Frizzly

UncommonElectric
Frizzly spriteLevel Lv 1

7sCooldown

On Battle Start

Trigger this.

Frizzly spriteLevel Lv 2

7sCooldown

On Battle Start

Trigger this.

Frizzly spriteLevel Lv 3

7sCooldown

On Battle Start

Trigger this.

Frizzly spriteLevel Lv 4

7sCooldown

On Battle Start

Trigger this.

Frizzly shiny spriteLevel Lv 1

7sCooldown

On Battle Start

Trigger this and gain +1 Shock permanently.

Frizzly shiny spriteLevel Lv 2

7sCooldown

On Battle Start

Trigger this and gain +2 Shock permanently.

Frizzly shiny spriteLevel Lv 3

7sCooldown

On Battle Start

Trigger this and gain +3 Shock permanently.

Frizzly shiny spriteLevel Lv 4

7sCooldown

On Battle Start

Trigger this and gain +4 Shock permanently.

Level
Cost $25

Pantra regionBalance 26

Ranked observations

Ranked30 days to 31 Oct 2026Balance 26Observed 31 Oct 2026 05:19 UTC

Tier
C
Win rate on board
31.3%
Decided rounds
1,925
Board presence
1.7%

In the 30 days to 31 Oct 2026 (ranked, Balance 26), boards with Frizzly won 31.3% of 1,925 decided rounds.

Frizzly was on 1.7% of the observed boards in that window.

It appears most in rounds 9-12 (754 decided rounds) and wins 16.6% there.

It ranks 11 of 16 25-gold Batomon with enough observations, by win rate.

Movement

  • Balance 26 so far vs Balance 25 (5 Oct 2026 to 11 Oct 2026)Tier C (no change)▼ −7.8 pts39.1% → 31.3% · 2,225 → 1,925 decided rounds
  • Last 7 days vs the 7 days beforeTier C (no change)▲ +0.1 pts31.2% → 31.3% · 846 → 1,079 decided rounds

Both sides need at least 100 decided rounds; tiers follow the Meta rules of each side.

By round band

RoundsWin rateDecided rounds
1-456.0%216
5-821.9%561
9-1216.6%754
13+59.1%394

By rating band (MMR)

RatingWin rateDecided rounds
<500Not enough ranked observations
500-999Not enough ranked observations
1000-1499Not enough ranked observations
1500-1999Not enough ranked observations
2000-2499Not enough ranked observations
2500+59.1%699

Frizzly is not in the 100 most observed Batomon pairs in this window.

Comps with Frizzly

No Comp in the 30-day Comps sample uses Frizzly.

Comps observed 31 Oct 2026. See all Comps.

Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.

All levels

Normal levels and ability

LevelCooldownDamageShockMulticast
Level 17s18Not stated
Level 27s116Not stated
Level 37s124Not stated
Level 47s1482

On Battle Start

Trigger this.

Shiny levels and ability

LevelCooldownDamageShockMulticast
Level 17s18Not stated
Level 27s116Not stated
Level 37s124Not stated
Level 47s1482

On Battle Start

  • Level 1: Trigger this and gain +1 Shock permanently.
  • Level 2: Trigger this and gain +2 Shock permanently.
  • Level 3: Trigger this and gain +3 Shock permanently.
  • Level 4: Trigger this and gain +4 Shock permanently.

These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.

Patch history

Frizzly has the same printed values in every game catalog since Steam demo, build 24914580 (Balance 14, 24 Aug 2026).

Compared field by field between the game catalogs of consecutive Steam builds. Read every patch or the game's patch notes.