.
  • Level 4: Knockout adjacent allies and gain +24 Poison this battle for each ally Knockout.

Shiny levels and ability

LevelCooldownPoison
Level 12.8s1
Level 22.8s1
Level 32.8s1
Level 42.8s1

On Battle Start

  • Level 1: Knockout adjacent allies and gain +4 Poison this battle for each ally Knockout.
  • Level 2: Knockout adjacent allies and gain +8 Poison this battle for each ally Knockout.
  • Level 3: Knockout adjacent allies and gain +12 Poison this battle for each ally Knockout.
  • Level 4: Knockout adjacent allies and gain +24 Poison this battle for each ally Knockout.

Traits: Knockout

These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.

Patch history

  1. 1.1.0 (Balance 23, 22 Sep 2026)

    • Cost: 10 → 15
    • Ability at Lv 1: Knockout adjacent allies and gain +5 Poison this battle for each ally Knockout. → Knockout adjacent allies and gain +4 Poison this battle for each ally Knockout.
    • Ability at Lv 2: Knockout adjacent allies and gain +10 Poison this battle for each ally Knockout. → Knockout adjacent allies and gain +8 Poison this battle for each ally Knockout.
    • Ability at Lv 3: Knockout adjacent allies and gain +15 Poison this battle for each ally Knockout. → Knockout adjacent allies and gain +12 Poison this battle for each ally Knockout.
    • Ability at Lv 4: Knockout adjacent allies and gain +30 Poison this battle for each ally Knockout. → Knockout adjacent allies and gain +24 Poison this battle for each ally Knockout.
  2. 1.0.0 (Balance 22, 14 Sep 2026)

    • Cost: 15 → 10
    • Cooldown at Lv 1–4: 6 → 3.5
    • Ability at Lv 1: Knockout adjacent allies and gain +4 Poison this battle for each ally Knockout. → Knockout adjacent allies and gain +5 Poison this battle for each ally Knockout.
    • Ability at Lv 2: Knockout adjacent allies and gain +8 Poison this battle for each ally Knockout. → Knockout adjacent allies and gain +10 Poison this battle for each ally Knockout.
    • Ability at Lv 3: Knockout adjacent allies and gain +12 Poison this battle for each ally Knockout. → Knockout adjacent allies and gain +15 Poison this battle for each ally Knockout.
    • Ability at Lv 4: Knockout adjacent allies and gain +24 Poison this battle for each ally Knockout. → Knockout adjacent allies and gain +30 Poison this battle for each ally Knockout.

Compared field by field between the game catalogs of consecutive Steam builds. Read every patch or the game's patch notes.