Burn
Burn deals stacking damage twice per second, then loses one stack.
Balance 26Game 1.4.1
How it works
- Each base Burn tick deals damage equal to the current Burn stack count.
- After each Burn damage tick, Burn loses 1 stack.
- If Shield is present, Burn damage is reduced by 15% before Shield absorbs it.
Example: 4 Burn
- At 0.5 seconds: deal 4, then fall to 3 Burn.
- At 1.0 seconds: deal 3, then fall to 2 Burn.
- Continue every 0.5 seconds until no Burn remains.
Batomon with Burn on their card
23 of 148 Batomon in the Balance 26 catalog print Burn as a stat or trigger.
Sources for the current rules
Review date: . Game 1.4.1, Steam build 26170127, Balance 26.
The review uses the current client scripts and the matching catalog. Named effects also use their species, item, trainer, or trinket resources.
game/battle/battle_simulation.gdgame/battle/battle_data.gdgame/battle/battle_unit.gdgame/monsters/stat.gd
