Cinnabark

UncommonRockToxic
Cinnabark spriteLevel Lv 1

4sCooldown

Ongoing

Has additional Shield equal to 100% of the Poison stacks on the enemy.

Cinnabark spriteLevel Lv 2

4sCooldown

Ongoing

Has additional Shield equal to 200% of the Poison stacks on the enemy.

Cinnabark spriteLevel Lv 3

4sCooldown

Ongoing

Has additional Shield equal to 300% of the Poison stacks on the enemy.

Cinnabark spriteLevel Lv 4

4sCooldown

Ongoing

Has additional Shield equal to 600% of the Poison stacks on the enemy.

Cinnabark shiny spriteLevel Lv 1

4sCooldown

Ongoing

Has additional Shield equal to 120% of the Poison stacks on the enemy.

Cinnabark shiny spriteLevel Lv 2

4sCooldown

Ongoing

Has additional Shield equal to 240% of the Poison stacks on the enemy.

Cinnabark shiny spriteLevel Lv 3

4sCooldown

Ongoing

Has additional Shield equal to 360% of the Poison stacks on the enemy.

Cinnabark shiny spriteLevel Lv 4

4sCooldown

Ongoing

Has additional Shield equal to 720% of the Poison stacks on the enemy.

Level
Cost $20

Jinto regionBalance 26

Ranked observations

Ranked30 days to 31 Oct 2026Balance 26Observed 31 Oct 2026 05:19 UTC

Tier
C
Win rate on board
32.5%
Decided rounds
14,474
Board presence
12.7%

In the 30 days to 31 Oct 2026 (ranked, Balance 26), boards with Cinnabark won 32.5% of 14,474 decided rounds.

Cinnabark was on 12.7% of the observed boards in that window.

It appears most in rounds 9-12 (6,601 decided rounds) and wins 24.7% there.

Its highest win rate by rating band is 54.8% at 2000-2499 MMR (301 decided rounds).

It ranks 7 of 9 20-gold Batomon with enough observations, by win rate.

It is in 3 Comps from the last 30 days.

Movement

  • Balance 26 so far vs Balance 25 (5 Oct 2026 to 11 Oct 2026)Tier C ↓ from B▼ −12.1 pts44.6% → 32.5% · 10,493 → 14,474 decided rounds
  • Last 7 days vs the 7 days beforeTier C (no change)▼ −3.6 pts34.5% → 31.0% · 6,181 → 8,293 decided rounds

Both sides need at least 100 decided rounds; tiers follow the Meta rules of each side.

By round band

RoundsWin rateDecided rounds
1-469.3%475
5-826.8%2,384
9-1224.7%6,601
13+42.0%5,014

By rating band (MMR)

RatingWin rateDecided rounds
<500Not enough ranked observations
500-999Not enough ranked observations
1000-1499Not enough ranked observations
1500-199953.8%186
2000-249954.8%301
2500+52.4%4,169

Pairs

From the 100 most observed Batomon pairs. A pair is two Batomon on the same board. "Most common" marks the three pairs with the most decided rounds. "Highest win rate" marks the three highest win rates among pairs with at least 100 decided rounds.

PairWin rateDecided rounds
CinnabarkDrumireMost common31.9%8,795
CinnabarkMiasmawMost common · Highest win rate41.7%4,724
CinnabarkOpalionMost common30.5%4,230
CinnabarkOnsetraHighest win rate36.1%3,467
CinnabarkScorubbleHighest win rate34.8%2,008

Comps with Cinnabark

  • Miasmaw + Drumire · tier S+ · 130 runs · 36.1% 10-win finish · core unitCinnabarkDrumireMiasmawVipairOnsetraBrimtoadOpen the plan
  • Cordycant + Gemwing · tier C · 62 runs · 18.2% 10-win finish · core unitCinnabarkCordycantGemwingDrumireMiasmawShogapedeOpen the plan
  • Drumire + Opalion · tier C · 186 runs · 14.1% 10-win finish · core unitCinnabarkDrumireOpalionMiasmawOnsetraSaberhornOpen the plan

Comps observed 31 Oct 2026. See all Comps.

Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.

All levels

Normal levels and ability

LevelCooldownPoison
Level 14s5
Level 24s10
Level 34s15
Level 44s30

Ongoing

  • Level 1: Has additional Shield equal to 100% of the Poison stacks on the enemy.
  • Level 2: Has additional Shield equal to 200% of the Poison stacks on the enemy.
  • Level 3: Has additional Shield equal to 300% of the Poison stacks on the enemy.
  • Level 4: Has additional Shield equal to 600% of the Poison stacks on the enemy.

Shiny levels and ability

LevelCooldownPoison
Level 14s5
Level 24s10
Level 34s15
Level 44s30

Ongoing

  • Level 1: Has additional Shield equal to 120% of the Poison stacks on the enemy.
  • Level 2: Has additional Shield equal to 240% of the Poison stacks on the enemy.
  • Level 3: Has additional Shield equal to 360% of the Poison stacks on the enemy.
  • Level 4: Has additional Shield equal to 720% of the Poison stacks on the enemy.

These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.

Patch history

  1. 1.2.0 (Balance 24, 30 Sep 2026)

    • Cooldown at Lv 1–4: 5 → 4
  2. 1.1.0 (Balance 23, 22 Sep 2026)

    • Cooldown at Lv 1–4: 4 → 5
  3. 1.0.0 (Balance 22, 14 Sep 2026)

    New in this version.

Compared field by field between the game catalogs of consecutive Steam builds. Read every patch or the game's patch notes.