Mallogre

Super RareCurioRock
Mallogre spriteLevel Lv 1

8sCooldown

On Battle Start

+4 Damage and +4 Shield permanently for each Trinket that you own.

Mallogre spriteLevel Lv 2

8sCooldown

On Battle Start

+8 Damage and +8 Shield permanently for each Trinket that you own.

Mallogre spriteLevel Lv 3

8sCooldown

On Battle Start

+12 Damage and +12 Shield permanently for each Trinket that you own.

Mallogre spriteLevel Lv 4

8sCooldown

On Battle Start

+96 Damage and +96 Shield permanently for each Trinket that you own.

Mallogre shiny spriteLevel Lv 1

8sCooldown

On Battle Start

+5 Damage and +5 Shield permanently for each Trinket that you own.

Mallogre shiny spriteLevel Lv 2

8sCooldown

On Battle Start

+10 Damage and +10 Shield permanently for each Trinket that you own.

Mallogre shiny spriteLevel Lv 3

8sCooldown

On Battle Start

+14 Damage and +14 Shield permanently for each Trinket that you own.

Mallogre shiny spriteLevel Lv 4

8sCooldown

On Battle Start

+115 Damage and +115 Shield permanently for each Trinket that you own.

Level
Cost $45

Jinto regionBalance 26

Ranked observations

Ranked30 days to 31 Oct 2026Balance 26Observed 31 Oct 2026 05:19 UTC

Tier
B
Win rate on board
41.6%
Decided rounds
2,589
Board presence
2.3%

In the 30 days to 31 Oct 2026 (ranked, Balance 26), boards with Mallogre won 41.6% of 2,589 decided rounds.

Mallogre was on 2.3% of the observed boards in that window.

It appears most in rounds 13+ (1,232 decided rounds) and wins 69.7% there.

It ranks 7 of 11 45-gold Batomon with enough observations, by win rate.

It is in 1 Comps from the last 30 days.

Movement

  • Balance 26 so far vs Balance 25 (5 Oct 2026 to 11 Oct 2026)Tier B (no change)▼ −5.4 pts47.0% → 41.6% · 1,838 → 2,589 decided rounds
  • Last 7 days vs the 7 days beforeTier A ↑ from B▼ −2.7 pts43.1% → 40.3% · 1,198 → 1,391 decided rounds

Both sides need at least 100 decided rounds; tiers follow the Meta rules of each side.

By round band

RoundsWin rateDecided rounds
1-4Not enough ranked observations
5-89.6%405
9-1218.8%952
13+69.7%1,232

By rating band (MMR)

RatingWin rateDecided rounds
<500Not enough ranked observations
500-999Not enough ranked observations
1000-1499Not enough ranked observations
1500-1999Not enough ranked observations
2000-2499Not enough ranked observations
2500+66.7%861

Mallogre is not in the 100 most observed Batomon pairs in this window.

Comps with Mallogre

  • Dollhime + Rubbin · tier A · 56 runs · 31.3% 10-win finishDollhimeDraconarchRubbinMallogreShrinellFurnadonOpen the plan

Comps observed 31 Oct 2026. See all Comps.

Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.

All levels

Normal levels and ability

LevelCooldownDamageShield
Level 18s100100
Level 28s100100
Level 38s100100
Level 48s100100

On Battle Start

  • Level 1: +4 Damage and +4 Shield permanently for each Trinket that you own.
  • Level 2: +8 Damage and +8 Shield permanently for each Trinket that you own.
  • Level 3: +12 Damage and +12 Shield permanently for each Trinket that you own.
  • Level 4: +96 Damage and +96 Shield permanently for each Trinket that you own.

Shiny levels and ability

LevelCooldownDamageShield
Level 18s120100
Level 28s120100
Level 38s120100
Level 48s120100

On Battle Start

  • Level 1: +5 Damage and +5 Shield permanently for each Trinket that you own.
  • Level 2: +10 Damage and +10 Shield permanently for each Trinket that you own.
  • Level 3: +14 Damage and +14 Shield permanently for each Trinket that you own.
  • Level 4: +115 Damage and +115 Shield permanently for each Trinket that you own.

These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.

Patch history

  1. 1.3.0 (Balance 25, 6 Oct 2026)

    • Cooldown at Lv 1–4: 9 → 8
  2. 1.1.0 (Balance 23, 22 Sep 2026)

    • Ability at Lv 1: +5 Damage and +5 Shield permanently for each Trinket that you own. → +4 Damage and +4 Shield permanently for each Trinket that you own.
    • Ability at Lv 2: +10 Damage and +10 Shield permanently for each Trinket that you own. → +8 Damage and +8 Shield permanently for each Trinket that you own.
    • Ability at Lv 3: +15 Damage and +15 Shield permanently for each Trinket that you own. → +12 Damage and +12 Shield permanently for each Trinket that you own.
    • Ability at Lv 4: +120 Damage and +120 Shield permanently for each Trinket that you own. → +96 Damage and +96 Shield permanently for each Trinket that you own.
  3. 1.0.0 (Balance 22, 14 Sep 2026)

    New in this version.

Compared field by field between the game catalogs of consecutive Steam builds. Read every patch or the game's patch notes.