Sproach

RareBugGrass
Sproach spriteLevel Lv 1

5.5sCooldown

On Bought +30 Damage permanently for each life lost this run.

Sproach spriteLevel Lv 2

5.5sCooldown

On Bought +60 Damage permanently for each life lost this run.

Sproach spriteLevel Lv 3

5.5sCooldown

On Bought +90 Damage permanently for each life lost this run.

Sproach spriteLevel Lv 4

5.5sCooldown

On Bought +360 Damage permanently for each life lost this run.

Sproach shiny spriteLevel Lv 1

5.5sCooldown

On Bought +36 Damage permanently for each life lost this run.

Sproach shiny spriteLevel Lv 2

5.5sCooldown

On Bought +72 Damage permanently for each life lost this run.

Sproach shiny spriteLevel Lv 3

5.5sCooldown

On Bought +108 Damage permanently for each life lost this run.

Sproach shiny spriteLevel Lv 4

5.5sCooldown

On Bought +432 Damage permanently for each life lost this run.

Level
Cost $40

Jinto regionBalance 26

Ranked observations

Ranked30 days to 31 Oct 2026Balance 26Observed 31 Oct 2026 05:19 UTC

Tier
C
Win rate on board
32.9%
Decided rounds
3,404
Board presence
3.0%

In the 30 days to 31 Oct 2026 (ranked, Balance 26), boards with Sproach won 32.9% of 3,404 decided rounds.

Sproach was on 3.0% of the observed boards in that window.

It appears most in rounds 9-12 (1,391 decided rounds) and wins 20.7% there.

It ranks 7 of 14 40-gold Batomon with enough observations, by win rate.

Movement

  • Balance 26 so far vs Balance 25 (5 Oct 2026 to 11 Oct 2026)Tier C ↓ from B▼ −13.7 pts46.6% → 32.9% · 2,569 → 3,404 decided rounds
  • Last 7 days vs the 7 days beforeTier C ↓ from B▼ −6.8 pts36.6% → 29.8% · 1,553 → 1,851 decided rounds

Both sides need at least 100 decided rounds; tiers follow the Meta rules of each side.

By round band

RoundsWin rateDecided rounds
1-4Not enough ranked observations
5-814.7%778
9-1220.7%1,391
13+58.4%1,230

By rating band (MMR)

RatingWin rateDecided rounds
<500Not enough ranked observations
500-999Not enough ranked observations
1000-1499Not enough ranked observations
1500-1999Not enough ranked observations
2000-2499Not enough ranked observations
2500+61.4%1,185

Pairs

From the 100 most observed Batomon pairs. A pair is two Batomon on the same board. "Most common" marks the three pairs with the most decided rounds. "Highest win rate" marks the three highest win rates among pairs with at least 100 decided rounds.

PairWin rateDecided rounds
SproachGemwingMost common · Highest win rate35.6%2,274

Comps with Sproach

No Comp in the 30-day Comps sample uses Sproach.

Comps observed 31 Oct 2026. See all Comps.

Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.

All levels

Normal levels and ability

LevelCooldown
Level 15.5s
Level 25.5s
Level 35.5s
Level 45.5s
  • Level 1: On Bought +30 Damage permanently for each life lost this run.
  • Level 2: On Bought +60 Damage permanently for each life lost this run.
  • Level 3: On Bought +90 Damage permanently for each life lost this run.
  • Level 4: On Bought +360 Damage permanently for each life lost this run.

Shiny levels and ability

LevelCooldown
Level 15.5s
Level 25.5s
Level 35.5s
Level 45.5s
  • Level 1: On Bought +36 Damage permanently for each life lost this run.
  • Level 2: On Bought +72 Damage permanently for each life lost this run.
  • Level 3: On Bought +108 Damage permanently for each life lost this run.
  • Level 4: On Bought +432 Damage permanently for each life lost this run.

These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.

Patch history

  1. 1.0.0 (Balance 22, 14 Sep 2026)

    New in this version.

Compared field by field between the game catalogs of consecutive Steam builds. Read every patch or the game's patch notes.