Game patch · · Steam build 25448953 · Balance 23
Batomon Showdown 1.1.0
This patch changed the game catalog for 49 entries: 35 Batomon, 11 trinkets, 2 items, 1 event. The developer's own notes follow below.
Observed winners and losers since the patch
The site keeps ranked observations of the current Balance only (Balance 26). The observations of Balance 23 are no longer stored.
Catalog changes
Compared field by field between the game catalog of Steam build 25448953 and the build before it (1.0.2).
Batomon (35)
- Aster
- Ability at Lv 1: Adjacent Water allies gain +20 Heal permanently. → Adjacent Water allies gain +25 Heal permanently.
- Ability at Lv 2: Adjacent Water allies gain +40 Heal permanently. → Adjacent Water allies gain +50 Heal permanently.
- Ability at Lv 3: Adjacent Water allies gain +60 Heal permanently. → Adjacent Water allies gain +75 Heal permanently.
- Ability at Lv 4: Adjacent Water allies gain +180 Heal permanently. → Adjacent Water allies gain +225 Heal permanently.
- Bambudo
- Cooldown at Lv 1–4: 5.5 → 5
- Basilord
- Burn at Lv 1: 150 → 170
- Burn at Lv 2: 300 → 340
- Burn at Lv 3–4: 450 → 510
- Boomagon
- Ability at Lv 1: Give the ally behind +4% Cooldown Speed permanently. → Give the ally behind +3% Cooldown Speed permanently.
- Ability at Lv 2: Give the ally behind +8% Cooldown Speed permanently. → Give the ally behind +6% Cooldown Speed permanently.
- Ability at Lv 3: Give the ally behind +12% Cooldown Speed permanently. → Give the ally behind +9% Cooldown Speed permanently.
- Ability at Lv 4: Give the ally behind +24% Cooldown Speed permanently. → Give the ally behind +18% Cooldown Speed permanently.
- Brimtoad
- Poison at Lv 1: 5 → 1
- Burn at Lv 1: 5 → 1
- Poison at Lv 2: 10 → 2
- Burn at Lv 2: 10 → 2
- Poison at Lv 3: 15 → 3
- Burn at Lv 3: 15 → 3
- Poison at Lv 4: 60 → 12
- Burn at Lv 4: 60 → 12
- Ability at Lv 1: +5 Burn and +5 Poison permanently. → +4 Burn and +4 Poison permanently.
- Ability at Lv 2: +10 Burn and +10 Poison permanently. → +8 Burn and +8 Poison permanently.
- Ability at Lv 3: +15 Burn and +15 Poison permanently. → +12 Burn and +12 Poison permanently.
- Ability at Lv 4: +60 Burn and +60 Poison permanently. → +48 Burn and +48 Poison permanently.
- Cinnabark
- Cooldown at Lv 1–4: 4 → 5
- Clawnetic
- Multicast at Lv 2: 2 (new)
- Multicast at Lv 3: 3 (new)
- Multicast at Lv 4: 2 → 24
- Ability at Lv 2: Whenever an ally inflicts Shock, Charge this by 2.0 second(s). → Whenever an ally inflicts Shock, Charge this by 1.0 second(s).
- Ability at Lv 3–4: Whenever an ally inflicts Shock, Charge this by 3.0 second(s). → Whenever an ally inflicts Shock, Charge this by 1.0 second(s).
- Coalem
- Shield at Lv 1: 450 → 550
- Shield at Lv 2: 900 → 1100
- Shield at Lv 3: 1350 → 1650
- Shield at Lv 4: 5400 → 6600
- Danuki
- Ability at Lv 1–4: On ally knockout, this gains 100% of their Damage for this battle. (Except other Danuki) → On ally knockout, this gains 70% of their Damage for this battle. (Except other Danuki)
- Dollhime
- Ability at Lv 1: On Trinket Gained +60 Damage permanently. → On Trinket Gained +40 Damage permanently.
- Ability at Lv 2: On Trinket Gained +120 Damage permanently. → On Trinket Gained +80 Damage permanently.
- Ability at Lv 3: On Trinket Gained +180 Damage permanently. → On Trinket Gained +120 Damage permanently.
- Ability at Lv 4: On Trinket Gained +720 Damage permanently. → On Trinket Gained +480 Damage permanently.
