Fernfowl

LegendaryFlyingGrass
Fernfowl spriteLevel Lv 1

7sCooldown

Evolve after your team deals 15000 non-status Damage.

Fernfowl spriteLevel Lv 2

7sCooldown

Evolve after your team deals 15000 non-status Damage.

Fernfowl spriteLevel Lv 3

7sCooldown

Evolve after your team deals 15000 non-status Damage.

Fernfowl spriteLevel Lv 4

7sCooldown

Damage
3000

Evolve after your team deals 15000 non-status Damage.

Fernfowl shiny spriteLevel Lv 1

7sCooldown

Evolve after your team deals 15000 non-status Damage.

Fernfowl shiny spriteLevel Lv 2

7sCooldown

Evolve after your team deals 15000 non-status Damage.

Fernfowl shiny spriteLevel Lv 3

7sCooldown

Evolve after your team deals 15000 non-status Damage.

Fernfowl shiny spriteLevel Lv 4

7sCooldown

Damage
3600

Evolve after your team deals 15000 non-status Damage.

Level
Cost $60

Jinto regionBalance 26

Ranked observations

Ranked30 days to 31 Oct 2026Balance 26Observed 31 Oct 2026 05:19 UTC

Tier
B
Win rate on board
34.8%
Decided rounds
736
Board presence
0.6%

In the 30 days to 31 Oct 2026 (ranked, Balance 26), boards with Fernfowl won 34.8% of 736 decided rounds.

Fernfowl was on 0.6% of the observed boards in that window.

It appears most in rounds 9-12 (397 decided rounds) and wins 28.2% there.

It ranks 7 of 9 60-gold Batomon with enough observations, by win rate.

Movement

  • Balance 26 so far vs Balance 25 (5 Oct 2026 to 11 Oct 2026)Tier B (no change)▼ −12.5 pts47.3% → 34.8% · 571 → 736 decided rounds
  • Last 7 days vs the 7 days beforeTier B (no change)▼ −5.9 pts37.9% → 31.9% · 351 → 385 decided rounds

Both sides need at least 100 decided rounds; tiers follow the Meta rules of each side.

By round band

RoundsWin rateDecided rounds
1-4Not enough ranked observations
5-8Not enough ranked observations
9-1228.2%397
13+42.6%336

By rating band (MMR)

RatingWin rateDecided rounds
<500Not enough ranked observations
500-999Not enough ranked observations
1000-1499Not enough ranked observations
1500-1999Not enough ranked observations
2000-2499Not enough ranked observations
2500+51.8%220

Fernfowl is not in the 100 most observed Batomon pairs in this window.

Comps with Fernfowl

No Comp in the 30-day Comps sample uses Fernfowl.

Comps observed 31 Oct 2026. See all Comps.

Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.

All levels

Normal levels and ability

LevelCooldownDamageMulticast
Level 17s1002
Level 27s2002
Level 37s3002
Level 47s30002

Evolve after your team deals 15000 non-status Damage.

Shiny levels and ability

LevelCooldownDamageMulticast
Level 17s1202
Level 27s2402
Level 37s3602
Level 47s36002

Evolve after your team deals 15000 non-status Damage.

These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.

Patch history

  1. 1.0.0 (Balance 22, 14 Sep 2026)

    New in this version.

Compared field by field between the game catalogs of consecutive Steam builds. Read every patch or the game's patch notes.