Sukoi
Level Lv 19sCooldown
- Heal
- 80
On the first cast, level up the ally above for this battle (max level 3).
Level Lv 24.5sCooldown
- Heal
- 80
On the first cast, level up the ally above for this battle (max level 3).
Level Lv 33sCooldown
- Heal
- 80
On the first cast, level up the ally above for this battle (max level 3).
Level Lv 19sCooldown
- Heal
- 80
On the first cast, level up the ally above for this battle (max level 4).
Level Lv 24.5sCooldown
- Heal
- 80
On the first cast, level up the ally above for this battle (max level 4).
Jinto regionBalance 26
Ranked observations
Ranked30 days to 31 Oct 2026Balance 26Observed 31 Oct 2026 05:19 UTC
- Tier
- B
- Win rate on board
- 35.6%
- Decided rounds
- 4,120
- Board presence
- 3.6%
In the 30 days to 31 Oct 2026 (ranked, Balance 26), boards with Sukoi won 35.6% of 4,120 decided rounds.
Sukoi was on 3.6% of the observed boards in that window.
It appears most in rounds 9-12 (1,671 decided rounds) and wins 29.3% there.
It ranks 6 of 9 20-gold Batomon with enough observations, by win rate.
Movement
- Balance 26 so far vs Balance 25 (5 Oct 2026 to 11 Oct 2026)Tier B (no change)▼ −10.5 pts46.1% → 35.6% · 3,780 → 4,120 decided rounds
- Last 7 days vs the 7 days beforeTier B (no change)▼ −7.6 pts39.8% → 32.2% · 1,862 → 2,258 decided rounds
Both sides need at least 100 decided rounds; tiers follow the Meta rules of each side.
By round band
| Rounds | Win rate | Decided rounds |
|---|---|---|
| 1-4 | 59.6% | 339 |
| 5-8 | 31.2% | 1,326 |
| 9-12 | 29.3% | 1,671 |
| 13+ | 46.3% | 784 |
By rating band (MMR)
| Rating | Win rate | Decided rounds |
|---|---|---|
| <500 | Not enough ranked observations | |
| 500-999 | Not enough ranked observations | |
| 1000-1499 | Not enough ranked observations | |
| 1500-1999 | Not enough ranked observations | |
| 2000-2499 | Not enough ranked observations | |
| 2500+ | 53.7% | 1,723 |
Sukoi is not in the 100 most observed Batomon pairs in this window.
Comps with Sukoi
No Comp in the 30-day Comps sample uses Sukoi.
Comps observed 31 Oct 2026. See all Comps.
Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.
All levels
Normal levels and ability
| Level | Cooldown | Heal |
|---|---|---|
| Level 1 | 9s | 80 |
| Level 2 | 4.5s | 80 |
| Level 3 | 3s | 80 |
| Level 4 | 3s | 80 |
On Cast
- Level 1: On the first cast, level up the ally above for this battle (max level 3).
- Level 2: On the first cast, level up the ally above for this battle (max level 3).
- Level 3: On the first cast, level up the ally above for this battle (max level 3).
- Level 4: Level up the ally above for this battle (max level 3).
Shiny levels and ability
| Level | Cooldown | Heal |
|---|---|---|
| Level 1 | 9s | 80 |
| Level 2 | 4.5s | 80 |
| Level 3 | 3s | 80 |
| Level 4 | 3s | 80 |
On Cast
- Level 1: On the first cast, level up the ally above for this battle (max level 4).
- Level 2: On the first cast, level up the ally above for this battle (max level 4).
- Level 3: On the first cast, level up the ally above for this battle (max level 4).
- Level 4: Level up the ally above for this battle (max level 4).
These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.
Connected in the game catalog
These links come from the catalog text of Sukoi and of other entries. They do not rate a choice.
Rules that the effect uses
- Levels & Merging (Mechanic)
Other entries that use Levels & Merging
- Basic Candy (Item)
- Candy Jar (Trinket)
- Chemist (Trainer)
- Dewlotl (Batomon)
- Grow Lamp (Trinket)
- Kappow (Batomon)
- Rare Candy (Item)
- Silver Watch (Trinket)
4 more entries use Levels & Merging. Read the Levels & Merging rules.
Patch history
1.1.0 (Balance 23, 22 Sep 2026)
- Cooldown at Lv 1: 6 → 9
- Cooldown at Lv 2: 3 → 4.5
- Cooldown at Lv 3–4: 2 → 3
1.0.1 (Balance 22, 16 Sep 2026)
- Ability at Lv 1–3: On the first cast, level up the ally above for this battle (max level 4). → On the first cast, level up the ally above for this battle (max level 3).
- Ability at Lv 4: Level up the ally above for this battle (max level 4). → Level up the ally above for this battle (max level 3).
1.0.0 (Balance 22, 14 Sep 2026)
New in this version.
Compared field by field between the game catalogs of consecutive Steam builds. Read every patch or the game's patch notes.
