Sproach
Level Lv 15.5sCooldown
On Bought +30 Damage permanently for each life lost this run.
Level Lv 25.5sCooldown
On Bought +60 Damage permanently for each life lost this run.
Level Lv 35.5sCooldown
On Bought +90 Damage permanently for each life lost this run.
Level Lv 45.5sCooldown
On Bought +360 Damage permanently for each life lost this run.
Level Lv 15.5sCooldown
On Bought +36 Damage permanently for each life lost this run.
Level Lv 25.5sCooldown
On Bought +72 Damage permanently for each life lost this run.
Level Lv 35.5sCooldown
On Bought +108 Damage permanently for each life lost this run.
Level Lv 45.5sCooldown
On Bought +432 Damage permanently for each life lost this run.
Jinto regionBalance 26
Ranked observations
Ranked30 days to 31 Oct 2026Balance 26Observed 31 Oct 2026 05:19 UTC
- Tier
- C
- Win rate on board
- 32.9%
- Decided rounds
- 3,404
- Board presence
- 3.0%
In the 30 days to 31 Oct 2026 (ranked, Balance 26), boards with Sproach won 32.9% of 3,404 decided rounds.
Sproach was on 3.0% of the observed boards in that window.
It appears most in rounds 9-12 (1,391 decided rounds) and wins 20.7% there.
It ranks 7 of 14 40-gold Batomon with enough observations, by win rate.
Movement
- Balance 26 so far vs Balance 25 (5 Oct 2026 to 11 Oct 2026)Tier C ↓ from B▼ −13.7 pts46.6% → 32.9% · 2,569 → 3,404 decided rounds
- Last 7 days vs the 7 days beforeTier C ↓ from B▼ −6.8 pts36.6% → 29.8% · 1,553 → 1,851 decided rounds
Both sides need at least 100 decided rounds; tiers follow the Meta rules of each side.
By round band
| Rounds | Win rate | Decided rounds |
|---|---|---|
| 1-4 | Not enough ranked observations | |
| 5-8 | 14.7% | 778 |
| 9-12 | 20.7% | 1,391 |
| 13+ | 58.4% | 1,230 |
By rating band (MMR)
| Rating | Win rate | Decided rounds |
|---|---|---|
| <500 | Not enough ranked observations | |
| 500-999 | Not enough ranked observations | |
| 1000-1499 | Not enough ranked observations | |
| 1500-1999 | Not enough ranked observations | |
| 2000-2499 | Not enough ranked observations | |
| 2500+ | 61.4% | 1,185 |
Pairs
From the 100 most observed Batomon pairs. A pair is two Batomon on the same board. "Most common" marks the three pairs with the most decided rounds. "Highest win rate" marks the three highest win rates among pairs with at least 100 decided rounds.
| Pair | Win rate | Decided rounds |
|---|---|---|
| 35.6% | 2,274 |
Comps with Sproach
No Comp in the 30-day Comps sample uses Sproach.
Comps observed 31 Oct 2026. See all Comps.
Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.
All levels
Normal levels and ability
| Level | Cooldown |
|---|---|
| Level 1 | 5.5s |
| Level 2 | 5.5s |
| Level 3 | 5.5s |
| Level 4 | 5.5s |
- Level 1: On Bought +30 Damage permanently for each life lost this run.
- Level 2: On Bought +60 Damage permanently for each life lost this run.
- Level 3: On Bought +90 Damage permanently for each life lost this run.
- Level 4: On Bought +360 Damage permanently for each life lost this run.
Shiny levels and ability
| Level | Cooldown |
|---|---|
| Level 1 | 5.5s |
| Level 2 | 5.5s |
| Level 3 | 5.5s |
| Level 4 | 5.5s |
- Level 1: On Bought +36 Damage permanently for each life lost this run.
- Level 2: On Bought +72 Damage permanently for each life lost this run.
- Level 3: On Bought +108 Damage permanently for each life lost this run.
- Level 4: On Bought +432 Damage permanently for each life lost this run.
These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.
Connected in the game catalog
These links come from the catalog text of Sproach and of other entries. They do not rate a choice.
Rules that the effect uses
Other entries that use On Bought
Patch history
1.0.0 (Balance 22, 14 Sep 2026)
New in this version.
Compared field by field between the game catalogs of consecutive Steam builds. Read every patch or the game's patch notes.
