Tsunamere
Level up all adjacent allies for this battle (max level 3).
Jinto regionBalance 26
Ranked observations
Ranked30 days to 31 Oct 2026Balance 26Observed 31 Oct 2026 05:19 UTC
- Tier
- B
- Win rate on board
- 40.6%
- Decided rounds
- 5,203
- Board presence
- 4.6%
In the 30 days to 31 Oct 2026 (ranked, Balance 26), boards with Tsunamere won 40.6% of 5,203 decided rounds.
Tsunamere was on 4.6% of the observed boards in that window.
It appears most in rounds 13+ (2,386 decided rounds) and wins 49.1% there.
Its highest win rate by rating band is 68.5% at 2000-2499 MMR (111 decided rounds).
It ranks 5 of 7 55-gold Batomon with enough observations, by win rate.
It is in 1 Comps from the last 30 days.
Movement
- Balance 26 so far vs Balance 25 (5 Oct 2026 to 11 Oct 2026)Tier B (no change)▼ −11.9 pts52.5% → 40.6% · 4,211 → 5,203 decided rounds
- Last 7 days vs the 7 days beforeTier B (no change)▼ −4.3 pts43.1% → 38.8% · 2,195 → 3,008 decided rounds
Both sides need at least 100 decided rounds; tiers follow the Meta rules of each side.
By round band
| Rounds | Win rate | Decided rounds |
|---|---|---|
| 1-4 | Not enough ranked observations | |
| 5-8 | 35.8% | 469 |
| 9-12 | 33.0% | 2,347 |
| 13+ | 49.1% | 2,386 |
By rating band (MMR)
| Rating | Win rate | Decided rounds |
|---|---|---|
| <500 | Not enough ranked observations | |
| 500-999 | Not enough ranked observations | |
| 1000-1499 | Not enough ranked observations | |
| 1500-1999 | Not enough ranked observations | |
| 2000-2499 | 68.5% | 111 |
| 2500+ | 60.1% | 1,425 |
Tsunamere is not in the 100 most observed Batomon pairs in this window.
Comps with Tsunamere
- Bonshell + Opalion · tier A · 162 runs · 27.6% 10-win finish





Open the plan
Comps observed 31 Oct 2026. See all Comps.
Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.
All levels
Normal levels and ability
| Level | Cooldown | Heal | Multicast |
|---|---|---|---|
| Level 1 | 7s | 400 | Not stated |
| Level 2 | 3.5s | 400 | Not stated |
| Level 3 | 2.5s | 400 | Not stated |
| Level 4 | 2.5s | 400 | 10 |
On Cast
Level up all adjacent allies for this battle (max level 3).
Shiny levels and ability
| Level | Cooldown | Heal | Multicast |
|---|---|---|---|
| Level 1 | 6s | 400 | Not stated |
| Level 2 | 3s | 400 | Not stated |
| Level 3 | 2s | 400 | Not stated |
| Level 4 | 2s | 400 | 10 |
On Cast
Level up all adjacent allies for this battle (max level 3).
These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.
Connected in the game catalog
These links come from the catalog text of Tsunamere and of other entries. They do not rate a choice.
Rules that the effect uses
- Levels & Merging (Mechanic)
Other entries that use Levels & Merging
- Basic Candy (Item)
- Candy Jar (Trinket)
- Chemist (Trainer)
- Dewlotl (Batomon)
- Grow Lamp (Trinket)
- Kappow (Batomon)
- Rare Candy (Item)
- Silver Watch (Trinket)
4 more entries use Levels & Merging. Read the Levels & Merging rules.
Patch history
1.0.0 (Balance 22, 14 Sep 2026)
New in this version.
Compared field by field between the game catalogs of consecutive Steam builds. Read every patch or the game's patch notes.

