Electranade

UncommonElectric
Electranade spriteLevel Lv 1

4.5sCooldown

On Cast

Knockout self.

Electranade spriteLevel Lv 2

4.5sCooldown

On Cast

Knockout self.

Electranade spriteLevel Lv 3

4.5sCooldown

On Cast

Knockout self.

Electranade spriteLevel Lv 4

4.5sCooldown

On Cast

Knockout self.

Electranade shiny spriteLevel Lv 1

4.5sCooldown

On Cast

Knockout self.

Electranade shiny spriteLevel Lv 2

4.5sCooldown

On Cast

Knockout self.

Electranade shiny spriteLevel Lv 3

4.5sCooldown

On Cast

Knockout self.

Electranade shiny spriteLevel Lv 4

4.5sCooldown

On Cast

Knockout self.

Level
Cost $25

Pantra regionBalance 26

Ranked observations

Ranked30 days to 31 Oct 2026Balance 26Observed 31 Oct 2026 05:19 UTC

Tier
C
Win rate on board
31.6%
Decided rounds
4,074
Board presence
3.6%

In the 30 days to 31 Oct 2026 (ranked, Balance 26), boards with Electranade won 31.6% of 4,074 decided rounds.

Electranade was on 3.6% of the observed boards in that window.

It appears most in rounds 9-12 (1,735 decided rounds) and wins 25.0% there.

Its highest win rate by rating band is 58.8% at 2000-2499 MMR (102 decided rounds).

It ranks 10 of 16 25-gold Batomon with enough observations, by win rate.

It is in 1 Comps from the last 30 days.

Movement

  • Balance 26 so far vs Balance 25 (5 Oct 2026 to 11 Oct 2026)Tier C ↓ from B▼ −15.5 pts47.1% → 31.6% · 5,731 → 4,074 decided rounds
  • Last 7 days vs the 7 days beforeTier C (no change)▼ −2.3 pts32.9% → 30.6% · 1,853 → 2,221 decided rounds

Both sides need at least 100 decided rounds; tiers follow the Meta rules of each side.

By round band

RoundsWin rateDecided rounds
1-466.1%348
5-832.1%1,172
9-1225.0%1,735
13+30.5%819

By rating band (MMR)

RatingWin rateDecided rounds
<500Not enough ranked observations
500-999Not enough ranked observations
1000-1499Not enough ranked observations
1500-1999Not enough ranked observations
2000-249958.8%102
2500+54.8%1,558

Pairs

From the 100 most observed Batomon pairs. A pair is two Batomon on the same board. "Most common" marks the three pairs with the most decided rounds. "Highest win rate" marks the three highest win rates among pairs with at least 100 decided rounds.

PairWin rateDecided rounds
ElectranadeVelocectMost common · Highest win rate33.3%3,017
ElectranadeCherubbleMost common · Highest win rate30.9%2,215

Comps with Electranade

  • Electranade + Cherubble · tier C · 113 runs · 20.6% 10-win finish · core unitCherubbleElectranadeVelocectPylongCicadenceOnsetraOpen the plan

Comps observed 31 Oct 2026. See all Comps.

Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.

All levels

Normal levels and ability

LevelCooldownShock
Level 14.5s25
Level 24.5s50
Level 34.5s75
Level 44.5s300

On Cast

Knockout self.

Shiny levels and ability

LevelCooldownShock
Level 14.5s30
Level 24.5s60
Level 34.5s90
Level 44.5s360

On Cast

Knockout self.

Traits: Knockout

These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.

Patch history

  1. 1.1.0 (Balance 23, 22 Sep 2026)

    • Shock at Lv 1: 28 → 25
    • Shock at Lv 2: 56 → 50
    • Shock at Lv 3: 84 → 75
    • Shock at Lv 4: 336 → 300

Compared field by field between the game catalogs of consecutive Steam builds. Read every patch or the game's patch notes.