Magmalith

RareFire
Magmalith spriteLevel Lv 1

9sCooldown

On Cast

Give the Fire ally above +2 Burn permanently.

Magmalith spriteLevel Lv 2

9sCooldown

On Cast

Give the Fire ally above +4 Burn permanently.

Magmalith spriteLevel Lv 3

9sCooldown

On Cast

Give the Fire ally above +6 Burn permanently.

Magmalith spriteLevel Lv 4

9sCooldown

On Cast

Give the Fire ally above +24 Burn permanently.

Magmalith shiny spriteLevel Lv 1

9sCooldown

On Cast

Adjacent Fire allies gain +2 Burn permanently.

Magmalith shiny spriteLevel Lv 2

9sCooldown

On Cast

Adjacent Fire allies gain +4 Burn permanently.

Magmalith shiny spriteLevel Lv 3

9sCooldown

On Cast

Adjacent Fire allies gain +6 Burn permanently.

Magmalith shiny spriteLevel Lv 4

9sCooldown

On Cast

Adjacent Fire allies gain +24 Burn permanently.

Level
Cost $30

Pantra regionBalance 26

Ranked observations

Ranked30 days to 31 Oct 2026Balance 26Observed 31 Oct 2026 05:19 UTC

Tier
B
Win rate on board
33.7%
Decided rounds
3,916
Board presence
3.4%

In the 30 days to 31 Oct 2026 (ranked, Balance 26), boards with Magmalith won 33.7% of 3,916 decided rounds.

Magmalith was on 3.4% of the observed boards in that window.

It appears most in rounds 9-12 (2,121 decided rounds) and wins 29.9% there.

Its highest win rate by rating band is 54.3% at 2000-2499 MMR (105 decided rounds).

It ranks 10 of 15 30-gold Batomon with enough observations, by win rate.

It is in 1 Comps from the last 30 days.

Movement

  • Balance 26 so far vs Balance 25 (5 Oct 2026 to 11 Oct 2026)Tier B (no change)▼ −11.1 pts44.8% → 33.7% · 4,225 → 3,916 decided rounds
  • Last 7 days vs the 7 days beforeTier B ↑ from C▼ −0.1 pts33.7% → 33.6% · 1,814 → 2,102 decided rounds

Both sides need at least 100 decided rounds; tiers follow the Meta rules of each side.

By round band

RoundsWin rateDecided rounds
1-4Not enough ranked observations
5-837.6%824
9-1229.9%2,121
13+38.3%932

By rating band (MMR)

RatingWin rateDecided rounds
<500Not enough ranked observations
500-999Not enough ranked observations
1000-1499Not enough ranked observations
1500-1999Not enough ranked observations
2000-249954.3%105
2500+49.8%1,324

Pairs

From the 100 most observed Batomon pairs. A pair is two Batomon on the same board. "Most common" marks the three pairs with the most decided rounds. "Highest win rate" marks the three highest win rates among pairs with at least 100 decided rounds.

PairWin rateDecided rounds
MagmalithSunsageMost common · Highest win rate33.5%2,983

Comps with Magmalith

  • Magmalith + Scorchimp · tier C · 82 runs · 19.2% 10-win finish · core unitCoalemMagmalithScorchimpBlixieMagmiteDraconarchOpen the plan

Comps observed 31 Oct 2026. See all Comps.

Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.

All levels

Normal levels and ability

LevelCooldownBurn
Level 19s5
Level 29s10
Level 39s15
Level 49s30

On Cast

  • Level 1: Give the Fire ally above +2 Burn permanently.
  • Level 2: Give the Fire ally above +4 Burn permanently.
  • Level 3: Give the Fire ally above +6 Burn permanently.
  • Level 4: Give the Fire ally above +24 Burn permanently.

Shiny levels and ability

LevelCooldownBurn
Level 19s5
Level 29s10
Level 39s15
Level 49s30

On Cast

  • Level 1: Adjacent Fire allies gain +2 Burn permanently.
  • Level 2: Adjacent Fire allies gain +4 Burn permanently.
  • Level 3: Adjacent Fire allies gain +6 Burn permanently.
  • Level 4: Adjacent Fire allies gain +24 Burn permanently.

These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.

Patch history

  1. 1.1.0 (Balance 23, 22 Sep 2026)

    • Cooldown at Lv 1–4: 10 → 9

Compared field by field between the game catalogs of consecutive Steam builds. Read every patch or the game's patch notes.