Talonite

RareFlyingRock
Talonite spriteLevel Lv 1

12sCooldown

On Battle Start

+20 Shield permanently for each Rock ally and +1 Multicast permanently for each Flying ally.

Talonite spriteLevel Lv 2

12sCooldown

On Battle Start

+40 Shield permanently for each Rock ally and +2 Multicast permanently for each Flying ally.

Talonite spriteLevel Lv 3

12sCooldown

On Battle Start

+60 Shield permanently for each Rock ally and +3 Multicast permanently for each Flying ally.

Talonite spriteLevel Lv 4

12sCooldown

On Battle Start

+120 Shield permanently for each Rock ally and +6 Multicast permanently for each Flying ally.

Talonite shiny spriteLevel Lv 1

12sCooldown

On Battle Start

+20 Shield permanently for each Rock ally and +1 Multicast permanently for each Flying ally.

Talonite shiny spriteLevel Lv 2

12sCooldown

On Battle Start

+40 Shield permanently for each Rock ally and +2 Multicast permanently for each Flying ally.

Talonite shiny spriteLevel Lv 3

12sCooldown

On Battle Start

+60 Shield permanently for each Rock ally and +3 Multicast permanently for each Flying ally.

Talonite shiny spriteLevel Lv 4

12sCooldown

On Battle Start

+120 Shield permanently for each Rock ally and +6 Multicast permanently for each Flying ally.

Level
Cost $20

Jinto regionPantra regionBalance 26

Ranked observations

Ranked30 days to 31 Oct 2026Balance 26Observed 31 Oct 2026 05:19 UTC

Tier
D
Win rate on board
27.3%
Decided rounds
1,899
Board presence
1.7%

In the 30 days to 31 Oct 2026 (ranked, Balance 26), boards with Talonite won 27.3% of 1,899 decided rounds.

Talonite was on 1.7% of the observed boards in that window.

It appears most in rounds 9-12 (793 decided rounds) and wins 20.6% there.

It ranks 9 of 9 20-gold Batomon with enough observations, by win rate.

Movement

  • Balance 26 so far vs Balance 25 (5 Oct 2026 to 11 Oct 2026)Tier D (no change)▼ −10.0 pts37.3% → 27.3% · 1,858 → 1,899 decided rounds
  • Last 7 days vs the 7 days beforeTier D (no change)▼ −3.4 pts29.2% → 25.8% · 864 → 1,035 decided rounds

Both sides need at least 100 decided rounds; tiers follow the Meta rules of each side.

By round band

RoundsWin rateDecided rounds
1-4Not enough ranked observations
5-814.0%436
9-1220.6%793
13+44.0%670

By rating band (MMR)

RatingWin rateDecided rounds
<500Not enough ranked observations
500-999Not enough ranked observations
1000-1499Not enough ranked observations
1500-1999Not enough ranked observations
2000-2499Not enough ranked observations
2500+51.7%449

Talonite is not in the 100 most observed Batomon pairs in this window.

Comps with Talonite

No Comp in the 30-day Comps sample uses Talonite.

Comps observed 31 Oct 2026. See all Comps.

Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.

All levels

Normal levels and ability

LevelCooldownDamageMulticast
Level 112s302
Level 212s602
Level 312s902
Level 412s1802

On Battle Start

  • Level 1: +20 Shield permanently for each Rock ally and +1 Multicast permanently for each Flying ally.
  • Level 2: +40 Shield permanently for each Rock ally and +2 Multicast permanently for each Flying ally.
  • Level 3: +60 Shield permanently for each Rock ally and +3 Multicast permanently for each Flying ally.
  • Level 4: +120 Shield permanently for each Rock ally and +6 Multicast permanently for each Flying ally.

Shiny levels and ability

LevelCooldownDamageMulticast
Level 112s362
Level 212s722
Level 312s1082
Level 412s2162

On Battle Start

  • Level 1: +20 Shield permanently for each Rock ally and +1 Multicast permanently for each Flying ally.
  • Level 2: +40 Shield permanently for each Rock ally and +2 Multicast permanently for each Flying ally.
  • Level 3: +60 Shield permanently for each Rock ally and +3 Multicast permanently for each Flying ally.
  • Level 4: +120 Shield permanently for each Rock ally and +6 Multicast permanently for each Flying ally.

These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.

Patch history

  1. 1.1.0 (Balance 23, 22 Sep 2026)

    • Tier: 2 → 3
  2. 1.0.0 (Balance 22, 14 Sep 2026)

    New in this version.

Compared field by field between the game catalogs of consecutive Steam builds. Read every patch or the game's patch notes.