Omnichrome
Level Lv 15sCooldown
Gain 80% of the stats of the enemy monster with the highest stats permanently (excluding Multicast and Cooldown).
Level Lv 25sCooldown
Gain 160% of the stats of the enemy monster with the highest stats permanently (excluding Multicast and Cooldown).
Level Lv 35sCooldown
Gain 240% of the stats of the enemy monster with the highest stats permanently (excluding Multicast and Cooldown).
Level Lv 45sCooldown
Gain 2400% of the stats of the enemy monster with the highest stats permanently (excluding Multicast and Cooldown).
Level Lv 15sCooldown
Gain 96% of the stats of the enemy monster with the highest stats permanently (excluding Multicast and Cooldown).
Level Lv 25sCooldown
Gain 192% of the stats of the enemy monster with the highest stats permanently (excluding Multicast and Cooldown).
Level Lv 35sCooldown
Gain 288% of the stats of the enemy monster with the highest stats permanently (excluding Multicast and Cooldown).
Level Lv 45sCooldown
Gain 2880% of the stats of the enemy monster with the highest stats permanently (excluding Multicast and Cooldown).
Jinto regionPantra regionBalance 26
Ranked observations
Ranked30 days to 31 Oct 2026Balance 26Observed 31 Oct 2026 05:19 UTC
- Tier
- S
- Win rate on board
- 75.0%
- Decided rounds
- 4,317
- Board presence
- 3.8%
In the 30 days to 31 Oct 2026 (ranked, Balance 26), boards with Omnichrome won 75.0% of 4,317 decided rounds.
Omnichrome was on 3.8% of the observed boards in that window.
It appears most in rounds 13+ (3,838 decided rounds) and wins 79.2% there.
Its highest win rate by rating band is 79.9% at 2500+ MMR (3,187 decided rounds).
It ranks 1 of 7 80-gold Batomon with enough observations, by win rate.
Movement
- Balance 26 so far vs Balance 25 (5 Oct 2026 to 11 Oct 2026)Tier S (no change)▼ −1.4 pts76.4% → 75.0% · 2,939 → 4,317 decided rounds
- Last 7 days vs the 7 days beforeTier S (no change)▼ −4.4 pts77.1% → 72.7% · 2,186 → 2,131 decided rounds
Both sides need at least 100 decided rounds; tiers follow the Meta rules of each side.
By round band
| Rounds | Win rate | Decided rounds |
|---|---|---|
| 1-4 | Not enough ranked observations | |
| 5-8 | Not enough ranked observations | |
| 9-12 | 41.7% | 475 |
| 13+ | 79.2% | 3,838 |
By rating band (MMR)
| Rating | Win rate | Decided rounds |
|---|---|---|
| <500 | Not enough ranked observations | |
| 500-999 | Not enough ranked observations | |
| 1000-1499 | Not enough ranked observations | |
| 1500-1999 | 78.0% | 177 |
| 2000-2499 | 71.9% | 135 |
| 2500+ | 79.9% | 3,187 |
Omnichrome is not in the 100 most observed Batomon pairs in this window.
Comps with Omnichrome
No Comp in the 30-day Comps sample uses Omnichrome.
Comps observed 31 Oct 2026. See all Comps.
Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.
All levels
Normal levels and ability
| Level | Cooldown | Damage |
|---|---|---|
| Level 1 | 5s | 1 |
| Level 2 | 5s | 1 |
| Level 3 | 5s | 1 |
| Level 4 | 5s | 1 |
On Battle Start
- Level 1: Gain 80% of the stats of the enemy monster with the highest stats permanently (excluding Multicast and Cooldown).
- Level 2: Gain 160% of the stats of the enemy monster with the highest stats permanently (excluding Multicast and Cooldown).
- Level 3: Gain 240% of the stats of the enemy monster with the highest stats permanently (excluding Multicast and Cooldown).
- Level 4: Gain 2400% of the stats of the enemy monster with the highest stats permanently (excluding Multicast and Cooldown).
Shiny levels and ability
| Level | Cooldown | Damage |
|---|---|---|
| Level 1 | 5s | 1 |
| Level 2 | 5s | 1 |
| Level 3 | 5s | 1 |
| Level 4 | 5s | 1 |
On Battle Start
- Level 1: Gain 96% of the stats of the enemy monster with the highest stats permanently (excluding Multicast and Cooldown).
- Level 2: Gain 192% of the stats of the enemy monster with the highest stats permanently (excluding Multicast and Cooldown).
- Level 3: Gain 288% of the stats of the enemy monster with the highest stats permanently (excluding Multicast and Cooldown).
- Level 4: Gain 2880% of the stats of the enemy monster with the highest stats permanently (excluding Multicast and Cooldown).
These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.
Connected in the game catalog
These links come from the catalog text of Omnichrome and of other entries. They do not rate a choice.
Rules that the effect uses
- Multicast (Mechanic)
Other entries that use Multicast
- Aerophim (Batomon)
- Ancient Plume (Trinket)
- Aviarab (Batomon)
- Black Feather (Item)
- Cosmivore (Batomon)
- Giant Club (Trinket)
- Master Crown (Trinket)
- Ratacomb (Batomon)
9 more entries use Multicast. Read the Multicast rules.
Patch history
Omnichrome has the same printed values in every game catalog since Steam demo, build 24914580 (Balance 14, 24 Aug 2026).
Compared field by field between the game catalogs of consecutive Steam builds. Read every patch or the game's patch notes.
