Riglet
Level Lv 12sCooldown
At the start of the next day, devour the ally in front and evolve into Rigalord.
At the start of the next day, devour the ally in front and evolve into Rigalord.
At the start of the next day, devour the ally in front and evolve into Rigalord.
At the start of the next day, devour the ally in front and evolve into Rigalord.
Level Lv 11.6sCooldown
At the start of the next day, devour the ally in front and evolve into Rigalord.
At the start of the next day, devour the ally in front and evolve into Rigalord.
At the start of the next day, devour the ally in front and evolve into Rigalord.
Jinto regionPantra regionBalance 26
Ranked observations
Ranked30 days to 31 Oct 2026Balance 26Observed 31 Oct 2026 05:19 UTC
- Tier
- B
- Win rate on board
- 39.4%
- Decided rounds
- 269
- Board presence
- 0.2%
In the 30 days to 31 Oct 2026 (ranked, Balance 26), boards with Riglet won 39.4% of 269 decided rounds.
Riglet was on 0.2% of the observed boards in that window.
It appears most in rounds 9-12 (139 decided rounds) and wins 15.1% there.
It ranks 7 of 7 80-gold Batomon with enough observations, by win rate.
Movement
- Balance 26 so far vs Balance 25 (5 Oct 2026 to 11 Oct 2026)Tier B ↓ from A▼ −14.3 pts53.7% → 39.4% · 294 → 269 decided rounds
- Last 7 days vs the 7 days beforeTier B (no change)▼ −2.6 pts40.8% → 38.1% · 130 → 139 decided rounds
Both sides need at least 100 decided rounds; tiers follow the Meta rules of each side.
By round band
| Rounds | Win rate | Decided rounds |
|---|---|---|
| 1-4 | Not enough ranked observations | |
| 5-8 | Not enough ranked observations | |
| 9-12 | 15.1% | 139 |
| 13+ | 66.4% | 128 |
By rating band (MMR)
| Rating | Win rate | Decided rounds |
|---|---|---|
| <500 | Not enough ranked observations | |
| 500-999 | Not enough ranked observations | |
| 1000-1499 | Not enough ranked observations | |
| 1500-1999 | Not enough ranked observations | |
| 2000-2499 | Not enough ranked observations | |
| 2500+ | 58.9% | 151 |
Riglet is not in the 100 most observed Batomon pairs in this window.
Comps with Riglet
No Comp in the 30-day Comps sample uses Riglet.
Comps observed 31 Oct 2026. See all Comps.
Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.
All levels
Normal levels and ability
| Level | Cooldown | Damage | Multicast |
|---|---|---|---|
| Level 1 | 2s | 1 | Not stated |
| Level 2 | 2s | 1 | 2 |
| Level 3 | 2s | 1 | 3 |
| Level 4 | 2s | 1 | 10 |
At the start of the next day, devour the ally in front and evolve into Rigalord.
Shiny levels and ability
| Level | Cooldown | Damage | Multicast |
|---|---|---|---|
| Level 1 | 1.6s | 1 | Not stated |
| Level 2 | 1.6s | 1 | 2 |
| Level 3 | 1.6s | 1 | 3 |
| Level 4 | 1.6s | 1 | 10 |
At the start of the next day, devour the ally in front and evolve into Rigalord.
These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.
Connected in the game catalog
These links come from the catalog text of Riglet and of other entries. They do not rate a choice.
Named in the effect of Riglet
- Rigalord (Batomon)
Rules that the effect uses
- Evolution (Mechanic)
Patch history
Riglet has the same printed values in every game catalog since Steam demo, build 24914580 (Balance 14, 24 Aug 2026).
Compared field by field between the game catalogs of consecutive Steam builds. Read every patch or the game's patch notes.
