Echo Charm

Your monsters' On Bought abilities activate an additional time.
Balance 26
Ranked observations
Ranked30 days to 31 Oct 2026Balance 26Observed 31 Oct 2026 05:18 UTC
- Tier
- C
- Win rate on board
- 58.6%
- Decided rounds
- 4,161
- Board presence
- 3.7%
In the 30 days to 31 Oct 2026 (ranked, Balance 26), boards with Echo Charm won 58.6% of 4,161 decided rounds.
Echo Charm was on 3.7% of the observed boards in that window.
It appears most in rounds 13+ (2,321 decided rounds) and wins 58.5% there.
Its highest win rate by rating band is 65.1% at 1500-1999 MMR (152 decided rounds).
It is in 1 Comps from the last 30 days.
Movement
- Balance 26 so far vs Balance 25 (5 Oct 2026 to 11 Oct 2026)Tier C ↓ from B▼ −3.0 pts61.5% → 58.6% · 5,380 → 4,161 decided rounds
- Last 7 days vs the 7 days beforeTier C (no change)▼ −1.5 pts59.3% → 57.8% · 2,201 → 1,960 decided rounds
Both sides need at least 100 decided rounds; tiers follow the Meta rules of each side.
By round band
| Rounds | Win rate | Decided rounds |
|---|---|---|
| 1-4 | Not enough ranked observations | |
| 5-8 | 55.0% | 642 |
| 9-12 | 60.7% | 1,121 |
| 13+ | 58.5% | 2,321 |
By rating band (MMR)
| Rating | Win rate | Decided rounds |
|---|---|---|
| <500 | Not enough ranked observations | |
| 500-999 | Not enough ranked observations | |
| 1000-1499 | Not enough ranked observations | |
| 1500-1999 | 65.1% | 152 |
| 2000-2499 | 59.3% | 172 |
| 2500+ | 57.9% | 3,769 |
Comps with Echo Charm
- Cordycant + Gemwing · tier C · 62 runs · 18.2% 10-win finish





Open the plan
Comps observed 31 Oct 2026. See all Comps.
Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.
How to obtain it
- Unique
- In random trinket gifts
- Available from battle rewards
Connected in the game catalog
These links come from the catalog text of Echo Charm and of other entries. They do not rate a choice.
Rules that the effect uses
- On Bought (Mechanic)
Other entries that use On Bought
Patch history
1.0.0 (Balance 22, 14 Sep 2026)
New in this version.
Compared field by field between the game catalogs of consecutive Steam builds. Read every patch or the game's patch notes.
How to use Echo Charm
Rules checked for Balance 26 on 2026-10-23.
The decisions below are conditional advice, not measured win-rate claims.
Look for an effect to repeat
Echo Charm adds one activation to an On Bought effect. It does not grant a general Damage, Heal, or cooldown bonus. If the current purchase or board has no relevant On Bought ability, this specific repeat bonus has no immediate effect.
Merges change the target
For an ordinary purchase, the game resolves its merge chain before On Bought. The surviving unit's ability and resulting level receive the activations. Check that resulting ability before you budget the extra effect; the purchased copy may not be the unit that remains.
An activation is not another item
With one Echo Charm, the normal single purchase activation becomes two. Gemwing also reads this repeat bonus when it activates the ally above. The bonus does not buy another Batomon or automatically open another shop offer.
Value depends on your options
The catalog marks Echo Charm as unique. Compare the effect you can repeat with the other offered gift effects and your remaining purchase plans. This rule-based comparison does not prove that Echo Charm is the best gift in every run.
