Stalagrove

RareGrassRock
Stalagrove spriteLevel Lv 1

4.5sCooldown

When you receive shield, this gains Damage for this battle equal to 15% of the amount shielded.

Stalagrove spriteLevel Lv 2

4.5sCooldown

When you receive shield, this gains Damage for this battle equal to 30% of the amount shielded.

Stalagrove spriteLevel Lv 3

4.5sCooldown

When you receive shield, this gains Damage for this battle equal to 45% of the amount shielded.

Stalagrove spriteLevel Lv 4

4.5sCooldown

When you receive shield, this gains Damage for this battle equal to 180% of the amount shielded.

Stalagrove shiny spriteLevel Lv 1

4.5sCooldown

When you receive shield, this gains Damage for this battle equal to 18% of the amount shielded.

Stalagrove shiny spriteLevel Lv 2

4.5sCooldown

When you receive shield, this gains Damage for this battle equal to 36% of the amount shielded.

Stalagrove shiny spriteLevel Lv 3

4.5sCooldown

When you receive shield, this gains Damage for this battle equal to 54% of the amount shielded.

Stalagrove shiny spriteLevel Lv 4

4.5sCooldown

When you receive shield, this gains Damage for this battle equal to 216% of the amount shielded.

Level
Cost $35

Pantra regionBalance 26

Ranked observations

Ranked30 days to 31 Oct 2026Balance 26Observed 31 Oct 2026 05:19 UTC

Tier
A
Win rate on board
42.1%
Decided rounds
4,405
Board presence
3.9%

In the 30 days to 31 Oct 2026 (ranked, Balance 26), boards with Stalagrove won 42.1% of 4,405 decided rounds.

Stalagrove was on 3.9% of the observed boards in that window.

It appears most in rounds 13+ (1,865 decided rounds) and wins 61.1% there.

Its highest win rate by rating band is 65.6% at 2500+ MMR (1,813 decided rounds).

It ranks 2 of 7 35-gold Batomon with enough observations, by win rate.

It is in 2 Comps from the last 30 days.

Movement

  • Balance 26 so far vs Balance 25 (5 Oct 2026 to 11 Oct 2026)Tier A (no change)▼ −10.8 pts52.9% → 42.1% · 3,509 → 4,405 decided rounds
  • Last 7 days vs the 7 days beforeTier B ↓ from A▼ −6.6 pts46.0% → 39.4% · 1,828 → 2,577 decided rounds

Both sides need at least 100 decided rounds; tiers follow the Meta rules of each side.

By round band

RoundsWin rateDecided rounds
1-4Not enough ranked observations
5-821.4%716
9-1230.6%1,806
13+61.1%1,865

By rating band (MMR)

RatingWin rateDecided rounds
<500Not enough ranked observations
500-999Not enough ranked observations
1000-1499Not enough ranked observations
1500-1999Not enough ranked observations
2000-249962.5%104
2500+65.6%1,813

Pairs

From the 100 most observed Batomon pairs. A pair is two Batomon on the same board. "Most common" marks the three pairs with the most decided rounds. "Highest win rate" marks the three highest win rates among pairs with at least 100 decided rounds.

PairWin rateDecided rounds
StalagroveAegistructMost common · Highest win rate47.5%2,884
StalagroveCoalemMost common42.7%2,293
StalagroveCraghornMost common · Highest win rate47.0%1,961
StalagroveDraconarchHighest win rate52.4%1,925

Comps with Stalagrove

  • Craghorn + Berroon · tier A · 59 runs · 35.4% 10-win finish · core unitCraghornBerroonStalagroveDryadellAegistructDraconarchOpen the plan
  • Aegistruct + Stalagrove · tier B · 138 runs · 21.7% 10-win finish · core unitAegistructCoalemStalagroveDraconarchCraghornGeminissOpen the plan

Comps observed 31 Oct 2026. See all Comps.

Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.

All levels

Normal levels and ability

LevelCooldownShield
Level 14.5s60
Level 24.5s60
Level 34.5s60
Level 44.5s60
  • Level 1: When you receive shield, this gains Damage for this battle equal to 15% of the amount shielded.
  • Level 2: When you receive shield, this gains Damage for this battle equal to 30% of the amount shielded.
  • Level 3: When you receive shield, this gains Damage for this battle equal to 45% of the amount shielded.
  • Level 4: When you receive shield, this gains Damage for this battle equal to 180% of the amount shielded.

Shiny levels and ability

LevelCooldownShield
Level 14.5s60
Level 24.5s60
Level 34.5s60
Level 44.5s60
  • Level 1: When you receive shield, this gains Damage for this battle equal to 18% of the amount shielded.
  • Level 2: When you receive shield, this gains Damage for this battle equal to 36% of the amount shielded.
  • Level 3: When you receive shield, this gains Damage for this battle equal to 54% of the amount shielded.
  • Level 4: When you receive shield, this gains Damage for this battle equal to 216% of the amount shielded.

These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.

Patch history

  1. 1.3.0 (Balance 25, 6 Oct 2026)

    • Cooldown at Lv 1–4: 5.5 → 4.5

Compared field by field between the game catalogs of consecutive Steam builds. Read every patch or the game's patch notes.