Sarudo
Level Lv 16sCooldown
- Damage
- 75
On Battle Lost Activate the On Victory abilities of adjacent allies 1 time(s).
Level Lv 26sCooldown
- Damage
- 150
On Battle Lost Activate the On Victory abilities of adjacent allies 2 time(s).
Level Lv 36sCooldown
- Damage
- 225
On Battle Lost Activate the On Victory abilities of adjacent allies 3 time(s).
Level Lv 46sCooldown
- Damage
- 450
On Battle Lost Activate the On Victory abilities of adjacent allies 6 time(s).
Level Lv 16sCooldown
- Damage
- 75
On Battle Lost Activate the On Victory abilities of all allies 1 time(s).
Level Lv 26sCooldown
- Damage
- 150
On Battle Lost Activate the On Victory abilities of all allies 2 time(s).
Level Lv 36sCooldown
- Damage
- 225
On Battle Lost Activate the On Victory abilities of all allies 3 time(s).
Level Lv 46sCooldown
- Damage
- 450
On Battle Lost Activate the On Victory abilities of all allies 6 time(s).
Jinto regionBalance 26
Ranked observations
Ranked30 days to 31 Oct 2026Balance 26Observed 31 Oct 2026 05:19 UTC
- Tier
- A
- Win rate on board
- 45.0%
- Decided rounds
- 1,246
- Board presence
- 1.1%
In the 30 days to 31 Oct 2026 (ranked, Balance 26), boards with Sarudo won 45.0% of 1,246 decided rounds.
Sarudo was on 1.1% of the observed boards in that window.
It appears most in rounds 5-8 (481 decided rounds) and wins 35.6% there.
It ranks 1 of 9 20-gold Batomon with enough observations, by win rate.
Movement
- Balance 26 so far vs Balance 25 (5 Oct 2026 to 11 Oct 2026)Tier A ↑ from C▲ +2.9 pts42.1% → 45.0% · 347 → 1,246 decided rounds
- Last 7 days vs the 7 days beforeTier A (no change)▼ −4.3 pts47.1% → 42.7% · 663 → 583 decided rounds
Both sides need at least 100 decided rounds; tiers follow the Meta rules of each side.
By round band
| Rounds | Win rate | Decided rounds |
|---|---|---|
| 1-4 | 53.0% | 219 |
| 5-8 | 35.6% | 481 |
| 9-12 | 41.8% | 330 |
| 13+ | 63.0% | 216 |
By rating band (MMR)
| Rating | Win rate | Decided rounds |
|---|---|---|
| <500 | Not enough ranked observations | |
| 500-999 | Not enough ranked observations | |
| 1000-1499 | Not enough ranked observations | |
| 1500-1999 | Not enough ranked observations | |
| 2000-2499 | Not enough ranked observations | |
| 2500+ | 49.3% | 765 |
Sarudo is not in the 100 most observed Batomon pairs in this window.
Comps with Sarudo
No Comp in the 30-day Comps sample uses Sarudo.
Comps observed 31 Oct 2026. See all Comps.
Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.
All levels
Normal levels and ability
| Level | Cooldown | Damage |
|---|---|---|
| Level 1 | 6s | 75 |
| Level 2 | 6s | 150 |
| Level 3 | 6s | 225 |
| Level 4 | 6s | 450 |
- Level 1: On Battle Lost Activate the On Victory abilities of adjacent allies 1 time(s).
- Level 2: On Battle Lost Activate the On Victory abilities of adjacent allies 2 time(s).
- Level 3: On Battle Lost Activate the On Victory abilities of adjacent allies 3 time(s).
- Level 4: On Battle Lost Activate the On Victory abilities of adjacent allies 6 time(s).
Shiny levels and ability
| Level | Cooldown | Damage |
|---|---|---|
| Level 1 | 6s | 75 |
| Level 2 | 6s | 150 |
| Level 3 | 6s | 225 |
| Level 4 | 6s | 450 |
- Level 1: On Battle Lost Activate the On Victory abilities of all allies 1 time(s).
- Level 2: On Battle Lost Activate the On Victory abilities of all allies 2 time(s).
- Level 3: On Battle Lost Activate the On Victory abilities of all allies 3 time(s).
- Level 4: On Battle Lost Activate the On Victory abilities of all allies 6 time(s).
These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.
Connected in the game catalog
These links come from the catalog text of Sarudo and of other entries. They do not rate a choice.
Rules that the effect uses
- On Victory (Mechanic)
Other entries that use On Victory
- Black Belt (Trainer)
- Boxing Glove (Trinket)
- Bunchop (Batomon)
- Gold Trophy (Trinket)
- Holy Grail (Trinket)
- Pompummel (Batomon)
- Redhead (Trainer)
Patch history
1.4.0 (Balance 26, 21 Oct 2026)
- Tier: 3 → 2
- Cost: 25 → 20
- Damage at Lv 1: 100 → 75
- Damage at Lv 2: 200 → 150
- Damage at Lv 3: 300 → 225
- Damage at Lv 4: 1200 → 450
- Ability at Lv 4: On Battle Lost Activate the On Victory abilities of adjacent allies 12 time(s). → On Battle Lost Activate the On Victory abilities of adjacent allies 6 time(s).
1.3.0 (Balance 25, 6 Oct 2026)
- Cost: 35 → 25
1.0.0 (Balance 22, 14 Sep 2026)
New in this version.
Compared field by field between the game catalogs of consecutive Steam builds. Read every patch or the game's patch notes.
