Danuki
Level Lv 16sCooldown
- Damage
- 40
On ally knockout, this gains 70% of their Damage for this battle. (Except other Danuki)
Level Lv 23sCooldown
- Damage
- 40
On ally knockout, this gains 70% of their Damage for this battle. (Except other Danuki)
Level Lv 32sCooldown
- Damage
- 40
On ally knockout, this gains 70% of their Damage for this battle. (Except other Danuki)
On ally knockout, this gains 70% of their Damage for this battle. (Except other Danuki)
Level Lv 16sCooldown
- Damage
- 40
On ally knockout, this gains 84% of their Damage for this battle. (Except other Danuki)
Level Lv 23sCooldown
- Damage
- 40
On ally knockout, this gains 84% of their Damage for this battle. (Except other Danuki)
Level Lv 32sCooldown
- Damage
- 40
On ally knockout, this gains 84% of their Damage for this battle. (Except other Danuki)
Jinto regionBalance 26
Ranked observations
Ranked30 days to 31 Oct 2026Balance 26Observed 31 Oct 2026 05:19 UTC
- Tier
- D
- Win rate on board
- 28.8%
- Decided rounds
- 950
- Board presence
- 0.8%
In the 30 days to 31 Oct 2026 (ranked, Balance 26), boards with Danuki won 28.8% of 950 decided rounds.
Danuki was on 0.8% of the observed boards in that window.
It appears most in rounds 9-12 (411 decided rounds) and wins 20.2% there.
It ranks 10 of 11 45-gold Batomon with enough observations, by win rate.
Movement
- Balance 26 so far vs Balance 25 (5 Oct 2026 to 11 Oct 2026)Tier D ↓ from C▼ −14.2 pts43.1% → 28.8% · 613 → 950 decided rounds
- Last 7 days vs the 7 days beforeTier C ↑ from D▼ −1.2 pts29.5% → 28.3% · 410 → 540 decided rounds
Both sides need at least 100 decided rounds; tiers follow the Meta rules of each side.
By round band
| Rounds | Win rate | Decided rounds |
|---|---|---|
| 1-4 | Not enough ranked observations | |
| 5-8 | 9.4% | 170 |
| 9-12 | 20.2% | 411 |
| 13+ | 47.4% | 369 |
By rating band (MMR)
| Rating | Win rate | Decided rounds |
|---|---|---|
| <500 | Not enough ranked observations | |
| 500-999 | Not enough ranked observations | |
| 1000-1499 | Not enough ranked observations | |
| 1500-1999 | Not enough ranked observations | |
| 2000-2499 | Not enough ranked observations | |
| 2500+ | 54.8% | 168 |
Danuki is not in the 100 most observed Batomon pairs in this window.
Comps with Danuki
No Comp in the 30-day Comps sample uses Danuki.
Comps observed 31 Oct 2026. See all Comps.
Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.
All levels
Normal levels and ability
| Level | Cooldown | Damage | Multicast |
|---|---|---|---|
| Level 1 | 6s | 40 | Not stated |
| Level 2 | 3s | 40 | Not stated |
| Level 3 | 2s | 40 | Not stated |
| Level 4 | 2s | 40 | 4 |
On ally knockout, this gains 70% of their Damage for this battle. (Except other Danuki)
Shiny levels and ability
| Level | Cooldown | Damage | Multicast |
|---|---|---|---|
| Level 1 | 6s | 40 | Not stated |
| Level 2 | 3s | 40 | Not stated |
| Level 3 | 2s | 40 | Not stated |
| Level 4 | 2s | 40 | 4 |
On ally knockout, this gains 84% of their Damage for this battle. (Except other Danuki)
Traits: Knockout
These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.
Connected in the game catalog
These links come from the catalog text of Danuki and of other entries. They do not rate a choice.
Rules that the effect uses
- Damage (Mechanic)
Patch history
1.3.0 (Balance 25, 6 Oct 2026)
- Cost: 50 → 45
1.1.0 (Balance 23, 22 Sep 2026)
- Ability at Lv 1–4: On ally knockout, this gains 100% of their Damage for this battle. (Except other Danuki) → On ally knockout, this gains 70% of their Damage for this battle. (Except other Danuki)
1.0.0 (Balance 22, 14 Sep 2026)
New in this version.
Compared field by field between the game catalogs of consecutive Steam builds. Read every patch or the game's patch notes.
