Panbud
Level Lv 15sCooldown
- Damage
- 25
Evolves at level 3.
Level Lv 25sCooldown
- Damage
- 50
Evolves at level 3.
Level Lv 15sCooldown
- Damage
- 30
Evolves at level 3.
Level Lv 25sCooldown
- Damage
- 60
Evolves at level 3.
Pantra regionBalance 26
Ranked observations
Ranked30 days to 31 Oct 2026Balance 26Observed 31 Oct 2026 05:19 UTC
- Tier
- A
- Win rate on board
- 43.9%
- Decided rounds
- 483
- Board presence
- 0.4%
In the 30 days to 31 Oct 2026 (ranked, Balance 26), boards with Panbud won 43.9% of 483 decided rounds.
Panbud was on 0.4% of the observed boards in that window.
It appears most in rounds 1-4 (423 decided rounds) and wins 45.4% there.
It ranks 8 of 19 10-gold Batomon with enough observations, by win rate.
It is in 1 Comps from the last 30 days.
Movement
- Balance 26 so far vs Balance 25 (5 Oct 2026 to 11 Oct 2026)Tier A ↑ from C▲ +2.6 pts41.3% → 43.9% · 1,072 → 483 decided rounds
- Last 7 days vs the 7 days beforeTier A ↑ from B▲ +3.8 pts42.2% → 46.0% · 270 → 213 decided rounds
Both sides need at least 100 decided rounds; tiers follow the Meta rules of each side.
By round band
| Rounds | Win rate | Decided rounds |
|---|---|---|
| 1-4 | 45.4% | 423 |
| 5-8 | Not enough ranked observations | |
| 9-12 | Not enough ranked observations | |
| 13+ | Not enough ranked observations | |
By rating band (MMR)
| Rating | Win rate | Decided rounds |
|---|---|---|
| <500 | Not enough ranked observations | |
| 500-999 | Not enough ranked observations | |
| 1000-1499 | Not enough ranked observations | |
| 1500-1999 | Not enough ranked observations | |
| 2000-2499 | Not enough ranked observations | |
| 2500+ | 43.8% | 411 |
Panbud is not in the 100 most observed Batomon pairs in this window.
Comps with Panbud
- Gaiadrasil + Dryadell · tier S+ · 55 runs · 45.9% 10-win finish





Open the plan
Comps observed 31 Oct 2026. See all Comps.
Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.
All levels
Normal levels and ability
| Level | Cooldown | Damage |
|---|---|---|
| Level 1 | 5s | 25 |
| Level 2 | 5s | 50 |
| Level 3 | 5s | 75 |
| Level 4 | 5s | 75 |
Evolves at level 3.
Shiny levels and ability
| Level | Cooldown | Damage |
|---|---|---|
| Level 1 | 5s | 30 |
| Level 2 | 5s | 60 |
| Level 3 | 5s | 90 |
| Level 4 | 5s | 90 |
Evolves at level 3.
These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.
Patch history
1.1.0 (Balance 23, 22 Sep 2026)
- Cooldown at Lv 1–4: 5.5 → 5
Compared field by field between the game catalogs of consecutive Steam builds. Read every patch or the game's patch notes.
