Dollhime

RareCurio
Dollhime spriteLevel Lv 1

6sCooldown

On Trinket Gained +50 Damage permanently.

Dollhime spriteLevel Lv 2

6sCooldown

On Trinket Gained +100 Damage permanently.

Dollhime spriteLevel Lv 3

6sCooldown

On Trinket Gained +150 Damage permanently.

Dollhime spriteLevel Lv 4

6sCooldown

On Trinket Gained +600 Damage permanently.

Dollhime shiny spriteLevel Lv 1

6sCooldown

On Trinket Gained +60 Damage permanently.

Dollhime shiny spriteLevel Lv 2

6sCooldown

On Trinket Gained +120 Damage permanently.

Dollhime shiny spriteLevel Lv 3

6sCooldown

On Trinket Gained +180 Damage permanently.

Dollhime shiny spriteLevel Lv 4

6sCooldown

On Trinket Gained +720 Damage permanently.

Level
Cost $40

Jinto regionBalance 26

Ranked observations

Ranked30 days to 31 Oct 2026Balance 26Observed 31 Oct 2026 05:19 UTC

Tier
B
Win rate on board
40.7%
Decided rounds
3,608
Board presence
3.2%

In the 30 days to 31 Oct 2026 (ranked, Balance 26), boards with Dollhime won 40.7% of 3,608 decided rounds.

Dollhime was on 3.2% of the observed boards in that window.

It appears most in rounds 9-12 (1,459 decided rounds) and wins 25.7% there.

It ranks 1 of 14 40-gold Batomon with enough observations, by win rate.

It is in 1 Comps from the last 30 days.

Movement

  • Balance 26 so far vs Balance 25 (5 Oct 2026 to 11 Oct 2026)Tier B (no change)▼ −6.7 pts47.4% → 40.7% · 2,483 → 3,608 decided rounds
  • Last 7 days vs the 7 days beforeTier B (no change)▼ −6.7 pts44.4% → 37.7% · 1,634 → 1,974 decided rounds

Both sides need at least 100 decided rounds; tiers follow the Meta rules of each side.

By round band

RoundsWin rateDecided rounds
1-4Not enough ranked observations
5-818.3%743
9-1225.7%1,459
13+68.7%1,378

By rating band (MMR)

RatingWin rateDecided rounds
<500Not enough ranked observations
500-999Not enough ranked observations
1000-1499Not enough ranked observations
1500-1999Not enough ranked observations
2000-2499Not enough ranked observations
2500+62.9%1,282

Pairs

From the 100 most observed Batomon pairs. A pair is two Batomon on the same board. "Most common" marks the three pairs with the most decided rounds. "Highest win rate" marks the three highest win rates among pairs with at least 100 decided rounds.

PairWin rateDecided rounds
DollhimeRubbinMost common · Highest win rate38.7%2,066

Comps with Dollhime

  • Dollhime + Rubbin · tier A · 56 runs · 31.3% 10-win finish · core unitDollhimeDraconarchRubbinMallogreShrinellFurnadonOpen the plan

Comps observed 31 Oct 2026. See all Comps.

Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.

All levels

Normal levels and ability

LevelCooldown
Level 16s
Level 26s
Level 36s
Level 46s
  • Level 1: On Trinket Gained +50 Damage permanently.
  • Level 2: On Trinket Gained +100 Damage permanently.
  • Level 3: On Trinket Gained +150 Damage permanently.
  • Level 4: On Trinket Gained +600 Damage permanently.

Shiny levels and ability

LevelCooldown
Level 16s
Level 26s
Level 36s
Level 46s
  • Level 1: On Trinket Gained +60 Damage permanently.
  • Level 2: On Trinket Gained +120 Damage permanently.
  • Level 3: On Trinket Gained +180 Damage permanently.
  • Level 4: On Trinket Gained +720 Damage permanently.

These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.

Patch history

  1. 1.3.0 (Balance 25, 6 Oct 2026)

    • Ability at Lv 1: On Trinket Gained +40 Damage permanently. → On Trinket Gained +50 Damage permanently.
    • Ability at Lv 2: On Trinket Gained +80 Damage permanently. → On Trinket Gained +100 Damage permanently.
    • Ability at Lv 3: On Trinket Gained +120 Damage permanently. → On Trinket Gained +150 Damage permanently.
    • Ability at Lv 4: On Trinket Gained +480 Damage permanently. → On Trinket Gained +600 Damage permanently.
  2. 1.1.0 (Balance 23, 22 Sep 2026)

    • Ability at Lv 1: On Trinket Gained +60 Damage permanently. → On Trinket Gained +40 Damage permanently.
    • Ability at Lv 2: On Trinket Gained +120 Damage permanently. → On Trinket Gained +80 Damage permanently.
    • Ability at Lv 3: On Trinket Gained +180 Damage permanently. → On Trinket Gained +120 Damage permanently.
    • Ability at Lv 4: On Trinket Gained +720 Damage permanently. → On Trinket Gained +480 Damage permanently.
  3. 1.0.0 (Balance 22, 14 Sep 2026)

    New in this version.

Compared field by field between the game catalogs of consecutive Steam builds. Read every patch or the game's patch notes.