- Dribblet
- Cooldown at Lv 1–4: 3.5 → 3
- Drumire
- Cost: 40 → 50
- Emperooze
- Cooldown at Lv 1–4: 3.5 → 3
- Electranade
- Shock at Lv 1: 28 → 25
- Shock at Lv 2: 56 → 50
- Shock at Lv 3: 84 → 75
- Shock at Lv 4: 336 → 300
- Galvanine
- Cost: 50 → 40
- Ginsage
- Ability at Lv 1: Adjacent Grass allies gain +10% Cooldown Speed permanently. → Adjacent Grass allies gain +7% Cooldown Speed permanently.
- Ability at Lv 2: Adjacent Grass allies gain +20% Cooldown Speed permanently. → Adjacent Grass allies gain +14% Cooldown Speed permanently.
- Ability at Lv 3: Adjacent Grass allies gain +30% Cooldown Speed permanently. → Adjacent Grass allies gain +21% Cooldown Speed permanently.
- Ability at Lv 4: Adjacent Grass allies gain +240% Cooldown Speed permanently. → Adjacent Grass allies gain +168% Cooldown Speed permanently.
- Pyronade
- Burn at Lv 1: 18 → 20
- Burn at Lv 2: 36 → 40
- Burn at Lv 3: 54 → 60
- Burn at Lv 4: 216 → 240
- Lumijel
- Ability at Lv 1: Allies of level 3 or above gain +20 Damage and +20 Heal permanently. → Allies of level 3 or above gain +15 Damage and +15 Heal permanently.
- Ability at Lv 2: Allies of level 3 or above gain +40 Damage and +40 Heal permanently. → Allies of level 3 or above gain +30 Damage and +30 Heal permanently.
- Ability at Lv 3: Allies of level 3 or above gain +60 Damage and +60 Heal permanently. → Allies of level 3 or above gain +45 Damage and +45 Heal permanently.
- Ability at Lv 4: Allies of level 3 or above gain +240 Damage and +240 Heal permanently. → Allies of level 3 or above gain +180 Damage and +180 Heal permanently.
- Magmalith
- Cooldown at Lv 1–4: 10 → 9
- Mallogre
- Ability at Lv 1: +5 Damage and +5 Shield permanently for each Trinket that you own. → +4 Damage and +4 Shield permanently for each Trinket that you own.
- Ability at Lv 2: +10 Damage and +10 Shield permanently for each Trinket that you own. → +8 Damage and +8 Shield permanently for each Trinket that you own.
- Ability at Lv 3: +15 Damage and +15 Shield permanently for each Trinket that you own. → +12 Damage and +12 Shield permanently for each Trinket that you own.
- Ability at Lv 4: +120 Damage and +120 Shield permanently for each Trinket that you own. → +96 Damage and +96 Shield permanently for each Trinket that you own.
- Ninflora
- Ability at Lv 1: This and your Grass allies gain +20% Cooldown Speed permanently. → This and your Grass allies gain +12% Cooldown Speed permanently.
- Ability at Lv 2: This and your Grass allies gain +40% Cooldown Speed permanently. → This and your Grass allies gain +24% Cooldown Speed permanently.
- Ability at Lv 3: This and your Grass allies gain +60% Cooldown Speed permanently. → This and your Grass allies gain +36% Cooldown Speed permanently.
- Ability at Lv 4: This and your Grass allies gain +480% Cooldown Speed permanently. → This and your Grass allies gain +288% Cooldown Speed permanently.
- Noxalith
- Cooldown at Lv 1–4: 8 → 7
- Orcana
- Ability at Lv 1: Has an additional +200 Damage and +200 Heal for each ally of level 3 or above. → Has an additional +160 Damage and +160 Heal for each ally of level 3 or above.
- Ability at Lv 2: Has an additional +400 Damage and +400 Heal for each ally of level 3 or above. → Has an additional +320 Damage and +320 Heal for each ally of level 3 or above.
- Ability at Lv 3: Has an additional +600 Damage and +600 Heal for each ally of level 3 or above. → Has an additional +480 Damage and +480 Heal for each ally of level 3 or above.
- Ability at Lv 4: Has an additional +2400 Damage and +2400 Heal for each ally of level 3 or above. → Has an additional +1920 Damage and +1920 Heal for each ally of level 3 or above.
- Ouroblaze
- Ability at Lv 1: Has additional Burn equal to 70% of the Burn stacks on the enemy. → Has additional Burn equal to 50% of the Burn stacks on the enemy.
- Ability at Lv 2: Has additional Burn equal to 140% of the Burn stacks on the enemy. → Has additional Burn equal to 100% of the Burn stacks on the enemy.
