Thorntail

RareGrassToxic
Thorntail spriteLevel Lv 1

6sCooldown

When allies inflict Poison, this gains +8 Damage permanently.

Thorntail spriteLevel Lv 2

6sCooldown

When allies inflict Poison, this gains +16 Damage permanently.

Thorntail spriteLevel Lv 3

6sCooldown

When allies inflict Poison, this gains +24 Damage permanently.

Thorntail spriteLevel Lv 4

6sCooldown

When allies inflict Poison, this gains +96 Damage permanently.

Thorntail shiny spriteLevel Lv 1

6sCooldown

When allies inflict Poison, this gains +9 Damage permanently.

Thorntail shiny spriteLevel Lv 2

6sCooldown

When allies inflict Poison, this gains +18 Damage permanently.

Thorntail shiny spriteLevel Lv 3

6sCooldown

When allies inflict Poison, this gains +27 Damage permanently.

Thorntail shiny spriteLevel Lv 4

6sCooldown

When allies inflict Poison, this gains +108 Damage permanently.

Level
Cost $35

Pantra regionBalance 26

Ranked observations

Ranked30 days to 31 Oct 2026Balance 26Observed 31 Oct 2026 05:19 UTC

Tier
C
Win rate on board
31.4%
Decided rounds
3,442
Board presence
3.0%

In the 30 days to 31 Oct 2026 (ranked, Balance 26), boards with Thorntail won 31.4% of 3,442 decided rounds.

Thorntail was on 3.0% of the observed boards in that window.

It appears most in rounds 9-12 (1,813 decided rounds) and wins 26.7% there.

It ranks 4 of 7 35-gold Batomon with enough observations, by win rate.

It is in 2 Comps from the last 30 days.

Movement

  • Balance 26 so far vs Balance 25 (5 Oct 2026 to 11 Oct 2026)Tier C ↓ from B▼ −14.0 pts45.5% → 31.4% · 4,001 → 3,442 decided rounds
  • Last 7 days vs the 7 days beforeTier C (no change)▼ −4.5 pts33.9% → 29.4% · 1,541 → 1,901 decided rounds

Both sides need at least 100 decided rounds; tiers follow the Meta rules of each side.

By round band

RoundsWin rateDecided rounds
1-4Not enough ranked observations
5-832.4%543
9-1226.7%1,813
13+38.6%1,071

By rating band (MMR)

RatingWin rateDecided rounds
<500Not enough ranked observations
500-999Not enough ranked observations
1000-1499Not enough ranked observations
1500-1999Not enough ranked observations
2000-2499Not enough ranked observations
2500+52.0%1,062

Pairs

From the 100 most observed Batomon pairs. A pair is two Batomon on the same board. "Most common" marks the three pairs with the most decided rounds. "Highest win rate" marks the three highest win rates among pairs with at least 100 decided rounds.

PairWin rateDecided rounds
ThorntailPuffloonMost common · Highest win rate29.9%2,929
ThorntailAristobatMost common · Highest win rate28.1%1,816

Comps with Thorntail

  • Gaiadrasil + Dryadell · tier S+ · 55 runs · 45.9% 10-win finishDryadellGaiadrasilOnsetraDracanaPanbudThorntailOpen the plan
  • Cobrex + Aristobat · tier A · 106 runs · 25.0% 10-win finishAristobatCobrexPuffloonFumungusThorntailNoxnimbusOpen the plan

Comps observed 31 Oct 2026. See all Comps.

Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.

All levels

Normal levels and ability

LevelCooldownDamagePoison
Level 16s501
Level 26s501
Level 36s501
Level 46s1501
  • Level 1: When allies inflict Poison, this gains +8 Damage permanently.
  • Level 2: When allies inflict Poison, this gains +16 Damage permanently.
  • Level 3: When allies inflict Poison, this gains +24 Damage permanently.
  • Level 4: When allies inflict Poison, this gains +96 Damage permanently.

Shiny levels and ability

LevelCooldownDamagePoison
Level 16s501
Level 26s501
Level 36s501
Level 46s1501
  • Level 1: When allies inflict Poison, this gains +9 Damage permanently.
  • Level 2: When allies inflict Poison, this gains +18 Damage permanently.
  • Level 3: When allies inflict Poison, this gains +27 Damage permanently.
  • Level 4: When allies inflict Poison, this gains +108 Damage permanently.

These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.

Patch history

  1. 1.2.0 (Balance 24, 30 Sep 2026)

    • Ability at Lv 1: When allies inflict Poison, this gains +6 Damage permanently. → When allies inflict Poison, this gains +8 Damage permanently.
    • Ability at Lv 2: When allies inflict Poison, this gains +12 Damage permanently. → When allies inflict Poison, this gains +16 Damage permanently.
    • Ability at Lv 3: When allies inflict Poison, this gains +18 Damage permanently. → When allies inflict Poison, this gains +24 Damage permanently.
    • Ability at Lv 4: When allies inflict Poison, this gains +72 Damage permanently. → When allies inflict Poison, this gains +96 Damage permanently.

Compared field by field between the game catalogs of consecutive Steam builds. Read every patch or the game's patch notes.