Stalagrove
Level Lv 14.5sCooldown
- Shield
- 60
When you receive shield, this gains Damage for this battle equal to 15% of the amount shielded.
Level Lv 24.5sCooldown
- Shield
- 60
When you receive shield, this gains Damage for this battle equal to 30% of the amount shielded.
Level Lv 34.5sCooldown
- Shield
- 60
When you receive shield, this gains Damage for this battle equal to 45% of the amount shielded.
Level Lv 44.5sCooldown
- Shield
- 60
When you receive shield, this gains Damage for this battle equal to 180% of the amount shielded.
Level Lv 14.5sCooldown
- Shield
- 60
When you receive shield, this gains Damage for this battle equal to 18% of the amount shielded.
Level Lv 24.5sCooldown
- Shield
- 60
When you receive shield, this gains Damage for this battle equal to 36% of the amount shielded.
Level Lv 34.5sCooldown
- Shield
- 60
When you receive shield, this gains Damage for this battle equal to 54% of the amount shielded.
Level Lv 44.5sCooldown
- Shield
- 60
When you receive shield, this gains Damage for this battle equal to 216% of the amount shielded.
Pantra regionBalance 26
Ranked observations
Ranked30 days to 31 Oct 2026Balance 26Observed 31 Oct 2026 05:19 UTC
- Tier
- A
- Win rate on board
- 42.1%
- Decided rounds
- 4,405
- Board presence
- 3.9%
In the 30 days to 31 Oct 2026 (ranked, Balance 26), boards with Stalagrove won 42.1% of 4,405 decided rounds.
Stalagrove was on 3.9% of the observed boards in that window.
It appears most in rounds 13+ (1,865 decided rounds) and wins 61.1% there.
Its highest win rate by rating band is 65.6% at 2500+ MMR (1,813 decided rounds).
It ranks 2 of 7 35-gold Batomon with enough observations, by win rate.
It is in 2 Comps from the last 30 days.
Movement
- Balance 26 so far vs Balance 25 (5 Oct 2026 to 11 Oct 2026)Tier A (no change)▼ −10.8 pts52.9% → 42.1% · 3,509 → 4,405 decided rounds
- Last 7 days vs the 7 days beforeTier B ↓ from A▼ −6.6 pts46.0% → 39.4% · 1,828 → 2,577 decided rounds
Both sides need at least 100 decided rounds; tiers follow the Meta rules of each side.
By round band
| Rounds | Win rate | Decided rounds |
|---|---|---|
| 1-4 | Not enough ranked observations | |
| 5-8 | 21.4% | 716 |
| 9-12 | 30.6% | 1,806 |
| 13+ | 61.1% | 1,865 |
By rating band (MMR)
| Rating | Win rate | Decided rounds |
|---|---|---|
| <500 | Not enough ranked observations | |
| 500-999 | Not enough ranked observations | |
| 1000-1499 | Not enough ranked observations | |
| 1500-1999 | Not enough ranked observations | |
| 2000-2499 | 62.5% | 104 |
| 2500+ | 65.6% | 1,813 |
Pairs
From the 100 most observed Batomon pairs. A pair is two Batomon on the same board. "Most common" marks the three pairs with the most decided rounds. "Highest win rate" marks the three highest win rates among pairs with at least 100 decided rounds.
| Pair | Win rate | Decided rounds |
|---|---|---|
| 47.5% | 2,884 | |
| 42.7% | 2,293 | |
| 47.0% | 1,961 | |
| 52.4% | 1,925 |
Comps with Stalagrove
- Craghorn + Berroon · tier A · 59 runs · 35.4% 10-win finish · core unit





Open the plan - Aegistruct + Stalagrove · tier B · 138 runs · 21.7% 10-win finish · core unit





Open the plan
Comps observed 31 Oct 2026. See all Comps.
Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.
All levels
Normal levels and ability
| Level | Cooldown | Shield |
|---|---|---|
| Level 1 | 4.5s | 60 |
| Level 2 | 4.5s | 60 |
| Level 3 | 4.5s | 60 |
| Level 4 | 4.5s | 60 |
- Level 1: When you receive shield, this gains Damage for this battle equal to 15% of the amount shielded.
- Level 2: When you receive shield, this gains Damage for this battle equal to 30% of the amount shielded.
- Level 3: When you receive shield, this gains Damage for this battle equal to 45% of the amount shielded.
- Level 4: When you receive shield, this gains Damage for this battle equal to 180% of the amount shielded.
Shiny levels and ability
| Level | Cooldown | Shield |
|---|---|---|
| Level 1 | 4.5s | 60 |
| Level 2 | 4.5s | 60 |
| Level 3 | 4.5s | 60 |
| Level 4 | 4.5s | 60 |
- Level 1: When you receive shield, this gains Damage for this battle equal to 18% of the amount shielded.
- Level 2: When you receive shield, this gains Damage for this battle equal to 36% of the amount shielded.
- Level 3: When you receive shield, this gains Damage for this battle equal to 54% of the amount shielded.
- Level 4: When you receive shield, this gains Damage for this battle equal to 216% of the amount shielded.
These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.
Connected in the game catalog
These links come from the catalog text of Stalagrove and of other entries. They do not rate a choice.
Rules that the effect uses
- Damage (Mechanic)
Patch history
1.3.0 (Balance 25, 6 Oct 2026)
- Cooldown at Lv 1–4: 5.5 → 4.5
Compared field by field between the game catalogs of consecutive Steam builds. Read every patch or the game's patch notes.