- Ability at Lv 3: Has additional Burn equal to 210% of the Burn stacks on the enemy. → Has additional Burn equal to 150% of the Burn stacks on the enemy.
- Ability at Lv 4: Has additional Burn equal to 2100% of the Burn stacks on the enemy. → Has additional Burn equal to 1500% of the Burn stacks on the enemy.
- Panbud
- Cooldown at Lv 1–4: 5.5 → 5
- Petrirex
- Ability at Lv 1: Knockout adjacent allies and gain +50 Shield and +50 Damage permanently for each ally Knockout. → Knockout adjacent allies and gain +30 Shield and +30 Damage permanently for each ally Knockout.
- Ability at Lv 2: Knockout adjacent allies and gain +100 Shield and +100 Damage permanently for each ally Knockout. → Knockout adjacent allies and gain +60 Shield and +60 Damage permanently for each ally Knockout.
- Ability at Lv 3: Knockout adjacent allies and gain +150 Shield and +150 Damage permanently for each ally Knockout. → Knockout adjacent allies and gain +90 Shield and +90 Damage permanently for each ally Knockout.
- Ability at Lv 4: Knockout adjacent allies and gain +600 Shield and +600 Damage permanently for each ally Knockout. → Knockout adjacent allies and gain +360 Shield and +360 Damage permanently for each ally Knockout.
- Pipskull
- Ability at Lv 1–4: Evolve after this monster experiences Knockout 2 times. → Evolve after this monster experiences Knockout 3 times.
- Rattleghast
- Cost: 10 → 15
- Ability at Lv 1: Knockout adjacent allies and gain +5 Poison this battle for each ally Knockout. → Knockout adjacent allies and gain +4 Poison this battle for each ally Knockout.
- Ability at Lv 2: Knockout adjacent allies and gain +10 Poison this battle for each ally Knockout. → Knockout adjacent allies and gain +8 Poison this battle for each ally Knockout.
- Ability at Lv 3: Knockout adjacent allies and gain +15 Poison this battle for each ally Knockout. → Knockout adjacent allies and gain +12 Poison this battle for each ally Knockout.
- Ability at Lv 4: Knockout adjacent allies and gain +30 Poison this battle for each ally Knockout. → Knockout adjacent allies and gain +24 Poison this battle for each ally Knockout.
- Snapscald
- Heal at Lv 1: 50 → 40
- Burn at Lv 1: 10 → 8
- Heal at Lv 2: 100 → 80
- Burn at Lv 2: 20 → 16
- Heal at Lv 3: 150 → 120
- Burn at Lv 3: 30 → 24
- Heal at Lv 4: 120 → 96
- Burn at Lv 4: 240 → 192
- Sukoi
- Cooldown at Lv 1: 6 → 9
- Cooldown at Lv 2: 3 → 4.5
- Cooldown at Lv 3–4: 2 → 3
- Talonite
- Tier: 2 → 3
- Tengusto
- Ability at Lv 1: Has an additional +70 Damage for each Badge that you have. → Has an additional +60 Damage for each Badge that you have.
- Ability at Lv 2: Has an additional +140 Damage for each Badge that you have. → Has an additional +120 Damage for each Badge that you have.
- Ability at Lv 3: Has an additional +210 Damage for each Badge that you have. → Has an additional +180 Damage for each Badge that you have.
- Ability at Lv 4: Has an additional +840 Damage for each Badge that you have. → Has an additional +720 Damage for each Badge that you have.
- Torrantler
- Cooldown at Lv 1–4: 8 → 7
- Wishwash
- Ability at Lv 1: Gain a random non-unique Uncommon Trinket. → Gain a random non-unique Rare Trinket.
- Ability at Lv 2: Gain a random non-unique Rare Trinket. → Gain a random non-unique Super Rare Trinket.
- Ability at Lv 3: Gain a random non-unique Super Rare Trinket. → Gain a random non-unique Legendary Trinket.
- Ability at Lv 4: Gain 4 random non-unique Legendary Trinkets. → Gain 4 random non-unique Mythical Trinkets.
- Zephyrex
- Cooldown at Lv 1–4: 11 → 10
Trinkets (11)
- Alpha Crown
- Rarity: Ultra Rare → Mythical
- Blitz Bell
- Effect: Monsters in your shop have +30% Cooldown Speed. → Monsters in your shop have +25% Cooldown Speed.
