Draconarch
Level Lv 15sCooldown
- Damage
- 100
Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 6 for this battle.
Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 3 for this battle.
Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 2 for this battle.
Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 1 for this battle.
Level Lv 14sCooldown
- Damage
- 100
Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 5 for this battle.
Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 2 for this battle.
Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 1 for this battle.
Jinto regionPantra regionBalance 26
Ranked observations
Ranked30 days to 31 Oct 2026Balance 26Observed 31 Oct 2026 05:19 UTC
- Tier
- A
- Win rate on board
- 45.8%
- Decided rounds
- 11,928
- Board presence
- 10.5%
In the 30 days to 31 Oct 2026 (ranked, Balance 26), boards with Draconarch won 45.8% of 11,928 decided rounds.
Draconarch was on 10.5% of the observed boards in that window.
It appears most in rounds 13+ (6,358 decided rounds) and wins 59.3% there.
Its highest win rate by rating band is 62.0% at 1500-1999 MMR (163 decided rounds).
It ranks 4 of 9 60-gold Batomon with enough observations, by win rate.
It is in 4 Comps from the last 30 days.
Movement
- Balance 26 so far vs Balance 25 (5 Oct 2026 to 11 Oct 2026)Tier A (no change)▼ −8.4 pts54.2% → 45.8% · 9,400 → 11,928 decided rounds
- Last 7 days vs the 7 days beforeTier A (no change)▼ −4.0 pts48.0% → 44.0% · 5,516 → 6,412 decided rounds
Both sides need at least 100 decided rounds; tiers follow the Meta rules of each side.
By round band
| Rounds | Win rate | Decided rounds |
|---|---|---|
| 1-4 | Not enough ranked observations | |
| 5-8 | 22.6% | 774 |
| 9-12 | 31.8% | 4,796 |
| 13+ | 59.3% | 6,358 |
By rating band (MMR)
| Rating | Win rate | Decided rounds |
|---|---|---|
| <500 | Not enough ranked observations | |
| 500-999 | Not enough ranked observations | |
| 1000-1499 | Not enough ranked observations | |
| 1500-1999 | 62.0% | 163 |
| 2000-2499 | 59.2% | 289 |
| 2500+ | 61.3% | 4,888 |
Pairs
From the 100 most observed Batomon pairs. A pair is two Batomon on the same board. "Most common" marks the three pairs with the most decided rounds. "Highest win rate" marks the three highest win rates among pairs with at least 100 decided rounds.
| Pair | Win rate | Decided rounds |
|---|---|---|
| 45.7% | 3,093 | |
| 51.9% | 2,214 | |
| 52.4% | 1,925 |
Comps with Draconarch
- Craghorn + Berroon · tier A · 59 runs · 35.4% 10-win finish





Open the plan - Dollhime + Rubbin · tier A · 56 runs · 31.3% 10-win finish · core unit





Open the plan - Aegistruct + Stalagrove · tier B · 138 runs · 21.7% 10-win finish





Open the plan - Magmalith + Scorchimp · tier C · 82 runs · 19.2% 10-win finish





Open the plan
Comps observed 31 Oct 2026. See all Comps.
Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.
All levels
Normal levels and ability
| Level | Cooldown | Damage | Multicast |
|---|---|---|---|
| Level 1 | 5s | 100 | Not stated |
| Level 2 | 5s | 100 | 2 |
| Level 3 | 5s | 100 | 3 |
| Level 4 | 5s | 100 | 24 |
On Cast
- Level 1: Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 6 for this battle.
- Level 2: Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 3 for this battle.
- Level 3: Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 2 for this battle.
- Level 4: Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 1 for this battle.
Shiny levels and ability
| Level | Cooldown | Damage | Multicast |
|---|---|---|---|
| Level 1 | 4s | 100 | Not stated |
| Level 2 | 4s | 100 | 2 |
| Level 3 | 4s | 100 | 3 |
| Level 4 | 4s | 100 | 24 |
On Cast
- Level 1: Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 5 for this battle.
- Level 2: Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 2 for this battle.
- Level 3: Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 1 for this battle.
- Level 4: Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 1 for this battle.
These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.
Connected in the game catalog
These links come from the catalog text of Draconarch and of other entries. They do not rate a choice.
Rules that the effect uses
- On Battle Start (Mechanic)
Other entries that use On Battle Start
- Alpha Crown (Trinket)
- Ancient Plume (Trinket)
- Candy Jar (Trinket)
- Coffee (Item)
- Earth Crest (Trinket)
- Metal Bat (Trinket)
- Meteorite (Trinket)
- Momentum Flag (Trinket)
5 more entries use On Battle Start. Read the On Battle Start rules.
Other entries that name Draconarch
- Dragon Tamer (Event)
Patch history
Draconarch has the same printed values in every game catalog since Steam demo, build 24914580 (Balance 14, 24 Aug 2026).
Compared field by field between the game catalogs of consecutive Steam builds. Read every patch or the game's patch notes.
