Sirenade

Super RareWater
Sirenade spriteLevel Lv 1

4sCooldown

Heal
100
On Cast

Remove 20% of debuffs on your team.

Sirenade spriteLevel Lv 2

4sCooldown

Heal
200
On Cast

Remove 35% of debuffs on your team.

Sirenade spriteLevel Lv 3

4sCooldown

Heal
300
On Cast

Remove 50% of debuffs on your team.

Sirenade spriteLevel Lv 4

4sCooldown

Heal
1200
On Cast

Remove 80% of debuffs on your team.

Sirenade shiny spriteLevel Lv 1

3sCooldown

Heal
100
On Cast

Remove 20% of debuffs on your team.

Sirenade shiny spriteLevel Lv 2

3sCooldown

Heal
200
On Cast

Remove 35% of debuffs on your team.

Sirenade shiny spriteLevel Lv 3

3sCooldown

Heal
300
On Cast

Remove 50% of debuffs on your team.

Sirenade shiny spriteLevel Lv 4

3sCooldown

Heal
1200
On Cast

Remove 80% of debuffs on your team.

Level
Cost $40

Pantra regionBalance 26

Ranked observations

Ranked30 days to 31 Oct 2026Balance 26Observed 31 Oct 2026 05:19 UTC

Tier
B
Win rate on board
39.8%
Decided rounds
4,105
Board presence
3.6%

In the 30 days to 31 Oct 2026 (ranked, Balance 26), boards with Sirenade won 39.8% of 4,105 decided rounds.

Sirenade was on 3.6% of the observed boards in that window.

It appears most in rounds 13+ (1,960 decided rounds) and wins 58.3% there.

It ranks 2 of 14 40-gold Batomon with enough observations, by win rate.

It is in 1 Comps from the last 30 days.

Movement

  • Balance 26 so far vs Balance 25 (5 Oct 2026 to 11 Oct 2026)Tier B (no change)▼ −10.6 pts50.3% → 39.8% · 3,772 → 4,105 decided rounds
  • Last 7 days vs the 7 days beforeTier B (no change)▼ −2.8 pts41.3% → 38.5% · 1,832 → 2,273 decided rounds

Both sides need at least 100 decided rounds; tiers follow the Meta rules of each side.

By round band

RoundsWin rateDecided rounds
1-4Not enough ranked observations
5-813.1%528
9-1226.0%1,617
13+58.3%1,960

By rating band (MMR)

RatingWin rateDecided rounds
<500Not enough ranked observations
500-999Not enough ranked observations
1000-1499Not enough ranked observations
1500-1999Not enough ranked observations
2000-2499Not enough ranked observations
2500+61.6%1,302

Sirenade is not in the 100 most observed Batomon pairs in this window.

Comps with Sirenade

  • Aster + Plunderbird · tier D · 51 runs · 17.0% 10-win finish · core unitAsterPlunderbirdSirenadeShelldraDribbletTorrantlerOpen the plan

Comps observed 31 Oct 2026. See all Comps.

Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.

All levels

Normal levels and ability

LevelCooldownHeal
Level 14s100
Level 24s200
Level 34s300
Level 44s1200

On Cast

  • Level 1: Remove 20% of debuffs on your team.
  • Level 2: Remove 35% of debuffs on your team.
  • Level 3: Remove 50% of debuffs on your team.
  • Level 4: Remove 80% of debuffs on your team.

Shiny levels and ability

LevelCooldownHeal
Level 13s100
Level 23s200
Level 33s300
Level 43s1200

On Cast

  • Level 1: Remove 20% of debuffs on your team.
  • Level 2: Remove 35% of debuffs on your team.
  • Level 3: Remove 50% of debuffs on your team.
  • Level 4: Remove 80% of debuffs on your team.

These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.

Patch history

Sirenade has the same printed values in every game catalog since Steam demo, build 24914580 (Balance 14, 24 Aug 2026).

Compared field by field between the game catalogs of consecutive Steam builds. Read every patch or the game's patch notes.