Bonshell

UncommonRockGrass
Bonshell spriteLevel Lv 1

7sCooldown

On Cast

+80 Damage and +80 Shield for this battle.

Bonshell spriteLevel Lv 2

7sCooldown

On Cast

+160 Damage and +160 Shield for this battle.

Bonshell spriteLevel Lv 3

7sCooldown

On Cast

+240 Damage and +240 Shield for this battle.

Bonshell spriteLevel Lv 4

7sCooldown

On Cast

+480 Damage and +480 Shield for this battle.

Bonshell shiny spriteLevel Lv 1

7sCooldown

On Cast

+96 Damage and +96 Shield for this battle.

Bonshell shiny spriteLevel Lv 2

7sCooldown

On Cast

+192 Damage and +192 Shield for this battle.

Bonshell shiny spriteLevel Lv 3

7sCooldown

On Cast

+288 Damage and +288 Shield for this battle.

Bonshell shiny spriteLevel Lv 4

7sCooldown

On Cast

+576 Damage and +576 Shield for this battle.

Level
Cost $20

Jinto regionBalance 26

Ranked observations

Ranked30 days to 31 Oct 2026Balance 26Observed 31 Oct 2026 05:19 UTC

Tier
B
Win rate on board
36.6%
Decided rounds
10,884
Board presence
9.6%

In the 30 days to 31 Oct 2026 (ranked, Balance 26), boards with Bonshell won 36.6% of 10,884 decided rounds.

Bonshell was on 9.6% of the observed boards in that window.

It appears most in rounds 9-12 (4,552 decided rounds) and wins 28.8% there.

Its highest win rate by rating band is 63.6% at 2000-2499 MMR (187 decided rounds).

It ranks 4 of 9 20-gold Batomon with enough observations, by win rate.

It is in 1 Comps from the last 30 days.

Movement

  • Balance 26 so far vs Balance 25 (5 Oct 2026 to 11 Oct 2026)Tier B (no change)▼ −13.0 pts49.6% → 36.6% · 9,313 → 10,884 decided rounds
  • Last 7 days vs the 7 days beforeTier B (no change)▼ −5.1 pts39.5% → 34.4% · 4,813 → 6,071 decided rounds

Both sides need at least 100 decided rounds; tiers follow the Meta rules of each side.

By round band

RoundsWin rateDecided rounds
1-468.1%742
5-831.4%2,484
9-1228.8%4,552
13+44.8%3,106

By rating band (MMR)

RatingWin rateDecided rounds
<500Not enough ranked observations
500-999Not enough ranked observations
1000-1499Not enough ranked observations
1500-199957.2%166
2000-249963.6%187
2500+55.7%4,299

Pairs

From the 100 most observed Batomon pairs. A pair is two Batomon on the same board. "Most common" marks the three pairs with the most decided rounds. "Highest win rate" marks the three highest win rates among pairs with at least 100 decided rounds.

PairWin rateDecided rounds
BonshellOpalionMost common · Highest win rate39.6%5,447
BonshellDracanaMost common · Highest win rate39.8%3,716
BonshellSaberhornMost common37.2%2,532
BonshellCairnageHighest win rate39.9%1,963

Comps with Bonshell

  • Bonshell + Opalion · tier A · 162 runs · 27.6% 10-win finish · core unitBonshellDracanaOpalionSaberhornCairnageTsunamereOpen the plan

Comps observed 31 Oct 2026. See all Comps.

Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.

All levels

Normal levels and ability

LevelCooldownShield
Level 17s100
Level 27s200
Level 37s300
Level 47s600

On Cast

  • Level 1: +80 Damage and +80 Shield for this battle.
  • Level 2: +160 Damage and +160 Shield for this battle.
  • Level 3: +240 Damage and +240 Shield for this battle.
  • Level 4: +480 Damage and +480 Shield for this battle.

Shiny levels and ability

LevelCooldownShield
Level 17s120
Level 27s240
Level 37s360
Level 47s720

On Cast

  • Level 1: +96 Damage and +96 Shield for this battle.
  • Level 2: +192 Damage and +192 Shield for this battle.
  • Level 3: +288 Damage and +288 Shield for this battle.
  • Level 4: +576 Damage and +576 Shield for this battle.

These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.

Patch history

  1. 1.2.0 (Balance 24, 30 Sep 2026)

    • Ability at Lv 1: +100 Damage and +100 Shield for this battle. → +80 Damage and +80 Shield for this battle.
    • Ability at Lv 2: +200 Damage and +200 Shield for this battle. → +160 Damage and +160 Shield for this battle.
    • Ability at Lv 3: +300 Damage and +300 Shield for this battle. → +240 Damage and +240 Shield for this battle.
    • Ability at Lv 4: +600 Damage and +600 Shield for this battle. → +480 Damage and +480 Shield for this battle.
  2. 1.0.0 (Balance 22, 14 Sep 2026)

    New in this version.

Compared field by field between the game catalogs of consecutive Steam builds. Read every patch or the game's patch notes.