Shikitsune

RareGhost
Shikitsune spriteLevel Lv 1

3sCooldown

On Cast

Knocked-out allies are revived and gain +15% Cooldown Speed for this battle.

Shikitsune spriteLevel Lv 2

3sCooldown

On Cast

Knocked-out allies are revived and gain +30% Cooldown Speed for this battle.

Shikitsune spriteLevel Lv 3

3sCooldown

On Cast

Knocked-out allies are revived and gain +45% Cooldown Speed for this battle.

Shikitsune spriteLevel Lv 4

3sCooldown

Damage
1500
On Cast

Knocked-out allies are revived and gain +180% Cooldown Speed for this battle.

Shikitsune shiny spriteLevel Lv 1

3sCooldown

On Cast

Knocked-out allies are revived and gain +18% Cooldown Speed for this battle.

Shikitsune shiny spriteLevel Lv 2

3sCooldown

On Cast

Knocked-out allies are revived and gain +36% Cooldown Speed for this battle.

Shikitsune shiny spriteLevel Lv 3

3sCooldown

On Cast

Knocked-out allies are revived and gain +54% Cooldown Speed for this battle.

Shikitsune shiny spriteLevel Lv 4

3sCooldown

Damage
1500
On Cast

Knocked-out allies are revived and gain +216% Cooldown Speed for this battle.

Level
Cost $35

Jinto regionBalance 26

Ranked observations

Ranked30 days to 31 Oct 2026Balance 26Observed 31 Oct 2026 05:19 UTC

Tier
D
Win rate on board
27.3%
Decided rounds
5,708
Board presence
5.0%

In the 30 days to 31 Oct 2026 (ranked, Balance 26), boards with Shikitsune won 27.3% of 5,708 decided rounds.

Shikitsune was on 5.0% of the observed boards in that window.

It appears most in rounds 9-12 (2,674 decided rounds) and wins 20.6% there.

Its highest win rate by rating band is 64.5% at 1500-1999 MMR (124 decided rounds).

It ranks 6 of 7 35-gold Batomon with enough observations, by win rate.

It is in 1 Comps from the last 30 days.

Movement

  • Balance 26 so far vs Balance 25 (5 Oct 2026 to 11 Oct 2026)Tier D (no change)▼ −10.6 pts38.0% → 27.3% · 4,105 → 5,708 decided rounds
  • Last 7 days vs the 7 days beforeTier D (no change)▼ −0.3 pts27.5% → 27.2% · 2,452 → 3,256 decided rounds

Both sides need at least 100 decided rounds; tiers follow the Meta rules of each side.

By round band

RoundsWin rateDecided rounds
1-4Not enough ranked observations
5-817.5%1,468
9-1220.6%2,674
13+47.8%1,517

By rating band (MMR)

RatingWin rateDecided rounds
<500Not enough ranked observations
500-999Not enough ranked observations
1000-1499Not enough ranked observations
1500-199964.5%124
2000-2499Not enough ranked observations
2500+54.7%1,272

Pairs

From the 100 most observed Batomon pairs. A pair is two Batomon on the same board. "Most common" marks the three pairs with the most decided rounds. "Highest win rate" marks the three highest win rates among pairs with at least 100 decided rounds.

PairWin rateDecided rounds
ShikitsunePetrirexMost common · Highest win rate27.0%4,534
ShikitsuneNekoffinMost common · Highest win rate30.8%2,172
ShikitsuneRatacombMost common20.6%2,170
ShikitsuneCawnushiHighest win rate29.4%1,872

Comps with Shikitsune

  • Nekoffin + Petrirex · tier E · 125 runs · 10.4% 10-win finish · core unitNekoffinPetrirexShikitsuneCawnushiRatacombDracanaOpen the plan

Comps observed 31 Oct 2026. See all Comps.

Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.

All levels

Normal levels and ability

LevelCooldownDamage
Level 13s50
Level 23s100
Level 33s150
Level 43s1500

On Cast

  • Level 1: Knocked-out allies are revived and gain +15% Cooldown Speed for this battle.
  • Level 2: Knocked-out allies are revived and gain +30% Cooldown Speed for this battle.
  • Level 3: Knocked-out allies are revived and gain +45% Cooldown Speed for this battle.
  • Level 4: Knocked-out allies are revived and gain +180% Cooldown Speed for this battle.

Shiny levels and ability

LevelCooldownDamage
Level 13s50
Level 23s100
Level 33s150
Level 43s1500

On Cast

  • Level 1: Knocked-out allies are revived and gain +18% Cooldown Speed for this battle.
  • Level 2: Knocked-out allies are revived and gain +36% Cooldown Speed for this battle.
  • Level 3: Knocked-out allies are revived and gain +54% Cooldown Speed for this battle.
  • Level 4: Knocked-out allies are revived and gain +216% Cooldown Speed for this battle.

Traits: Cooldown Speed

These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.

Patch history

  1. 1.2.0 (Balance 24, 30 Sep 2026)

    • Ability at Lv 1: Knocked-out allies are revived and gain +20% Cooldown Speed for this battle. → Knocked-out allies are revived and gain +15% Cooldown Speed for this battle.
    • Ability at Lv 2: Knocked-out allies are revived and gain +40% Cooldown Speed for this battle. → Knocked-out allies are revived and gain +30% Cooldown Speed for this battle.
    • Ability at Lv 3: Knocked-out allies are revived and gain +60% Cooldown Speed for this battle. → Knocked-out allies are revived and gain +45% Cooldown Speed for this battle.
    • Ability at Lv 4: Knocked-out allies are revived and gain +240% Cooldown Speed for this battle. → Knocked-out allies are revived and gain +180% Cooldown Speed for this battle.
  2. 1.0.0 (Balance 22, 14 Sep 2026)

    New in this version.

Compared field by field between the game catalogs of consecutive Steam builds. Read every patch or the game's patch notes.