- Haste Crown
- Effect: Your top middle monster has +30% Cooldown Speed. → Your top middle monster has +20% Cooldown Speed.
- Haste Orb
- Effect: Your monsters have +15% Cooldown Speed. → Your monsters have +10% Cooldown Speed.
- Momentum Flag
- Effect: On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently. → On Battle Start Your monsters in the leftmost column gain +8% Cooldown Speed permanently.
- Quick Bell
- Effect: Monsters in your shop have +5% Cooldown Speed. → Monsters in your shop have +4% Cooldown Speed.
- Quick Flag
- Effect: Your monsters in the leftmost column have +5% Cooldown Speed. → Your monsters in the leftmost column have +4% Cooldown Speed.
- Silver Watch
- Effect: When a monster levels up from a merge, it gains +15% Cooldown Speed. → When a monster levels up from a merge, it gains +12% Cooldown Speed.
- Speed Crest
- Effect: Your monsters in the rightmost column have +20% Cooldown Speed. → Your monsters in the rightmost column have +15% Cooldown Speed.
- Speed Whistle
- Effect: The next monster you buy has +15% Cooldown Speed. → The next monster you buy has +12% Cooldown Speed.
- Tempo Charm
- Effect: On Battle Start A random monster gains +5% Cooldown Speed permanently. → On Battle Start A random monster gains +4% Cooldown Speed permanently.
Items (2)
Events (1)
- Traveling Merchant
- Minimum games played: 0 → 6
- Option: Take the exotic monster: Gain a Rare monster from another region (removed)
- Option: Take the exotic monster: Gain a foreign Rare monster. It can now appear in your shop. (new)
The developer's patch notes
QoL
- A monster's card now shows what it sells for, in gold, next to its rarity.
- The end-of-run summary screen now lets you inspect monsters and trinkets.
- The Batopedia, Settings and Quit buttons are now on the trainer select screen too.
- Added Background Audio setting, on the System page under Music, that keeps the audio playing when you alt-tab away. It is On by default.
- The Batopedia's tabs and its close button sizes increased on mobile, so it's easier to tap with a finger.
- Settings now opens straight from the title screen, and Run History has moved into the menu button beside it.
Events
- The traveling merchant's exotic monster now joins your shop for the rest of the run.
Jinto Batomon
- Currently, Jinto end game is full of one-shot kills, which I think is unhealthy and unfun for most players. At days 10+, median DPS of Jinto teams are almost 2 times higher than Pantra teams. I'm aiming to get the power level of all regions into a similar ballpark, so that I can implement more cross-region mechanics or game modes in the future.
- Rattleghast
- Poison per ally knocked out: 5/10/15 → 4/8/12
- Cost: 10 → 15
- Petrirex
- Shield and Damage per ally knocked out: 50/100/150 → 30/60/90
- Ginsage
- Cooldown Speed to adjacent Grass allies: 10/20/30% → 7/14/21%
- Ninflora
- Cooldown Speed on victory: 20/40/60% → 12/24/36%
- Brimtoad
- Burn and Poison per battle: 5/10/15 → 4/8/12
- Burn and Poison: 5/10/15 → 1/2/3
- Sukoi
- Cooldown: 6/3/2 → 9/4.5/3
- Dollhime
- Damage per trinket: 60/120/180 → 40/80/120
- Mallogre
- Damage and Shield per trinket: 5/10/15 → 4/8/12
- Orcana
- Damage and Heal per Level 3+ ally: 200/400/600 → 160/320/480
- Tengusto
- Damage per badge: 70/140/210 → 60/120/180
- Danuki
- Share of a knocked-out ally's Damage: 100% → 70%
- Shiny: 120% → 84%
- Snapscald
- Heal: 50/100/150 → 40/80/120
- Burn: 10/20/30 → 8/16/24
- Lumijel
- Damage and Heal to each Level 3+ ally at the start of battle: 20/40/60 → 15/30/45
- Shiny: 36/72/108 → 18/36/54
- Ouroblaze
- Extra Burn, as a share of the enemy's Burn: 70/140/210% → 50/100/150%
- Cinnabark
- Cooldown: 4 → 5
- Drumire
- Cost: 40 → 50
- Pipskull
- Evolves into Ratacomb on its 3rd knockout, not its 2nd
Pantra Batomon
- I'm also buffing up some lesser played or underperforming Pantra Batomon to help the region match the power level of Jinto teams.
