Ratacomb

CommonGhost
Ratacomb spriteLevel Lv 1

4sCooldown

On Knocked Out

+1 Multicast permanently.

Ratacomb spriteLevel Lv 2

4sCooldown

On Knocked Out

+2 Multicast permanently.

Ratacomb spriteLevel Lv 3

4sCooldown

On Knocked Out

+3 Multicast permanently.

Ratacomb spriteLevel Lv 4

4sCooldown

On Knocked Out

+6 Multicast permanently.

Ratacomb shiny spriteLevel Lv 1

4sCooldown

On Knocked Out

+1 Multicast permanently. Revives itself once per battle.

Ratacomb shiny spriteLevel Lv 2

4sCooldown

On Knocked Out

+2 Multicast permanently. Revives itself once per battle.

Ratacomb shiny spriteLevel Lv 3

4sCooldown

On Knocked Out

+3 Multicast permanently. Revives itself once per battle.

Ratacomb shiny spriteLevel Lv 4

4sCooldown

On Knocked Out

+6 Multicast permanently. Revives itself once per battle.

Level
Cost $15

Jinto regionBalance 26

Ranked observations

Ranked30 days to 31 Oct 2026Balance 26Observed 31 Oct 2026 05:19 UTC

Tier
D
Win rate on board
25.4%
Decided rounds
4,034
Board presence
3.5%

In the 30 days to 31 Oct 2026 (ranked, Balance 26), boards with Ratacomb won 25.4% of 4,034 decided rounds.

Ratacomb was on 3.5% of the observed boards in that window.

It appears most in rounds 9-12 (1,709 decided rounds) and wins 20.7% there.

Its highest win rate by rating band is 52.8% at 2000-2499 MMR (108 decided rounds).

It ranks 13 of 13 15-gold Batomon with enough observations, by win rate.

It is in 1 Comps from the last 30 days.

Movement

  • Balance 26 so far vs Balance 25 (5 Oct 2026 to 11 Oct 2026)Tier D (no change)▼ −10.1 pts35.6% → 25.4% · 2,520 → 4,034 decided rounds
  • Last 7 days vs the 7 days beforeTier D (no change)▼ −1.4 pts26.2% → 24.8% · 1,749 → 2,285 decided rounds

Both sides need at least 100 decided rounds; tiers follow the Meta rules of each side.

By round band

RoundsWin rateDecided rounds
1-4Not enough ranked observations
5-819.1%962
9-1220.7%1,709
13+35.8%1,323

By rating band (MMR)

RatingWin rateDecided rounds
<500Not enough ranked observations
500-999Not enough ranked observations
1000-1499Not enough ranked observations
1500-1999Not enough ranked observations
2000-249952.8%108
2500+47.5%869

Pairs

From the 100 most observed Batomon pairs. A pair is two Batomon on the same board. "Most common" marks the three pairs with the most decided rounds. "Highest win rate" marks the three highest win rates among pairs with at least 100 decided rounds.

PairWin rateDecided rounds
RatacombShikitsuneMost common · Highest win rate20.6%2,170
RatacombPetrirexMost common · Highest win rate19.0%1,764

Comps with Ratacomb

  • Nekoffin + Petrirex · tier E · 125 runs · 10.4% 10-win finishNekoffinPetrirexShikitsuneCawnushiRatacombDracanaOpen the plan

Comps observed 31 Oct 2026. See all Comps.

Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.

All levels

Normal levels and ability

LevelCooldownDamage
Level 14s20
Level 24s40
Level 34s60
Level 44s120

On Knocked Out

  • Level 1: +1 Multicast permanently.
  • Level 2: +2 Multicast permanently.
  • Level 3: +3 Multicast permanently.
  • Level 4: +6 Multicast permanently.

Shiny levels and ability

LevelCooldownDamage
Level 14s20
Level 24s40
Level 34s60
Level 44s120

On Knocked Out

  • Level 1: +1 Multicast permanently. Revives itself once per battle.
  • Level 2: +2 Multicast permanently. Revives itself once per battle.
  • Level 3: +3 Multicast permanently. Revives itself once per battle.
  • Level 4: +6 Multicast permanently. Revives itself once per battle.

Traits: Knockout

These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.

Patch history

  1. 1.0.0 (Balance 22, 14 Sep 2026)

    • Damage at Lv 1: 15 → 20
    • Damage at Lv 2: 15 → 40
    • Damage at Lv 3: 15 → 60
    • Damage at Lv 4: 15 → 120
    • Ability at Lv 1: +30 Damage permanently. → +1 Multicast permanently.
    • Ability at Lv 2: +60 Damage permanently. → +2 Multicast permanently.
    • Ability at Lv 3: +90 Damage permanently. → +3 Multicast permanently.
    • Ability at Lv 4: +180 Damage permanently. → +6 Multicast permanently.

Compared field by field between the game catalogs of consecutive Steam builds. Read every patch or the game's patch notes.