Fernfowl
Evolves from Sproutquill at the start of the next day
Evolves into Quillustrous at the start of the next day
Jinto regionBalance 26
Ranked observations
Ranked30 days to 31 Oct 2026Balance 26Observed 31 Oct 2026 05:19 UTC
- Tier
- B
- Win rate on board
- 34.8%
- Decided rounds
- 736
- Board presence
- 0.6%
In the 30 days to 31 Oct 2026 (ranked, Balance 26), boards with Fernfowl won 34.8% of 736 decided rounds.
Fernfowl was on 0.6% of the observed boards in that window.
It appears most in rounds 9-12 (397 decided rounds) and wins 28.2% there.
It ranks 7 of 9 60-gold Batomon with enough observations, by win rate.
Movement
- Balance 26 so far vs Balance 25 (5 Oct 2026 to 11 Oct 2026)Tier B (no change)▼ −12.5 pts47.3% → 34.8% · 571 → 736 decided rounds
- Last 7 days vs the 7 days beforeTier B (no change)▼ −5.9 pts37.9% → 31.9% · 351 → 385 decided rounds
Both sides need at least 100 decided rounds; tiers follow the Meta rules of each side.
By round band
| Rounds | Win rate | Decided rounds |
|---|---|---|
| 1-4 | Not enough ranked observations | |
| 5-8 | Not enough ranked observations | |
| 9-12 | 28.2% | 397 |
| 13+ | 42.6% | 336 |
By rating band (MMR)
| Rating | Win rate | Decided rounds |
|---|---|---|
| <500 | Not enough ranked observations | |
| 500-999 | Not enough ranked observations | |
| 1000-1499 | Not enough ranked observations | |
| 1500-1999 | Not enough ranked observations | |
| 2000-2499 | Not enough ranked observations | |
| 2500+ | 51.8% | 220 |
Fernfowl is not in the 100 most observed Batomon pairs in this window.
Comps with Fernfowl
No Comp in the 30-day Comps sample uses Fernfowl.
Comps observed 31 Oct 2026. See all Comps.
Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.
All levels
Normal levels and ability
| Level | Cooldown | Damage | Multicast |
|---|---|---|---|
| Level 1 | 7s | 100 | 2 |
| Level 2 | 7s | 200 | 2 |
| Level 3 | 7s | 300 | 2 |
| Level 4 | 7s | 3000 | 2 |
Evolve after your team deals 15000 non-status Damage.
Shiny levels and ability
| Level | Cooldown | Damage | Multicast |
|---|---|---|---|
| Level 1 | 7s | 120 | 2 |
| Level 2 | 7s | 240 | 2 |
| Level 3 | 7s | 360 | 2 |
| Level 4 | 7s | 3600 | 2 |
Evolve after your team deals 15000 non-status Damage.
These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.
Connected in the game catalog
These links come from the catalog text of Fernfowl and of other entries. They do not rate a choice.
Rules that the effect uses
- Damage (Mechanic)
Patch history
1.0.0 (Balance 22, 14 Sep 2026)
New in this version.
Compared field by field between the game catalogs of consecutive Steam builds. Read every patch or the game's patch notes.


