Ratacomb
Level Lv 14sCooldown
- Damage
- 20
+1 Multicast permanently.
Level Lv 24sCooldown
- Damage
- 40
+2 Multicast permanently.
Level Lv 34sCooldown
- Damage
- 60
+3 Multicast permanently.
Level Lv 44sCooldown
- Damage
- 120
+6 Multicast permanently.
Level Lv 14sCooldown
- Damage
- 20
+1 Multicast permanently. Revives itself once per battle.
Level Lv 24sCooldown
- Damage
- 40
+2 Multicast permanently. Revives itself once per battle.
Level Lv 34sCooldown
- Damage
- 60
+3 Multicast permanently. Revives itself once per battle.
Level Lv 44sCooldown
- Damage
- 120
+6 Multicast permanently. Revives itself once per battle.
Jinto regionBalance 26
Ranked observations
Ranked30 days to 31 Oct 2026Balance 26Observed 31 Oct 2026 05:19 UTC
- Tier
- D
- Win rate on board
- 25.4%
- Decided rounds
- 4,034
- Board presence
- 3.5%
In the 30 days to 31 Oct 2026 (ranked, Balance 26), boards with Ratacomb won 25.4% of 4,034 decided rounds.
Ratacomb was on 3.5% of the observed boards in that window.
It appears most in rounds 9-12 (1,709 decided rounds) and wins 20.7% there.
Its highest win rate by rating band is 52.8% at 2000-2499 MMR (108 decided rounds).
It ranks 13 of 13 15-gold Batomon with enough observations, by win rate.
It is in 1 Comps from the last 30 days.
Movement
- Balance 26 so far vs Balance 25 (5 Oct 2026 to 11 Oct 2026)Tier D (no change)▼ −10.1 pts35.6% → 25.4% · 2,520 → 4,034 decided rounds
- Last 7 days vs the 7 days beforeTier D (no change)▼ −1.4 pts26.2% → 24.8% · 1,749 → 2,285 decided rounds
Both sides need at least 100 decided rounds; tiers follow the Meta rules of each side.
By round band
| Rounds | Win rate | Decided rounds |
|---|---|---|
| 1-4 | Not enough ranked observations | |
| 5-8 | 19.1% | 962 |
| 9-12 | 20.7% | 1,709 |
| 13+ | 35.8% | 1,323 |
By rating band (MMR)
| Rating | Win rate | Decided rounds |
|---|---|---|
| <500 | Not enough ranked observations | |
| 500-999 | Not enough ranked observations | |
| 1000-1499 | Not enough ranked observations | |
| 1500-1999 | Not enough ranked observations | |
| 2000-2499 | 52.8% | 108 |
| 2500+ | 47.5% | 869 |
Pairs
From the 100 most observed Batomon pairs. A pair is two Batomon on the same board. "Most common" marks the three pairs with the most decided rounds. "Highest win rate" marks the three highest win rates among pairs with at least 100 decided rounds.
| Pair | Win rate | Decided rounds |
|---|---|---|
| 20.6% | 2,170 | |
| 19.0% | 1,764 |
Comps with Ratacomb
- Nekoffin + Petrirex · tier E · 125 runs · 10.4% 10-win finish





Open the plan
Comps observed 31 Oct 2026. See all Comps.
Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.
All levels
Normal levels and ability
| Level | Cooldown | Damage |
|---|---|---|
| Level 1 | 4s | 20 |
| Level 2 | 4s | 40 |
| Level 3 | 4s | 60 |
| Level 4 | 4s | 120 |
On Knocked Out
- Level 1: +1 Multicast permanently.
- Level 2: +2 Multicast permanently.
- Level 3: +3 Multicast permanently.
- Level 4: +6 Multicast permanently.
Shiny levels and ability
| Level | Cooldown | Damage |
|---|---|---|
| Level 1 | 4s | 20 |
| Level 2 | 4s | 40 |
| Level 3 | 4s | 60 |
| Level 4 | 4s | 120 |
On Knocked Out
- Level 1: +1 Multicast permanently. Revives itself once per battle.
- Level 2: +2 Multicast permanently. Revives itself once per battle.
- Level 3: +3 Multicast permanently. Revives itself once per battle.
- Level 4: +6 Multicast permanently. Revives itself once per battle.
Traits: Knockout
These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.
Connected in the game catalog
These links come from the catalog text of Ratacomb and of other entries. They do not rate a choice.
Rules that the effect uses
- Multicast (Mechanic)
Other entries that use Multicast
- Aerophim (Batomon)
- Ancient Plume (Trinket)
- Aviarab (Batomon)
- Black Feather (Item)
- Cosmivore (Batomon)
- Giant Club (Trinket)
- Master Crown (Trinket)
- Omnichrome (Batomon)
9 more entries use Multicast. Read the Multicast rules.
Patch history
1.0.0 (Balance 22, 14 Sep 2026)
- Damage at Lv 1: 15 → 20
- Damage at Lv 2: 15 → 40
- Damage at Lv 3: 15 → 60
- Damage at Lv 4: 15 → 120
- Ability at Lv 1: +30 Damage permanently. → +1 Multicast permanently.
- Ability at Lv 2: +60 Damage permanently. → +2 Multicast permanently.
- Ability at Lv 3: +90 Damage permanently. → +3 Multicast permanently.
- Ability at Lv 4: +180 Damage permanently. → +6 Multicast permanently.
Compared field by field between the game catalogs of consecutive Steam builds. Read every patch or the game's patch notes.
