Reapra

Super RareGhost
Reapra spriteLevel Lv 1

7.5sCooldown

On Cast

Knockout the enemy opposite of this.

Reapra spriteLevel Lv 2

3.7sCooldown

On Cast

Knockout the enemy opposite of this.

Reapra spriteLevel Lv 3

2.5sCooldown

On Cast

Knockout the enemy opposite of this.

Reapra spriteLevel Lv 4

2.5sCooldown

On Cast

Knockout a random enemy.

Reapra shiny spriteLevel Lv 1

6.5sCooldown

On Cast

Knockout the enemy opposite of this.

Reapra shiny spriteLevel Lv 2

3sCooldown

On Cast

Knockout the enemy opposite of this.

Reapra shiny spriteLevel Lv 3

2sCooldown

On Cast

Knockout the enemy opposite of this.

Reapra shiny spriteLevel Lv 4

2sCooldown

On Cast

Knockout a random enemy.

Level
Cost $35

Pantra regionBalance 26

Ranked observations

Ranked30 days to 31 Oct 2026Balance 26Observed 31 Oct 2026 05:19 UTC

Tier
A
Win rate on board
46.4%
Decided rounds
1,834
Board presence
1.6%

In the 30 days to 31 Oct 2026 (ranked, Balance 26), boards with Reapra won 46.4% of 1,834 decided rounds.

Reapra was on 1.6% of the observed boards in that window.

It appears most in rounds 13+ (1,048 decided rounds) and wins 57.9% there.

It ranks 1 of 7 35-gold Batomon with enough observations, by win rate.

Movement

  • Balance 26 so far vs Balance 25 (5 Oct 2026 to 11 Oct 2026)Tier A (no change)▼ −11.7 pts58.1% → 46.4% · 2,390 → 1,834 decided rounds
  • Last 7 days vs the 7 days beforeTier A (no change)▼ −8.3 pts50.9% → 42.5% · 849 → 985 decided rounds

Both sides need at least 100 decided rounds; tiers follow the Meta rules of each side.

By round band

RoundsWin rateDecided rounds
1-4Not enough ranked observations
5-816.3%178
9-1235.4%608
13+57.9%1,048

By rating band (MMR)

RatingWin rateDecided rounds
<500Not enough ranked observations
500-999Not enough ranked observations
1000-1499Not enough ranked observations
1500-1999Not enough ranked observations
2000-2499Not enough ranked observations
2500+63.3%722

Reapra is not in the 100 most observed Batomon pairs in this window.

Comps with Reapra

No Comp in the 30-day Comps sample uses Reapra.

Comps observed 31 Oct 2026. See all Comps.

Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.

All levels

Normal levels and ability

LevelCooldownDamage
Level 17.5s120
Level 23.7s120
Level 32.5s120
Level 42.5s960

On Cast

  • Level 1: Knockout the enemy opposite of this.
  • Level 2: Knockout the enemy opposite of this.
  • Level 3: Knockout the enemy opposite of this.
  • Level 4: Knockout a random enemy.

Shiny levels and ability

LevelCooldownDamage
Level 16.5s120
Level 23s120
Level 32s120
Level 42s960

On Cast

  • Level 1: Knockout the enemy opposite of this.
  • Level 2: Knockout the enemy opposite of this.
  • Level 3: Knockout the enemy opposite of this.
  • Level 4: Knockout a random enemy.

Traits: Knockout

These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.

Patch history

Reapra has the same printed values in every game catalog since Steam demo, build 24914580 (Balance 14, 24 Aug 2026).

Compared field by field between the game catalogs of consecutive Steam builds. Read every patch or the game's patch notes.