Thorntail
Pantra regionBalance 26
Ranked observations
Ranked30 days to 31 Oct 2026Balance 26Observed 31 Oct 2026 05:19 UTC
- Tier
- C
- Win rate on board
- 31.4%
- Decided rounds
- 3,442
- Board presence
- 3.0%
In the 30 days to 31 Oct 2026 (ranked, Balance 26), boards with Thorntail won 31.4% of 3,442 decided rounds.
Thorntail was on 3.0% of the observed boards in that window.
It appears most in rounds 9-12 (1,813 decided rounds) and wins 26.7% there.
It ranks 4 of 7 35-gold Batomon with enough observations, by win rate.
It is in 2 Comps from the last 30 days.
Movement
- Balance 26 so far vs Balance 25 (5 Oct 2026 to 11 Oct 2026)Tier C ↓ from B▼ −14.0 pts45.5% → 31.4% · 4,001 → 3,442 decided rounds
- Last 7 days vs the 7 days beforeTier C (no change)▼ −4.5 pts33.9% → 29.4% · 1,541 → 1,901 decided rounds
Both sides need at least 100 decided rounds; tiers follow the Meta rules of each side.
By round band
| Rounds | Win rate | Decided rounds |
|---|---|---|
| 1-4 | Not enough ranked observations | |
| 5-8 | 32.4% | 543 |
| 9-12 | 26.7% | 1,813 |
| 13+ | 38.6% | 1,071 |
By rating band (MMR)
| Rating | Win rate | Decided rounds |
|---|---|---|
| <500 | Not enough ranked observations | |
| 500-999 | Not enough ranked observations | |
| 1000-1499 | Not enough ranked observations | |
| 1500-1999 | Not enough ranked observations | |
| 2000-2499 | Not enough ranked observations | |
| 2500+ | 52.0% | 1,062 |
Pairs
From the 100 most observed Batomon pairs. A pair is two Batomon on the same board. "Most common" marks the three pairs with the most decided rounds. "Highest win rate" marks the three highest win rates among pairs with at least 100 decided rounds.
| Pair | Win rate | Decided rounds |
|---|---|---|
| 29.9% | 2,929 | |
| 28.1% | 1,816 |
Comps with Thorntail
- Gaiadrasil + Dryadell · tier S+ · 55 runs · 45.9% 10-win finish





Open the plan - Cobrex + Aristobat · tier A · 106 runs · 25.0% 10-win finish





Open the plan
Comps observed 31 Oct 2026. See all Comps.
Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.
All levels
Normal levels and ability
| Level | Cooldown | Damage | Poison |
|---|---|---|---|
| Level 1 | 6s | 50 | 1 |
| Level 2 | 6s | 50 | 1 |
| Level 3 | 6s | 50 | 1 |
| Level 4 | 6s | 150 | 1 |
- Level 1: When allies inflict Poison, this gains +8 Damage permanently.
- Level 2: When allies inflict Poison, this gains +16 Damage permanently.
- Level 3: When allies inflict Poison, this gains +24 Damage permanently.
- Level 4: When allies inflict Poison, this gains +96 Damage permanently.
Shiny levels and ability
| Level | Cooldown | Damage | Poison |
|---|---|---|---|
| Level 1 | 6s | 50 | 1 |
| Level 2 | 6s | 50 | 1 |
| Level 3 | 6s | 50 | 1 |
| Level 4 | 6s | 150 | 1 |
- Level 1: When allies inflict Poison, this gains +9 Damage permanently.
- Level 2: When allies inflict Poison, this gains +18 Damage permanently.
- Level 3: When allies inflict Poison, this gains +27 Damage permanently.
- Level 4: When allies inflict Poison, this gains +108 Damage permanently.
These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.
Connected in the game catalog
These links come from the catalog text of Thorntail and of other entries. They do not rate a choice.
Rules that the effect uses
Other entries that use Poison
- Black Sludge (Item)
- Brimtoad (Batomon)
- Chemist (Trainer)
- Cinnabark (Batomon)
- Cobrex (Batomon)
- Cordycant (Batomon)
- Fumungus (Batomon)
- Growth Potion (Item)
8 more entries use Poison. Read the Poison rules.
Patch history
1.2.0 (Balance 24, 30 Sep 2026)
- Ability at Lv 1: When allies inflict Poison, this gains +6 Damage permanently. → When allies inflict Poison, this gains +8 Damage permanently.
- Ability at Lv 2: When allies inflict Poison, this gains +12 Damage permanently. → When allies inflict Poison, this gains +16 Damage permanently.
- Ability at Lv 3: When allies inflict Poison, this gains +18 Damage permanently. → When allies inflict Poison, this gains +24 Damage permanently.
- Ability at Lv 4: When allies inflict Poison, this gains +72 Damage permanently. → When allies inflict Poison, this gains +96 Damage permanently.
Compared field by field between the game catalogs of consecutive Steam builds. Read every patch or the game's patch notes.

