Prismagon
Pantra regionBalance 26
Ranked observations
Ranked30 days to 31 Oct 2026Balance 26Observed 31 Oct 2026 05:19 UTC
- Tier
- A
- Win rate on board
- 43.7%
- Decided rounds
- 1,563
- Board presence
- 1.4%
In the 30 days to 31 Oct 2026 (ranked, Balance 26), boards with Prismagon won 43.7% of 1,563 decided rounds.
Prismagon was on 1.4% of the observed boards in that window.
It appears most in rounds 13+ (726 decided rounds) and wins 63.4% there.
It ranks 5 of 11 45-gold Batomon with enough observations, by win rate.
Movement
- Balance 26 so far vs Balance 25 (5 Oct 2026 to 11 Oct 2026)Tier A (no change)▼ −12.0 pts55.7% → 43.7% · 1,561 → 1,563 decided rounds
- Last 7 days vs the 7 days beforeTier A ↑ from B▲ +2.6 pts42.2% → 44.7% · 640 → 923 decided rounds
Both sides need at least 100 decided rounds; tiers follow the Meta rules of each side.
By round band
| Rounds | Win rate | Decided rounds |
|---|---|---|
| 1-4 | Not enough ranked observations | |
| 5-8 | 22.3% | 300 |
| 9-12 | 29.0% | 534 |
| 13+ | 63.4% | 726 |
By rating band (MMR)
| Rating | Win rate | Decided rounds |
|---|---|---|
| <500 | Not enough ranked observations | |
| 500-999 | Not enough ranked observations | |
| 1000-1499 | Not enough ranked observations | |
| 1500-1999 | Not enough ranked observations | |
| 2000-2499 | Not enough ranked observations | |
| 2500+ | 62.8% | 594 |
Prismagon is not in the 100 most observed Batomon pairs in this window.
Comps with Prismagon
No Comp in the 30-day Comps sample uses Prismagon.
Comps observed 31 Oct 2026. See all Comps.
Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.
All levels
Normal levels and ability
| Level | Cooldown | Damage |
|---|---|---|
| Level 1 | 4.5s | 100 |
| Level 2 | 4.5s | 100 |
| Level 3 | 4.5s | 100 |
| Level 4 | 4.5s | 100 |
On Cast
- Level 1: +10 Damage permanently for each unique type on your team.
- Level 2: +20 Damage permanently for each unique type on your team.
- Level 3: +30 Damage permanently for each unique type on your team.
- Level 4: +240 Damage permanently for each unique type on your team.
Shiny levels and ability
| Level | Cooldown | Damage |
|---|---|---|
| Level 1 | 4.5s | 100 |
| Level 2 | 4.5s | 100 |
| Level 3 | 4.5s | 100 |
| Level 4 | 4.5s | 100 |
On Cast
- Level 1: +12 Damage permanently for each unique type on your team.
- Level 2: +24 Damage permanently for each unique type on your team.
- Level 3: +36 Damage permanently for each unique type on your team.
- Level 4: +288 Damage permanently for each unique type on your team.
These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.
Connected in the game catalog
These links come from the catalog text of Prismagon and of other entries. They do not rate a choice.
Rules that the effect uses
- Damage (Mechanic)
Patch history
Prismagon has the same printed values in every game catalog since Steam demo, build 24914580 (Balance 14, 24 Aug 2026).
Compared field by field between the game catalogs of consecutive Steam builds. Read every patch or the game's patch notes.


