Cicadence

RareBug
Cicadence spriteLevel Lv 1

6sCooldown

On Cast

Trigger the Bug ally above.

Cicadence spriteLevel Lv 2

3sCooldown

On Cast

Trigger the Bug ally above.

Cicadence spriteLevel Lv 3

2sCooldown

On Cast

Trigger the Bug ally above.

Cicadence spriteLevel Lv 4

2sCooldown

On Cast

Trigger the Bug ally above.

Cicadence shiny spriteLevel Lv 1

6sCooldown

On Cast

Trigger the Bug ally above and give it +10 Damage permanently.

Cicadence shiny spriteLevel Lv 2

3sCooldown

On Cast

Trigger the Bug ally above and give it +10 Damage permanently.

Cicadence shiny spriteLevel Lv 3

2sCooldown

On Cast

Trigger the Bug ally above and give it +10 Damage permanently.

Cicadence shiny spriteLevel Lv 4

2sCooldown

On Cast

Trigger the Bug ally above and give it +10 Damage permanently.

Level
Cost $25

Pantra regionBalance 26

Ranked observations

Ranked30 days to 31 Oct 2026Balance 26Observed 31 Oct 2026 05:19 UTC

Tier
B
Win rate on board
39.8%
Decided rounds
5,703
Board presence
5.0%

In the 30 days to 31 Oct 2026 (ranked, Balance 26), boards with Cicadence won 39.8% of 5,703 decided rounds.

Cicadence was on 5.0% of the observed boards in that window.

It appears most in rounds 9-12 (2,598 decided rounds) and wins 36.1% there.

It ranks 4 of 16 25-gold Batomon with enough observations, by win rate.

It is in 2 Comps from the last 30 days.

Movement

  • Balance 26 so far vs Balance 25 (5 Oct 2026 to 11 Oct 2026)Tier B ↓ from A▼ −16.8 pts56.6% → 39.8% · 5,734 → 5,703 decided rounds
  • Last 7 days vs the 7 days beforeTier B (no change)▼ −6.2 pts43.0% → 36.8% · 2,768 → 2,935 decided rounds

Both sides need at least 100 decided rounds; tiers follow the Meta rules of each side.

By round band

RoundsWin rateDecided rounds
1-4Not enough ranked observations
5-837.2%974
9-1236.1%2,598
13+45.3%2,118

By rating band (MMR)

RatingWin rateDecided rounds
<500Not enough ranked observations
500-999Not enough ranked observations
1000-1499Not enough ranked observations
1500-1999Not enough ranked observations
2000-2499Not enough ranked observations
2500+59.9%2,344

Pairs

From the 100 most observed Batomon pairs. A pair is two Batomon on the same board. "Most common" marks the three pairs with the most decided rounds. "Highest win rate" marks the three highest win rates among pairs with at least 100 decided rounds.

PairWin rateDecided rounds
CicadenceVelocectMost common · Highest win rate33.3%3,249
CicadenceFormiqueenMost common · Highest win rate33.2%2,260
CicadenceGuardiantMost common · Highest win rate38.6%1,961

Comps with Cicadence

  • Cicadence + Formiqueen · tier B · 66 runs · 24.5% 10-win finish · core unitCicadenceFormiqueenVelocectGuardiantOnsetraStellagonOpen the plan
  • Electranade + Cherubble · tier C · 113 runs · 20.6% 10-win finishCherubbleElectranadeVelocectPylongCicadenceOnsetraOpen the plan

Comps observed 31 Oct 2026. See all Comps.

Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.

All levels

Normal levels and ability

LevelCooldownDamageMulticast
Level 16s100Not stated
Level 23s100Not stated
Level 32s100Not stated
Level 42s2002

On Cast

Trigger the Bug ally above.

Shiny levels and ability

LevelCooldownDamageMulticast
Level 16s100Not stated
Level 23s100Not stated
Level 32s100Not stated
Level 42s2002

On Cast

Trigger the Bug ally above and give it +10 Damage permanently.

These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.

Patch history

Cicadence has the same printed values in every game catalog since Steam demo, build 24914580 (Balance 14, 24 Aug 2026).

Compared field by field between the game catalogs of consecutive Steam builds. Read every patch or the game's patch notes.