Jinto regionBalance 26

Ranked observations

Ranked30 days to 31 Oct 2026Balance 26Observed 31 Oct 2026 05:19 UTC

Tier
A
Win rate on board
42.1%
Decided rounds
5,360
Board presence
4.7%

In the 30 days to 31 Oct 2026 (ranked, Balance 26), boards with Beetdown won 42.1% of 5,360 decided rounds.

Beetdown was on 4.7% of the observed boards in that window.

It appears most in rounds 9-12 (2,125 decided rounds) and wins 35.2% there.

Its highest win rate by rating band is 59.2% at 2500+ MMR (2,351 decided rounds).

It ranks 10 of 19 10-gold Batomon with enough observations, by win rate.

Movement

  • Balance 26 so far vs Balance 25 (5 Oct 2026 to 11 Oct 2026)Tier A (no change)▼ −13.7 pts55.8% → 42.1% · 3,682 → 5,360 decided rounds
  • Last 7 days vs the 7 days beforeTier B ↓ from A▼ −12.5 pts47.7% → 35.2% · 2,954 → 2,406 decided rounds

Both sides need at least 100 decided rounds; tiers follow the Meta rules of each side.

By round band

RoundsWin rateDecided rounds
1-465.2%207
5-839.2%964
9-1235.2%2,125
13+48.3%2,064

By rating band (MMR)

RatingWin rateDecided rounds
<500Not enough ranked observations
500-999Not enough ranked observations
1000-1499Not enough ranked observations
1500-1999Not enough ranked observations
2000-249958.3%139
2500+59.2%2,351

Pairs

From the 100 most observed Batomon pairs. A pair is two Batomon on the same board. "Most common" marks the three pairs with the most decided rounds. "Highest win rate" marks the three highest win rates among pairs with at least 100 decided rounds.

PairWin rateDecided rounds
BeetdownGinsageMost common · Highest win rate38.1%1,955

Comps with Beetdown

No Comp in the 30-day Comps sample uses Beetdown.

Comps observed 31 Oct 2026. See all Comps.

Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.

All levels

Normal levels and ability

LevelCooldownDamage
Level 14.5s35
Level 24.5s70
Level 34.5s105
Level 44.5s210

On Victory

  • Level 1: +250 Damage permanently.
  • Level 2: +250 Damage permanently.
  • Level 3: +250 Damage permanently.
  • Level 4: +500 Damage permanently.

Shiny levels and ability

LevelCooldownDamage
Level 14.5s42
Level 24.5s84
Level 34.5s126
Level 44.5s252

On Victory

  • Level 1: +300 Damage permanently.
  • Level 2: +300 Damage permanently.
  • Level 3: +300 Damage permanently.
  • Level 4: +600 Damage permanently.

These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.

Patch history

  1. 1.0.1 (Balance 22, 16 Sep 2026)

    • Ability at Lv 1–3: +300 Damage permanently. → +250 Damage permanently.
    • Ability at Lv 4: +600 Damage permanently. → +500 Damage permanently.
  2. 1.0.0 (Balance 22, 14 Sep 2026)

    New in this version.

Compared field by field between the game catalogs of consecutive Steam builds. Read every patch or the game's patch notes.