Pantra regionBalance 26

Ranked observations

Ranked30 days to 31 Oct 2026Balance 26Observed 31 Oct 2026 05:19 UTC

Tier
B
Win rate on board
40.8%
Decided rounds
3,054
Board presence
2.7%

In the 30 days to 31 Oct 2026 (ranked, Balance 26), boards with Bambudo won 40.8% of 3,054 decided rounds.

Bambudo was on 2.7% of the observed boards in that window.

It appears most in rounds 13+ (1,431 decided rounds) and wins 57.2% there.

Its highest win rate by rating band is 61.4% at 2000-2499 MMR (114 decided rounds).

It ranks 11 of 19 10-gold Batomon with enough observations, by win rate.

Movement

  • Balance 26 so far vs Balance 25 (5 Oct 2026 to 11 Oct 2026)Tier B ↓ from A▼ −11.9 pts52.7% → 40.8% · 3,472 → 3,054 decided rounds
  • Last 7 days vs the 7 days beforeTier B (no change)▼ −3.2 pts42.6% → 39.4% · 1,319 → 1,735 decided rounds

Both sides need at least 100 decided rounds; tiers follow the Meta rules of each side.

By round band

RoundsWin rateDecided rounds
1-4Not enough ranked observations
5-822.3%618
9-1227.7%917
13+57.2%1,431

By rating band (MMR)

RatingWin rateDecided rounds
<500Not enough ranked observations
500-999Not enough ranked observations
1000-1499Not enough ranked observations
1500-1999Not enough ranked observations
2000-249961.4%114
2500+55.7%1,157

Pairs

From the 100 most observed Batomon pairs. A pair is two Batomon on the same board. "Most common" marks the three pairs with the most decided rounds. "Highest win rate" marks the three highest win rates among pairs with at least 100 decided rounds.

PairWin rateDecided rounds
BambudoDryadellMost common · Highest win rate47.1%1,848

Comps with Bambudo

No Comp in the 30-day Comps sample uses Bambudo.

Comps observed 31 Oct 2026. See all Comps.

Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.

All levels

Normal levels and ability

LevelCooldownDamage
Level 15s75
Level 25s75
Level 35s75
Level 45s150

On Cast

  • Level 1: +35 Damage permanently.
  • Level 2: +35 Damage permanently.
  • Level 3: +35 Damage permanently.
  • Level 4: +70 Damage permanently.

Shiny levels and ability

LevelCooldownDamage
Level 15s90
Level 25s90
Level 35s90
Level 45s180

On Cast

  • Level 1: +42 Damage permanently.
  • Level 2: +42 Damage permanently.
  • Level 3: +42 Damage permanently.
  • Level 4: +84 Damage permanently.

These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.

Patch history

  1. 1.1.0 (Balance 23, 22 Sep 2026)

    • Cooldown at Lv 1–4: 5.5 → 5

Compared field by field between the game catalogs of consecutive Steam builds. Read every patch or the game's patch notes.

How to use Bambudo

Rules checked for Balance 26 on 2026-10-23.

The decisions below are conditional advice, not measured win-rate claims.

A cast-driven growth unit

Normal Bambudo has 75 printed Damage and a five-second cooldown at levels 1–3. Each cast adds 35 permanent Damage. Its printed early Damage stays the same across those levels, so a level increase is not automatically a larger immediate hit.

When speed helps

If Bambudo can keep casting, more cast opportunities create more permanent gains. Cooldown Speed, Charge, and Multicast affect those opportunities in different ways. Check the exact mechanic instead of treating them as interchangeable bonuses. The SHINY version has its own values; these numbers describe the normal version.

Survival is a condition

A knocked-out unit cannot keep producing casts. A board that prevents an early knockout can give Bambudo time to grow. This does not establish a universal defensive partner or prove a particular team's win rate.

Keep permanent and temporary gains apart

The ability writes a permanent Damage buff to Bambudo. A battle-only buff has a different lifetime. Compare those lifetimes before you spend resources for later rounds, and do not assume the current card shows every modifier on a played unit.