Draconarch

LegendaryDragon
Draconarch spriteLevel Lv 1

5sCooldown

On Cast

Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 6 for this battle.

Draconarch spriteLevel Lv 2

5sCooldown

On Cast

Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 3 for this battle.

Draconarch spriteLevel Lv 3

5sCooldown

On Cast

Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 2 for this battle.

Draconarch spriteLevel Lv 4

5sCooldown

On Cast

Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 1 for this battle.

Draconarch shiny spriteLevel Lv 1

4sCooldown

On Cast

Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 5 for this battle.

Draconarch shiny spriteLevel Lv 2

4sCooldown

On Cast

Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 2 for this battle.

Draconarch shiny spriteLevel Lv 3

4sCooldown

On Cast

Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 1 for this battle.

Draconarch shiny spriteLevel Lv 4

4sCooldown

On Cast

Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 1 for this battle.

Level
Cost $60

Jinto regionPantra regionBalance 26

Ranked observations

Ranked30 days to 31 Oct 2026Balance 26Observed 31 Oct 2026 05:19 UTC

Tier
A
Win rate on board
45.8%
Decided rounds
11,928
Board presence
10.5%

In the 30 days to 31 Oct 2026 (ranked, Balance 26), boards with Draconarch won 45.8% of 11,928 decided rounds.

Draconarch was on 10.5% of the observed boards in that window.

It appears most in rounds 13+ (6,358 decided rounds) and wins 59.3% there.

Its highest win rate by rating band is 62.0% at 1500-1999 MMR (163 decided rounds).

It ranks 4 of 9 60-gold Batomon with enough observations, by win rate.

It is in 4 Comps from the last 30 days.

Movement

  • Balance 26 so far vs Balance 25 (5 Oct 2026 to 11 Oct 2026)Tier A (no change)▼ −8.4 pts54.2% → 45.8% · 9,400 → 11,928 decided rounds
  • Last 7 days vs the 7 days beforeTier A (no change)▼ −4.0 pts48.0% → 44.0% · 5,516 → 6,412 decided rounds

Both sides need at least 100 decided rounds; tiers follow the Meta rules of each side.

By round band

RoundsWin rateDecided rounds
1-4Not enough ranked observations
5-822.6%774
9-1231.8%4,796
13+59.3%6,358

By rating band (MMR)

RatingWin rateDecided rounds
<500Not enough ranked observations
500-999Not enough ranked observations
1000-1499Not enough ranked observations
1500-199962.0%163
2000-249959.2%289
2500+61.3%4,888

Pairs

From the 100 most observed Batomon pairs. A pair is two Batomon on the same board. "Most common" marks the three pairs with the most decided rounds. "Highest win rate" marks the three highest win rates among pairs with at least 100 decided rounds.

PairWin rateDecided rounds
DraconarchCoalemMost common · Highest win rate45.7%3,093
DraconarchAegistructMost common · Highest win rate51.9%2,214
DraconarchStalagroveMost common · Highest win rate52.4%1,925

Comps with Draconarch

  • Craghorn + Berroon · tier A · 59 runs · 35.4% 10-win finishCraghornBerroonStalagroveDryadellAegistructDraconarchOpen the plan
  • Dollhime + Rubbin · tier A · 56 runs · 31.3% 10-win finish · core unitDollhimeDraconarchRubbinMallogreShrinellFurnadonOpen the plan
  • Aegistruct + Stalagrove · tier B · 138 runs · 21.7% 10-win finishAegistructCoalemStalagroveDraconarchCraghornGeminissOpen the plan
  • Magmalith + Scorchimp · tier C · 82 runs · 19.2% 10-win finishCoalemMagmalithScorchimpBlixieMagmiteDraconarchOpen the plan

Comps observed 31 Oct 2026. See all Comps.

Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.

All levels

Normal levels and ability

LevelCooldownDamageMulticast
Level 15s100Not stated
Level 25s1002
Level 35s1003
Level 45s10024

On Cast

  • Level 1: Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 6 for this battle.
  • Level 2: Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 3 for this battle.
  • Level 3: Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 2 for this battle.
  • Level 4: Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 1 for this battle.

Shiny levels and ability

LevelCooldownDamageMulticast
Level 14s100Not stated
Level 24s1002
Level 34s1003
Level 44s10024

On Cast

  • Level 1: Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 5 for this battle.
  • Level 2: Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 2 for this battle.
  • Level 3: Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 1 for this battle.
  • Level 4: Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 1 for this battle.

These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.

Patch history

Draconarch has the same printed values in every game catalog since Steam demo, build 24914580 (Balance 14, 24 Aug 2026).

Compared field by field between the game catalogs of consecutive Steam builds. Read every patch or the game's patch notes.