Magmalith
Pantra regionBalance 26
Ranked observations
Ranked30 days to 31 Oct 2026Balance 26Observed 31 Oct 2026 05:19 UTC
- Tier
- B
- Win rate on board
- 33.7%
- Decided rounds
- 3,916
- Board presence
- 3.4%
In the 30 days to 31 Oct 2026 (ranked, Balance 26), boards with Magmalith won 33.7% of 3,916 decided rounds.
Magmalith was on 3.4% of the observed boards in that window.
It appears most in rounds 9-12 (2,121 decided rounds) and wins 29.9% there.
Its highest win rate by rating band is 54.3% at 2000-2499 MMR (105 decided rounds).
It ranks 10 of 15 30-gold Batomon with enough observations, by win rate.
It is in 1 Comps from the last 30 days.
Movement
- Balance 26 so far vs Balance 25 (5 Oct 2026 to 11 Oct 2026)Tier B (no change)▼ −11.1 pts44.8% → 33.7% · 4,225 → 3,916 decided rounds
- Last 7 days vs the 7 days beforeTier B ↑ from C▼ −0.1 pts33.7% → 33.6% · 1,814 → 2,102 decided rounds
Both sides need at least 100 decided rounds; tiers follow the Meta rules of each side.
By round band
| Rounds | Win rate | Decided rounds |
|---|---|---|
| 1-4 | Not enough ranked observations | |
| 5-8 | 37.6% | 824 |
| 9-12 | 29.9% | 2,121 |
| 13+ | 38.3% | 932 |
By rating band (MMR)
| Rating | Win rate | Decided rounds |
|---|---|---|
| <500 | Not enough ranked observations | |
| 500-999 | Not enough ranked observations | |
| 1000-1499 | Not enough ranked observations | |
| 1500-1999 | Not enough ranked observations | |
| 2000-2499 | 54.3% | 105 |
| 2500+ | 49.8% | 1,324 |
Pairs
From the 100 most observed Batomon pairs. A pair is two Batomon on the same board. "Most common" marks the three pairs with the most decided rounds. "Highest win rate" marks the three highest win rates among pairs with at least 100 decided rounds.
| Pair | Win rate | Decided rounds |
|---|---|---|
| 33.5% | 2,983 |
Comps with Magmalith
- Magmalith + Scorchimp · tier C · 82 runs · 19.2% 10-win finish · core unit





Open the plan
Comps observed 31 Oct 2026. See all Comps.
Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.
All levels
Normal levels and ability
| Level | Cooldown | Burn |
|---|---|---|
| Level 1 | 9s | 5 |
| Level 2 | 9s | 10 |
| Level 3 | 9s | 15 |
| Level 4 | 9s | 30 |
On Cast
- Level 1: Give the Fire ally above +2 Burn permanently.
- Level 2: Give the Fire ally above +4 Burn permanently.
- Level 3: Give the Fire ally above +6 Burn permanently.
- Level 4: Give the Fire ally above +24 Burn permanently.
Shiny levels and ability
| Level | Cooldown | Burn |
|---|---|---|
| Level 1 | 9s | 5 |
| Level 2 | 9s | 10 |
| Level 3 | 9s | 15 |
| Level 4 | 9s | 30 |
On Cast
- Level 1: Adjacent Fire allies gain +2 Burn permanently.
- Level 2: Adjacent Fire allies gain +4 Burn permanently.
- Level 3: Adjacent Fire allies gain +6 Burn permanently.
- Level 4: Adjacent Fire allies gain +24 Burn permanently.
These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.
Connected in the game catalog
These links come from the catalog text of Magmalith and of other entries. They do not rate a choice.
Rules that the effect uses
Other entries that use Burn
- Blixie (Batomon)
- Brimtoad (Batomon)
- Chef (Trainer)
- Emberpaw (Batomon)
- Emburn (Batomon)
- Fire Bell (Trinket)
- Fire Orb (Trinket)
- Furnadon (Batomon)
7 more entries use Burn. Read the Burn rules.
Patch history
1.1.0 (Balance 23, 22 Sep 2026)
- Cooldown at Lv 1–4: 10 → 9
Compared field by field between the game catalogs of consecutive Steam builds. Read every patch or the game's patch notes.

