Kappow
Level Lv 15.5sCooldown
- Damage
- 50
Level up. This can level up indefinitely.
Level Lv 25.5sCooldown
- Damage
- 100
Level up. This can level up indefinitely.
Level Lv 35.5sCooldown
- Damage
- 150
Level up. This can level up indefinitely.
Level Lv 45.5sCooldown
- Damage
- 300
Level up. This can level up indefinitely.
Level Lv 15.5sCooldown
- Damage
- 60
Level up. This can level up indefinitely.
Level Lv 25.5sCooldown
- Damage
- 120
Level up. This can level up indefinitely.
Level Lv 35.5sCooldown
- Damage
- 180
Level up. This can level up indefinitely.
Level Lv 45.5sCooldown
- Damage
- 360
Level up. This can level up indefinitely.
Jinto regionBalance 26
Ranked observations
Ranked30 days to 1 Nov 2026Balance 26Observed 1 Nov 2026 05:19 UTC
- Tier
- B
- Win rate on board
- 37.1%
- Decided rounds
- 2,616
- Board presence
- 2.2%
In the 30 days to 1 Nov 2026 (ranked, Balance 26), boards with Kappow won 37.1% of 2,616 decided rounds.
Kappow was on 2.2% of the observed boards in that window.
It appears most in rounds 9-12 (929 decided rounds) and wins 30.4% there.
It ranks 6 of 16 25-gold Batomon with enough observations, by win rate.
Movement
- Balance 26 so far vs Balance 25 (5 Oct 2026 to 11 Oct 2026)Tier B (no change)▼ −12.7 pts49.8% → 37.1% · 2,517 → 2,616 decided rounds
- Last 7 days vs the 7 days beforeTier B (no change)▼ −1.2 pts37.6% → 36.4% · 1,471 → 1,145 decided rounds
Both sides need at least 100 decided rounds; tiers follow the Meta rules of each side.
By round band
| Rounds | Win rate | Decided rounds |
|---|---|---|
| 1-4 | 54.3% | 444 |
| 5-8 | 35.8% | 776 |
| 9-12 | 30.4% | 929 |
| 13+ | 36.2% | 467 |
By rating band (MMR)
| Rating | Win rate | Decided rounds |
|---|---|---|
| <500 | Not enough ranked observations | |
| 500-999 | Not enough ranked observations | |
| 1000-1499 | Not enough ranked observations | |
| 1500-1999 | Not enough ranked observations | |
| 2000-2499 | Not enough ranked observations | |
| 2500+ | 51.8% | 1,119 |
Kappow is not in the 100 most observed Batomon pairs in this window.
Comps with Kappow
No Comp in the 30-day Comps sample uses Kappow.
Comps observed 1 Nov 2026. See all Comps.
Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.
All levels
Normal levels and ability
| Level | Cooldown | Damage |
|---|---|---|
| Level 1 | 5.5s | 50 |
| Level 2 | 5.5s | 100 |
| Level 3 | 5.5s | 150 |
| Level 4 | 5.5s | 300 |
On Victory
Level up. This can level up indefinitely.
Shiny levels and ability
| Level | Cooldown | Damage |
|---|---|---|
| Level 1 | 5.5s | 60 |
| Level 2 | 5.5s | 120 |
| Level 3 | 5.5s | 180 |
| Level 4 | 5.5s | 360 |
On Victory
Level up. This can level up indefinitely.
These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.
Connected in the game catalog
These links come from the catalog text of Kappow and of other entries. They do not rate a choice.
Rules that the effect uses
- Levels & Merging (Mechanic)
Other entries that use Levels & Merging
- Basic Candy (Item)
- Candy Jar (Trinket)
- Chemist (Trainer)
- Dewlotl (Batomon)
- Grow Lamp (Trinket)
- Rare Candy (Item)
- Silver Watch (Trinket)
- Sukoi (Batomon)
4 more entries use Levels & Merging. Read the Levels & Merging rules.
Patch history
1.3.0 (Balance 25, 6 Oct 2026)
- Cost: 30 → 25
- Cooldown at Lv 1–4: 4.5 → 5.5
1.0.0 (Balance 22, 14 Sep 2026)
New in this version.
Compared field by field between the game catalogs of consecutive Steam builds. Read every patch or the game's patch notes.
