Wishwash
Level Lv 13.5sCooldown
- Heal
- 150
Gain a random non-unique Rare Trinket.
Level Lv 23.5sCooldown
- Heal
- 300
Gain a random non-unique Super Rare Trinket.
Level Lv 33.5sCooldown
- Heal
- 450
Gain a random non-unique Legendary Trinket.
Level Lv 43.5sCooldown
- Heal
- 3600
Gain 4 random non-unique Legendary Trinkets.
Level Lv 13.5sCooldown
- Heal
- 150
Gain a random non-unique Super Rare Trinket.
Level Lv 23.5sCooldown
- Heal
- 300
Gain a random non-unique Legendary Trinket.
Level Lv 33.5sCooldown
- Heal
- 450
Gain a random non-unique Mythical Trinket.
Level Lv 43.5sCooldown
- Heal
- 3600
Gain 4 random non-unique Mythical Trinkets.
Jinto regionPantra regionBalance 26
Ranked observations
Ranked30 days to 31 Oct 2026Balance 26Observed 31 Oct 2026 05:19 UTC
- Tier
- B
- Win rate on board
- 38.1%
- Decided rounds
- 3,344
- Board presence
- 2.9%
In the 30 days to 31 Oct 2026 (ranked, Balance 26), boards with Wishwash won 38.1% of 3,344 decided rounds.
Wishwash was on 2.9% of the observed boards in that window.
It appears most in rounds 9-12 (1,350 decided rounds) and wins 26.2% there.
Its highest win rate by rating band is 74.4% at 2000-2499 MMR (121 decided rounds).
It ranks 3 of 14 40-gold Batomon with enough observations, by win rate.
Movement
- Balance 26 so far vs Balance 25 (5 Oct 2026 to 11 Oct 2026)Tier B (no change)▼ −10.9 pts49.0% → 38.1% · 2,719 → 3,344 decided rounds
- Last 7 days vs the 7 days beforeTier B (no change)▼ −8.2 pts42.2% → 34.0% · 1,668 → 1,676 decided rounds
Both sides need at least 100 decided rounds; tiers follow the Meta rules of each side.
By round band
| Rounds | Win rate | Decided rounds |
|---|---|---|
| 1-4 | Not enough ranked observations | |
| 5-8 | 25.2% | 915 |
| 9-12 | 26.2% | 1,350 |
| 13+ | 63.9% | 1,079 |
By rating band (MMR)
| Rating | Win rate | Decided rounds |
|---|---|---|
| <500 | Not enough ranked observations | |
| 500-999 | Not enough ranked observations | |
| 1000-1499 | Not enough ranked observations | |
| 1500-1999 | Not enough ranked observations | |
| 2000-2499 | 74.4% | 121 |
| 2500+ | 61.1% | 1,222 |
Wishwash is not in the 100 most observed Batomon pairs in this window.
Comps with Wishwash
No Comp in the 30-day Comps sample uses Wishwash.
Comps observed 31 Oct 2026. See all Comps.
Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.
All levels
Normal levels and ability
| Level | Cooldown | Heal |
|---|---|---|
| Level 1 | 3.5s | 150 |
| Level 2 | 3.5s | 300 |
| Level 3 | 3.5s | 450 |
| Level 4 | 3.5s | 3600 |
On Battle Start
- Level 1: Gain a random non-unique Rare Trinket.
- Level 2: Gain a random non-unique Super Rare Trinket.
- Level 3: Gain a random non-unique Legendary Trinket.
- Level 4: Gain 4 random non-unique Legendary Trinkets.
Shiny levels and ability
| Level | Cooldown | Heal |
|---|---|---|
| Level 1 | 3.5s | 150 |
| Level 2 | 3.5s | 300 |
| Level 3 | 3.5s | 450 |
| Level 4 | 3.5s | 3600 |
On Battle Start
- Level 1: Gain a random non-unique Super Rare Trinket.
- Level 2: Gain a random non-unique Legendary Trinket.
- Level 3: Gain a random non-unique Mythical Trinket.
- Level 4: Gain 4 random non-unique Mythical Trinkets.
These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.
Connected in the game catalog
These links come from the catalog text of Wishwash and of other entries. They do not rate a choice.
Other entries that name Wishwash
- Pond Fairy (Event)
Patch history
1.3.0 (Balance 25, 6 Oct 2026)
- Ability at Lv 4: Gain 4 random non-unique Mythical Trinkets. → Gain 4 random non-unique Legendary Trinkets.
1.1.0 (Balance 23, 22 Sep 2026)
- Ability at Lv 1: Gain a random non-unique Uncommon Trinket. → Gain a random non-unique Rare Trinket.
- Ability at Lv 2: Gain a random non-unique Rare Trinket. → Gain a random non-unique Super Rare Trinket.
- Ability at Lv 3: Gain a random non-unique Super Rare Trinket. → Gain a random non-unique Legendary Trinket.
- Ability at Lv 4: Gain 4 random non-unique Legendary Trinkets. → Gain 4 random non-unique Mythical Trinkets.
1.0.0 (Balance 22, 14 Sep 2026)
- Ability at Lv 1: Gain a random Uncommon trinket. → Gain a random non-unique Uncommon Trinket.
- Ability at Lv 2: Gain a random Rare trinket. → Gain a random non-unique Rare Trinket.
- Ability at Lv 3: Gain a random Super Rare trinket. → Gain a random non-unique Super Rare Trinket.
- Ability at Lv 4: Gain 4 random Legendary trinkets. → Gain 4 random non-unique Legendary Trinkets.
Compared field by field between the game catalogs of consecutive Steam builds. Read every patch or the game's patch notes.
