Noxalith
Pantra regionBalance 26
Ranked observations
Ranked30 days to 31 Oct 2026Balance 26Observed 31 Oct 2026 05:19 UTC
- Tier
- C
- Win rate on board
- 30.7%
- Decided rounds
- 1,627
- Board presence
- 1.4%
In the 30 days to 31 Oct 2026 (ranked, Balance 26), boards with Noxalith won 30.7% of 1,627 decided rounds.
Noxalith was on 1.4% of the observed boards in that window.
It appears most in rounds 9-12 (851 decided rounds) and wins 27.0% there.
It ranks 11 of 15 30-gold Batomon with enough observations, by win rate.
Movement
- Balance 26 so far vs Balance 25 (5 Oct 2026 to 11 Oct 2026)Tier C (no change)▼ −11.7 pts42.4% → 30.7% · 2,087 → 1,627 decided rounds
- Last 7 days vs the 7 days beforeTier C (no change)▼ −0.7 pts31.0% → 30.4% · 754 → 873 decided rounds
Both sides need at least 100 decided rounds; tiers follow the Meta rules of each side.
By round band
| Rounds | Win rate | Decided rounds |
|---|---|---|
| 1-4 | Not enough ranked observations | |
| 5-8 | 30.9% | 433 |
| 9-12 | 27.0% | 851 |
| 13+ | 37.6% | 319 |
By rating band (MMR)
| Rating | Win rate | Decided rounds |
|---|---|---|
| <500 | Not enough ranked observations | |
| 500-999 | Not enough ranked observations | |
| 1000-1499 | Not enough ranked observations | |
| 1500-1999 | Not enough ranked observations | |
| 2000-2499 | Not enough ranked observations | |
| 2500+ | 54.4% | 482 |
Noxalith is not in the 100 most observed Batomon pairs in this window.
Comps with Noxalith
No Comp in the 30-day Comps sample uses Noxalith.
Comps observed 31 Oct 2026. See all Comps.
Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.
All levels
Normal levels and ability
| Level | Cooldown | Poison |
|---|---|---|
| Level 1 | 7s | 5 |
| Level 2 | 7s | 10 |
| Level 3 | 7s | 15 |
| Level 4 | 7s | 30 |
On Cast
- Level 1: Give the Toxic ally above +3 Poison permanently.
- Level 2: Give the Toxic ally above +6 Poison permanently.
- Level 3: Give the Toxic ally above +9 Poison permanently.
- Level 4: Give the Toxic ally above +36 Poison permanently.
Shiny levels and ability
| Level | Cooldown | Poison |
|---|---|---|
| Level 1 | 7s | 5 |
| Level 2 | 7s | 10 |
| Level 3 | 7s | 15 |
| Level 4 | 7s | 30 |
On Cast
- Level 1: Adjacent Toxic allies gain +3 Poison permanently.
- Level 2: Adjacent Toxic allies gain +6 Poison permanently.
- Level 3: Adjacent Toxic allies gain +9 Poison permanently.
- Level 4: Adjacent Toxic allies gain +36 Poison permanently.
These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.
Connected in the game catalog
These links come from the catalog text of Noxalith and of other entries. They do not rate a choice.
Rules that the effect uses
- Poison (Mechanic)
- Toxic type (Type)
Other entries that use Poison
- Black Sludge (Item)
- Brimtoad (Batomon)
- Chemist (Trainer)
- Cinnabark (Batomon)
- Cobrex (Batomon)
- Cordycant (Batomon)
- Fumungus (Batomon)
- Growth Potion (Item)
8 more entries use Poison. Read the Poison rules.
Patch history
1.1.0 (Balance 23, 22 Sep 2026)
- Cooldown at Lv 1–4: 8 → 7
Compared field by field between the game catalogs of consecutive Steam builds. Read every patch or the game's patch notes.


