Bunchop

CommonFighting
Bunchop spriteLevel Lv 1

4sCooldown

Ongoing

Your team has +50 HP. On Victory Increase this ability's HP bonus by +50.

Bunchop spriteLevel Lv 2

4sCooldown

Ongoing

Your team has +50 HP. On Victory Increase this ability's HP bonus by +100.

Bunchop spriteLevel Lv 3

4sCooldown

Ongoing

Your team has +50 HP. On Victory Increase this ability's HP bonus by +150.

Bunchop spriteLevel Lv 4

4sCooldown

Ongoing

Your team has +50 HP. On Victory Increase this ability's HP bonus by +300.

Bunchop shiny spriteLevel Lv 1

4sCooldown

Ongoing

Your team has +60 HP. On Victory Increase this ability's HP bonus by +60.

Bunchop shiny spriteLevel Lv 2

4sCooldown

Ongoing

Your team has +60 HP. On Victory Increase this ability's HP bonus by +120.

Bunchop shiny spriteLevel Lv 3

4sCooldown

Ongoing

Your team has +60 HP. On Victory Increase this ability's HP bonus by +180.

Bunchop shiny spriteLevel Lv 4

4sCooldown

Ongoing

Your team has +60 HP. On Victory Increase this ability's HP bonus by +360.

Level
Cost $15

Jinto regionBalance 26

Ranked observations

Ranked30 days to 31 Oct 2026Balance 26Observed 31 Oct 2026 05:19 UTC

Tier
S
Win rate on board
53.9%
Decided rounds
1,788
Board presence
1.6%

In the 30 days to 31 Oct 2026 (ranked, Balance 26), boards with Bunchop won 53.9% of 1,788 decided rounds.

Bunchop was on 1.6% of the observed boards in that window.

It appears most in rounds 1-4 (1,115 decided rounds) and wins 65.4% there.

It ranks 1 of 13 15-gold Batomon with enough observations, by win rate.

Movement

  • Balance 26 so far vs Balance 25 (5 Oct 2026 to 11 Oct 2026)Tier S (no change)▼ −8.5 pts62.4% → 53.9% · 2,971 → 1,788 decided rounds
  • Last 7 days vs the 7 days beforeTier S (no change)▼ −5.8 pts56.5% → 50.7% · 984 → 804 decided rounds

Both sides need at least 100 decided rounds; tiers follow the Meta rules of each side.

By round band

RoundsWin rateDecided rounds
1-465.4%1,115
5-836.3%460
9-1222.4%161
13+Not enough ranked observations

By rating band (MMR)

RatingWin rateDecided rounds
<500Not enough ranked observations
500-999Not enough ranked observations
1000-1499Not enough ranked observations
1500-1999Not enough ranked observations
2000-2499Not enough ranked observations
2500+61.5%1,360

Bunchop is not in the 100 most observed Batomon pairs in this window.

Comps with Bunchop

No Comp in the 30-day Comps sample uses Bunchop.

Comps observed 31 Oct 2026. See all Comps.

Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.

All levels

Normal levels and ability

LevelCooldownDamage
Level 14s50
Level 24s100
Level 34s150
Level 44s300

Ongoing

  • Level 1: Your team has +50 HP. On Victory Increase this ability's HP bonus by +50.
  • Level 2: Your team has +50 HP. On Victory Increase this ability's HP bonus by +100.
  • Level 3: Your team has +50 HP. On Victory Increase this ability's HP bonus by +150.
  • Level 4: Your team has +50 HP. On Victory Increase this ability's HP bonus by +300.

Shiny levels and ability

LevelCooldownDamage
Level 14s50
Level 24s100
Level 34s150
Level 44s300

Ongoing

  • Level 1: Your team has +60 HP. On Victory Increase this ability's HP bonus by +60.
  • Level 2: Your team has +60 HP. On Victory Increase this ability's HP bonus by +120.
  • Level 3: Your team has +60 HP. On Victory Increase this ability's HP bonus by +180.
  • Level 4: Your team has +60 HP. On Victory Increase this ability's HP bonus by +360.

These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.

Patch history

  1. 1.0.0 (Balance 22, 14 Sep 2026)

    New in this version.

Compared field by field between the game catalogs of consecutive Steam builds. Read every patch or the game's patch notes.