- Clawnetic
- Charge: 1/2/3 seconds → 1 second at every level
- Multicast: 1/1/1 → 1/2/3
- Galvanine
- Cost: 50 → 40
- Torrantler
- Cooldown: 8 → 7
- Shiny: 6.5 → 5.5
- Dribblet and Emperooze
- Cooldown: 3.5 → 3
- Panbud and Bambudo
- Cooldown: 5.5 → 5
- Zephyrex
- Cooldown: 11 → 10
- Noxalith
- Cooldown: 8 → 7
- Magmalith
- Cooldown: 10 → 9
- Pyronade
- Burn: 18/36/54 → 20/40/60
- Coalem
- Shield: 450/900/1350 → 550/1100/1650
- Aster
- Heal to adjacent Water allies: 20/40/60 → 25/50/75
- Electranade
- Shock: 28/56/84 → 25/50/75
Event Batomon
- Talonite
- Rarity: Uncommon → Rare
- As a day 6 event Batomon, it's more appropriate for it to be at least Rare. This is a slight nerf since it will no longer be targetable by Basic Candy.
- Wishwash
- Slightly underperforming, so I'm upping the rarity of the trinkets it gives.
- Trinket rarity granted: Uncommon/Rare/Super Rare → Rare/Super Rare/Legendary
- Basilord
- Slightly underperforming, so I'm buffing the payoff.
- Burn: 150/300/450 → 170/340/510
Cross-Region Batomon
- Boomagon
- Boomagon is still the most popular pick in the game. It warrants a slight nerf due to how centralizing it can feel on the meta.
- Cooldown Speed: 4/8/12% → 3/6/9%
Trinkets
- All of the cooldown speed trinkets are close to the most popular and most powerful trinkets of each tier, so they are getting a nerf across the board.
- Quick Bell, Quick Flag, Tempo Charm
- Cooldown Speed: 5% → 4%
- Speed Whistle, Silver Watch
- Cooldown Speed: 15% → 12%
- Speed Crest
- Cooldown Speed: 20% → 15%
- Blitz Bell
- Cooldown Speed: 30% → 25%
- Haste Crown
- Cooldown Speed: 30% → 20%
- Haste Orb
- Cooldown Speed: 15% → 10%
- Momentum Flag
- Cooldown Speed: 10% → 8%
- Alpha Crown
- Can be instantly game winning majority of games, so it would fit better as a mythical trinket.
- Rarity: Legendary → Mythical
Items
- Coupon
- Day 1 coupon is a much stronger start than all the other items.
- Discount: 5 → 3 gold
- Gray Chip
- Even if you win, the payout of gray chip does not even generate as much value as the other common items.
- Win bonus: 5 → 15 gold
Bugfixes
- Fixed the opponent moving first whenever both sides had a monster due on the same instant, so an enemy Vengrieve or Reapra could knock yours out before it ever triggered. Ties now resolve in the order the casts were queued, which is your side first.
- Fixed quitting to the main menu and continuing your run rewinding the shop, so the next reroll dealt the same shelf again and a monster you had already bought could be bought over and over.
- Fixed the game freezing on a black screen, sometimes for minutes, when continuing an Extended Mode run with a very large trinket bag.
- Fixed the game opening in a window bigger than your monitor on a fresh install, which cut off the right and bottom of the screen including the Resolution setting that would have fixed it.
- Fixed the game never getting past the loading screen on Android tablets and foldables.
- Fixed the smallest movement of a mouse or a resting controller stick dropping the shop out of controller controls, which put a held monster back, cleared the selection ring and closed the stats box mid-read.
- Fixed the "Progress Not Saved" popup being impossible to dismiss with a controller, which left the run needing a restart.
- Fixed the "Tap your new Batomon" tutorial step never accepting the tap when the buying lesson had played just before it.
- Fixed a shop enchantment like Aviarab advertising its current level instead of what it actually banked when you bought it.
- Fixed switching accounts on the same device being able to attach your profile or run save to the other account, after which nothing you did was stored: no run history, region progress rolling back, the tutorial replaying every run, and the badge case refusing to change.
- Fixed Android sign-in timing out on the frame you came back from the browser, so a sign-in that took over five minutes was dropped just as it landed.
- Fixed picking a sign-in option doing nothing while an earlier one was still waiting on the browser. Choosing again now cancels the old attempt and starts over.
berrymint published 1.4.1 on 23 October 2026. The newest notes are the developer's own text from the game's Patch Notes screen; the 1.0.x groups are condensed from the developer's Steam announcements.
