Joltail

CommonElectric
Joltail spriteLevel Lv 1

4.5sCooldown

Joltail spriteLevel Lv 2

4.5sCooldown

Joltail spriteLevel Lv 3

4.5sCooldown

Joltail spriteLevel Lv 4

4.5sCooldown

Joltail shiny spriteLevel Lv 1

4.5sCooldown

On Battle Start

+1 Shock permanently.

Joltail shiny spriteLevel Lv 2

4.5sCooldown

On Battle Start

+2 Shock permanently.

Joltail shiny spriteLevel Lv 3

4.5sCooldown

On Battle Start

+3 Shock permanently.

Joltail shiny spriteLevel Lv 4

4.5sCooldown

On Battle Start

+4 Shock permanently.

Level
Cost $15

Pantra regionBalance 26

Ranked observations

Ranked30 days to 31 Oct 2026Balance 26Observed 31 Oct 2026 05:19 UTC

Tier
B
Win rate on board
34.8%
Decided rounds
2,860
Board presence
2.5%

In the 30 days to 31 Oct 2026 (ranked, Balance 26), boards with Joltail won 34.8% of 2,860 decided rounds.

Joltail was on 2.5% of the observed boards in that window.

It appears most in rounds 9-12 (855 decided rounds) and wins 25.7% there.

It ranks 12 of 13 15-gold Batomon with enough observations, by win rate.

Movement

  • Balance 26 so far vs Balance 25 (5 Oct 2026 to 11 Oct 2026)Tier B (no change)▼ −11.3 pts46.1% → 34.8% · 3,234 → 2,860 decided rounds
  • Last 7 days vs the 7 days beforeTier B (no change)▼ −3.3 pts36.6% → 33.2% · 1,323 → 1,537 decided rounds

Both sides need at least 100 decided rounds; tiers follow the Meta rules of each side.

By round band

RoundsWin rateDecided rounds
1-446.3%652
5-825.2%723
9-1225.7%855
13+46.2%630

By rating band (MMR)

RatingWin rateDecided rounds
<500Not enough ranked observations
500-999Not enough ranked observations
1000-1499Not enough ranked observations
1500-1999Not enough ranked observations
2000-2499Not enough ranked observations
2500+49.8%1,330

Pairs

From the 100 most observed Batomon pairs. A pair is two Batomon on the same board. "Most common" marks the three pairs with the most decided rounds. "Highest win rate" marks the three highest win rates among pairs with at least 100 decided rounds.

PairWin rateDecided rounds
JoltailVelocectMost common · Highest win rate37.1%1,853

Comps with Joltail

No Comp in the 30-day Comps sample uses Joltail.

Comps observed 31 Oct 2026. See all Comps.

Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.

All levels

Normal levels and ability

LevelCooldownDamageShockMulticast
Level 14.5s14Not stated
Level 24.5s28Not stated
Level 34.5s312Not stated
Level 44.5s3122

Shiny levels and ability

LevelCooldownDamageShockMulticast
Level 14.5s14Not stated
Level 24.5s28Not stated
Level 34.5s312Not stated
Level 44.5s3122

On Battle Start

  • Level 1: +1 Shock permanently.
  • Level 2: +2 Shock permanently.
  • Level 3: +3 Shock permanently.
  • Level 4: +4 Shock permanently.

These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.

Patch history

Joltail has the same printed values in every game catalog since Steam demo, build 24914580 (Balance 14, 24 Aug 2026).

Compared field by field between the game catalogs of consecutive Steam builds. Read every patch or the game's patch notes.