Noxnimbus

UncommonToxic
Noxnimbus spriteLevel Lv 1

3sCooldown

On Cast

Adjacent Toxic allies gain +3 Poison for this battle.

Noxnimbus spriteLevel Lv 2

3sCooldown

On Cast

Adjacent Toxic allies gain +6 Poison for this battle.

Noxnimbus spriteLevel Lv 3

3sCooldown

On Cast

Adjacent Toxic allies gain +9 Poison for this battle.

Noxnimbus spriteLevel Lv 4

3sCooldown

On Cast

Adjacent Toxic allies gain +18 Poison for this battle.

Noxnimbus shiny spriteLevel Lv 1

3sCooldown

On Cast

This and adjacent Toxic allies gain +3 Poison for this battle.

Noxnimbus shiny spriteLevel Lv 2

3sCooldown

On Cast

This and adjacent Toxic allies gain +6 Poison for this battle.

Noxnimbus shiny spriteLevel Lv 3

3sCooldown

On Cast

This and adjacent Toxic allies gain +9 Poison for this battle.

Noxnimbus shiny spriteLevel Lv 4

3sCooldown

On Cast

This and adjacent Toxic allies gain +18 Poison for this battle.

Level
Cost $25

Pantra regionBalance 26

Ranked observations

Ranked30 days to 31 Oct 2026Balance 26Observed 31 Oct 2026 05:19 UTC

Tier
C
Win rate on board
33.4%
Decided rounds
5,980
Board presence
5.3%

In the 30 days to 31 Oct 2026 (ranked, Balance 26), boards with Noxnimbus won 33.4% of 5,980 decided rounds.

Noxnimbus was on 5.3% of the observed boards in that window.

It appears most in rounds 9-12 (2,958 decided rounds) and wins 26.6% there.

It ranks 9 of 16 25-gold Batomon with enough observations, by win rate.

It is in 2 Comps from the last 30 days.

Movement

  • Balance 26 so far vs Balance 25 (5 Oct 2026 to 11 Oct 2026)Tier C ↓ from B▼ −15.3 pts48.7% → 33.4% · 5,685 → 5,980 decided rounds
  • Last 7 days vs the 7 days beforeTier C ↓ from B▼ −5.9 pts36.6% → 30.7% · 2,731 → 3,249 decided rounds

Both sides need at least 100 decided rounds; tiers follow the Meta rules of each side.

By round band

RoundsWin rateDecided rounds
1-468.0%347
5-842.2%1,210
9-1226.6%2,958
13+31.6%1,465

By rating band (MMR)

RatingWin rateDecided rounds
<500Not enough ranked observations
500-999Not enough ranked observations
1000-1499Not enough ranked observations
1500-1999Not enough ranked observations
2000-2499Not enough ranked observations
2500+54.5%2,150

Pairs

From the 100 most observed Batomon pairs. A pair is two Batomon on the same board. "Most common" marks the three pairs with the most decided rounds. "Highest win rate" marks the three highest win rates among pairs with at least 100 decided rounds.

PairWin rateDecided rounds
NoxnimbusPuffloonMost common · Highest win rate32.9%5,365
NoxnimbusFumungusMost common29.6%3,134
NoxnimbusAristobatMost common28.5%2,965
NoxnimbusSpinaraiHighest win rate37.5%2,411
NoxnimbusCobrexHighest win rate33.0%2,265

Comps with Noxnimbus

  • Cobrex + Aristobat · tier A · 106 runs · 25.0% 10-win finishAristobatCobrexPuffloonFumungusThorntailNoxnimbusOpen the plan
  • Noxnimbus + Fumungus · tier C · 183 runs · 16.3% 10-win finish · core unitFumungusNoxnimbusPuffloonCobrexAristobatSpinaraiOpen the plan

Comps observed 31 Oct 2026. See all Comps.

Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.

All levels

Normal levels and ability

LevelCooldownPoisonMulticast
Level 13s1Not stated
Level 23s1Not stated
Level 33s1Not stated
Level 43s12

On Cast

  • Level 1: Adjacent Toxic allies gain +3 Poison for this battle.
  • Level 2: Adjacent Toxic allies gain +6 Poison for this battle.
  • Level 3: Adjacent Toxic allies gain +9 Poison for this battle.
  • Level 4: Adjacent Toxic allies gain +18 Poison for this battle.

Shiny levels and ability

LevelCooldownPoisonMulticast
Level 13s1Not stated
Level 23s1Not stated
Level 33s1Not stated
Level 43s12

On Cast

  • Level 1: This and adjacent Toxic allies gain +3 Poison for this battle.
  • Level 2: This and adjacent Toxic allies gain +6 Poison for this battle.
  • Level 3: This and adjacent Toxic allies gain +9 Poison for this battle.
  • Level 4: This and adjacent Toxic allies gain +18 Poison for this battle.

These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.

Patch history

  1. 1.3.0 (Balance 25, 6 Oct 2026)

    • Cooldown at Lv 1–4: 4 → 3
  2. 1.2.0 (Balance 24, 30 Sep 2026)

    • Ability at Lv 1: Adjacent Toxic allies gain +2 Poison for this battle. → Adjacent Toxic allies gain +3 Poison for this battle.
    • Ability at Lv 2: Adjacent Toxic allies gain +4 Poison for this battle. → Adjacent Toxic allies gain +6 Poison for this battle.
    • Ability at Lv 3: Adjacent Toxic allies gain +6 Poison for this battle. → Adjacent Toxic allies gain +9 Poison for this battle.
    • Ability at Lv 4: Adjacent Toxic allies gain +12 Poison for this battle. → Adjacent Toxic allies gain +18 Poison for this battle.

Compared field by field between the game catalogs of consecutive Steam builds. Read every patch or the game's patch notes.