Wishwash

Super RareWater
Wishwash spriteLevel Lv 1

3.5sCooldown

Heal
150
On Battle Start

Gain a random non-unique Rare Trinket.

Wishwash spriteLevel Lv 2

3.5sCooldown

Heal
300
On Battle Start

Gain a random non-unique Super Rare Trinket.

Wishwash spriteLevel Lv 3

3.5sCooldown

Heal
450
On Battle Start

Gain a random non-unique Legendary Trinket.

Wishwash spriteLevel Lv 4

3.5sCooldown

Heal
3600
On Battle Start

Gain 4 random non-unique Legendary Trinkets.

Wishwash shiny spriteLevel Lv 1

3.5sCooldown

Heal
150
On Battle Start

Gain a random non-unique Super Rare Trinket.

Wishwash shiny spriteLevel Lv 2

3.5sCooldown

Heal
300
On Battle Start

Gain a random non-unique Legendary Trinket.

Wishwash shiny spriteLevel Lv 3

3.5sCooldown

Heal
450
On Battle Start

Gain a random non-unique Mythical Trinket.

Wishwash shiny spriteLevel Lv 4

3.5sCooldown

Heal
3600
On Battle Start

Gain 4 random non-unique Mythical Trinkets.

Level
Cost $40

Jinto regionPantra regionBalance 26

Ranked observations

Ranked30 days to 31 Oct 2026Balance 26Observed 31 Oct 2026 05:19 UTC

Tier
B
Win rate on board
38.1%
Decided rounds
3,344
Board presence
2.9%

In the 30 days to 31 Oct 2026 (ranked, Balance 26), boards with Wishwash won 38.1% of 3,344 decided rounds.

Wishwash was on 2.9% of the observed boards in that window.

It appears most in rounds 9-12 (1,350 decided rounds) and wins 26.2% there.

Its highest win rate by rating band is 74.4% at 2000-2499 MMR (121 decided rounds).

It ranks 3 of 14 40-gold Batomon with enough observations, by win rate.

Movement

  • Balance 26 so far vs Balance 25 (5 Oct 2026 to 11 Oct 2026)Tier B (no change)▼ −10.9 pts49.0% → 38.1% · 2,719 → 3,344 decided rounds
  • Last 7 days vs the 7 days beforeTier B (no change)▼ −8.2 pts42.2% → 34.0% · 1,668 → 1,676 decided rounds

Both sides need at least 100 decided rounds; tiers follow the Meta rules of each side.

By round band

RoundsWin rateDecided rounds
1-4Not enough ranked observations
5-825.2%915
9-1226.2%1,350
13+63.9%1,079

By rating band (MMR)

RatingWin rateDecided rounds
<500Not enough ranked observations
500-999Not enough ranked observations
1000-1499Not enough ranked observations
1500-1999Not enough ranked observations
2000-249974.4%121
2500+61.1%1,222

Wishwash is not in the 100 most observed Batomon pairs in this window.

Comps with Wishwash

No Comp in the 30-day Comps sample uses Wishwash.

Comps observed 31 Oct 2026. See all Comps.

Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.

All levels

Normal levels and ability

LevelCooldownHeal
Level 13.5s150
Level 23.5s300
Level 33.5s450
Level 43.5s3600

On Battle Start

  • Level 1: Gain a random non-unique Rare Trinket.
  • Level 2: Gain a random non-unique Super Rare Trinket.
  • Level 3: Gain a random non-unique Legendary Trinket.
  • Level 4: Gain 4 random non-unique Legendary Trinkets.

Shiny levels and ability

LevelCooldownHeal
Level 13.5s150
Level 23.5s300
Level 33.5s450
Level 43.5s3600

On Battle Start

  • Level 1: Gain a random non-unique Super Rare Trinket.
  • Level 2: Gain a random non-unique Legendary Trinket.
  • Level 3: Gain a random non-unique Mythical Trinket.
  • Level 4: Gain 4 random non-unique Mythical Trinkets.

These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.

Patch history

  1. 1.3.0 (Balance 25, 6 Oct 2026)

    • Ability at Lv 4: Gain 4 random non-unique Mythical Trinkets. → Gain 4 random non-unique Legendary Trinkets.
  2. 1.1.0 (Balance 23, 22 Sep 2026)

    • Ability at Lv 1: Gain a random non-unique Uncommon Trinket. → Gain a random non-unique Rare Trinket.
    • Ability at Lv 2: Gain a random non-unique Rare Trinket. → Gain a random non-unique Super Rare Trinket.
    • Ability at Lv 3: Gain a random non-unique Super Rare Trinket. → Gain a random non-unique Legendary Trinket.
    • Ability at Lv 4: Gain 4 random non-unique Legendary Trinkets. → Gain 4 random non-unique Mythical Trinkets.
  3. 1.0.0 (Balance 22, 14 Sep 2026)

    • Ability at Lv 1: Gain a random Uncommon trinket. → Gain a random non-unique Uncommon Trinket.
    • Ability at Lv 2: Gain a random Rare trinket. → Gain a random non-unique Rare Trinket.
    • Ability at Lv 3: Gain a random Super Rare trinket. → Gain a random non-unique Super Rare Trinket.
    • Ability at Lv 4: Gain 4 random Legendary trinkets. → Gain 4 random non-unique Legendary Trinkets.

Compared field by field between the game catalogs of consecutive Steam builds. Read every patch or the game's patch notes.