Reapra
Pantra regionBalance 26
Ranked observations
Ranked30 days to 31 Oct 2026Balance 26Observed 31 Oct 2026 05:19 UTC
- Tier
- A
- Win rate on board
- 46.4%
- Decided rounds
- 1,834
- Board presence
- 1.6%
In the 30 days to 31 Oct 2026 (ranked, Balance 26), boards with Reapra won 46.4% of 1,834 decided rounds.
Reapra was on 1.6% of the observed boards in that window.
It appears most in rounds 13+ (1,048 decided rounds) and wins 57.9% there.
It ranks 1 of 7 35-gold Batomon with enough observations, by win rate.
Movement
- Balance 26 so far vs Balance 25 (5 Oct 2026 to 11 Oct 2026)Tier A (no change)▼ −11.7 pts58.1% → 46.4% · 2,390 → 1,834 decided rounds
- Last 7 days vs the 7 days beforeTier A (no change)▼ −8.3 pts50.9% → 42.5% · 849 → 985 decided rounds
Both sides need at least 100 decided rounds; tiers follow the Meta rules of each side.
By round band
| Rounds | Win rate | Decided rounds |
|---|---|---|
| 1-4 | Not enough ranked observations | |
| 5-8 | 16.3% | 178 |
| 9-12 | 35.4% | 608 |
| 13+ | 57.9% | 1,048 |
By rating band (MMR)
| Rating | Win rate | Decided rounds |
|---|---|---|
| <500 | Not enough ranked observations | |
| 500-999 | Not enough ranked observations | |
| 1000-1499 | Not enough ranked observations | |
| 1500-1999 | Not enough ranked observations | |
| 2000-2499 | Not enough ranked observations | |
| 2500+ | 63.3% | 722 |
Reapra is not in the 100 most observed Batomon pairs in this window.
Comps with Reapra
No Comp in the 30-day Comps sample uses Reapra.
Comps observed 31 Oct 2026. See all Comps.
Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.
All levels
Normal levels and ability
| Level | Cooldown | Damage |
|---|---|---|
| Level 1 | 7.5s | 120 |
| Level 2 | 3.7s | 120 |
| Level 3 | 2.5s | 120 |
| Level 4 | 2.5s | 960 |
On Cast
- Level 1: Knockout the enemy opposite of this.
- Level 2: Knockout the enemy opposite of this.
- Level 3: Knockout the enemy opposite of this.
- Level 4: Knockout a random enemy.
Shiny levels and ability
| Level | Cooldown | Damage |
|---|---|---|
| Level 1 | 6.5s | 120 |
| Level 2 | 3s | 120 |
| Level 3 | 2s | 120 |
| Level 4 | 2s | 960 |
On Cast
- Level 1: Knockout the enemy opposite of this.
- Level 2: Knockout the enemy opposite of this.
- Level 3: Knockout the enemy opposite of this.
- Level 4: Knockout a random enemy.
Traits: Knockout
These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.
Connected in the game catalog
These links come from the catalog text of Reapra and of other entries. They do not rate a choice.
Rules that the effect uses
- Knockout (Mechanic)
Other entries that use Knockout
- Cawnushi (Batomon)
- Dirgefin (Batomon)
- Electranade (Batomon)
- Emburn (Batomon)
- NULL-7F (Batomon)
- Petrirex (Batomon)
- Pipskull (Batomon)
- Pyronade (Batomon)
3 more entries use Knockout. Read the Knockout rules.
Patch history
Reapra has the same printed values in every game catalog since Steam demo, build 24914580 (Balance 14, 24 Aug 2026).
Compared field by field between the game catalogs of consecutive Steam builds. Read every patch or the game's patch notes.


