Kickrane
This and all your allies gain +20 Damage permanently.
This and all your allies gain +40 Damage permanently.
This and all your allies gain +60 Damage permanently.
This and all your allies gain +240 Damage permanently.
This and all your allies gain +24 Damage permanently.
This and all your allies gain +48 Damage permanently.
This and all your allies gain +72 Damage permanently.
This and all your allies gain +288 Damage permanently.
Jinto regionBalance 26
Ranked observations
Ranked30 days to 31 Oct 2026Balance 26Observed 31 Oct 2026 05:19 UTC
- Tier
- C
- Win rate on board
- 29.9%
- Decided rounds
- 2,827
- Board presence
- 2.5%
In the 30 days to 31 Oct 2026 (ranked, Balance 26), boards with Kickrane won 29.9% of 2,827 decided rounds.
Kickrane was on 2.5% of the observed boards in that window.
It appears most in rounds 9-12 (1,331 decided rounds) and wins 26.7% there.
It ranks 11 of 14 40-gold Batomon with enough observations, by win rate.
Movement
- Balance 26 so far vs Balance 25 (5 Oct 2026 to 11 Oct 2026)Tier C (no change)▼ −14.6 pts44.5% → 29.9% · 2,920 → 2,827 decided rounds
- Last 7 days vs the 7 days beforeTier C (no change)▼ −3.3 pts31.6% → 28.3% · 1,350 → 1,477 decided rounds
Both sides need at least 100 decided rounds; tiers follow the Meta rules of each side.
By round band
| Rounds | Win rate | Decided rounds |
|---|---|---|
| 1-4 | Not enough ranked observations | |
| 5-8 | 19.7% | 770 |
| 9-12 | 26.7% | 1,331 |
| 13+ | 45.6% | 688 |
By rating band (MMR)
| Rating | Win rate | Decided rounds |
|---|---|---|
| <500 | Not enough ranked observations | |
| 500-999 | Not enough ranked observations | |
| 1000-1499 | Not enough ranked observations | |
| 1500-1999 | Not enough ranked observations | |
| 2000-2499 | Not enough ranked observations | |
| 2500+ | 52.3% | 778 |
Kickrane is not in the 100 most observed Batomon pairs in this window.
Comps with Kickrane
No Comp in the 30-day Comps sample uses Kickrane.
Comps observed 31 Oct 2026. See all Comps.
Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.
All levels
Normal levels and ability
| Level | Cooldown | Damage | Multicast |
|---|---|---|---|
| Level 1 | 4.5s | 30 | 2 |
| Level 2 | 4.5s | 60 | 2 |
| Level 3 | 4.5s | 90 | 2 |
| Level 4 | 4.5s | 360 | 2 |
On Victory
- Level 1: This and all your allies gain +20 Damage permanently.
- Level 2: This and all your allies gain +40 Damage permanently.
- Level 3: This and all your allies gain +60 Damage permanently.
- Level 4: This and all your allies gain +240 Damage permanently.
Shiny levels and ability
| Level | Cooldown | Damage | Multicast |
|---|---|---|---|
| Level 1 | 4.5s | 30 | 2 |
| Level 2 | 4.5s | 60 | 2 |
| Level 3 | 4.5s | 90 | 2 |
| Level 4 | 4.5s | 360 | 2 |
On Victory
- Level 1: This and all your allies gain +24 Damage permanently.
- Level 2: This and all your allies gain +48 Damage permanently.
- Level 3: This and all your allies gain +72 Damage permanently.
- Level 4: This and all your allies gain +288 Damage permanently.
These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.
Connected in the game catalog
These links come from the catalog text of Kickrane and of other entries. They do not rate a choice.
Rules that the effect uses
- Damage (Mechanic)
Patch history
1.0.0 (Balance 22, 14 Sep 2026)
New in this version.
Compared field by field between the game catalogs of consecutive Steam builds. Read every patch or the game's patch notes.


