Ranked run
Black Belt
Run 0ztf3pifkti084x · Sep 16, 2026, 3:52 AM

Trainer effect
Black Belt
On Battle Start If you have exactly 1 Fighting monster on your team, activate its On Victory ability.
Selected team
Round 16
Round result: win

Shrinell
Tier 4 · Cost 50
Ally behind has +1% Cooldown Speed for each Trinket that you own.
No equipment observed on this monster.

Sukoi
Tier 2 · Cost 20
On the first cast, level up the ally above for this battle (max level 4).
No equipment observed on this monster.

Onsetra
Tier 5 · Cost 50
The ally behind applies its Ongoing abilities 3 additional time(s).
No equipment observed on this monster.

Shrinell
Tier 4 · Cost 50
Ally behind has +1.5% Cooldown Speed for each Trinket that you own.
No equipment observed on this monster.

Gachapod
Tier 5 · Cost 60
When this triggers, gain 3 random non-unique Common Trinkets, then improve this ability for this battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Curio × 2Shrinell · Gachapod
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageShrinell: 320 · Onsetra: 300 · Shrinell: 480 · Gachapod: 300
- HealSukoi: 80
Round inventory
Trinkets
212 trinkets · 40 types

Tempo Charm × 6
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Gold Trophy × 6
On Victory Gain $8.

Junk × 11
Does nothing.

Bargain Bin
The first Common monster you buy each day is free.

Piggy Bank
Gain +$1 for each $10 you have at the end of each day.

Bug Net
Bug monsters in the shop cost 3 less.

Gold-o-matic
Increase Income by $30.

Market License × 7
Increase shop rank by 1.

Rigged Dice
The first shop each day stocks only the rarest monsters and items your shop rank allows.

Power Pouch × 5
When you buy an item, give your monsters +2 Damage.

Topaz Ring × 3
Monsters in your shop have +10% Shield.

Quick Flag × 3
Your monsters in the leftmost column have +5% Cooldown Speed.

Training Weights × 6
+100 HP

Gold Bracelet × 6
At the start of each day, give a random monster +8 Sell Value.

Boxing Glove × 2
On Victory Your team gains +5 Damage permanently.

Quick Bell × 2
Monsters in your shop have +5% Cooldown Speed.

Gold Nugget × 5
Increase Income by $3.

Fire Orb × 12
Your Fire monsters have +3 Burn.

Rally Flag × 7
On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Power Band × 11
Give the first monster you buy each day +20 Damage.

Earth Crest × 16
On Battle Start Your monsters in the rightmost column gain +10% Shield permanently.

Poison Bell × 12
Toxic monsters in your shop have +6 Poison.

Poison Orb × 13
Your Toxic monsters have +3 Poison.

Small Club × 11
Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Power Crown × 9
Your top middle monster has +20 Damage.

Fire Bell × 8
Fire monsters in your shop have +5 Burn.

Wood Sword × 3
Your monsters have +5 Damage.

Sapphire Ring × 3
Monsters in your shop have +10% Heal.

Membership Card × 8
You can use 1 additional Item each day.

Sea Crest × 7
On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.

Barbell × 2
+5000 HP

Fancy Sword × 6
Your monsters have +3% Damage for each Trinket you have.

Mighty Bell
Monsters in your shop have +300 Damage.

Ultra Duplicator
Gain an additional copy of each non-unique Trinket from a gift.

Holy Grail × 2
On Victory Gain $100.

Haste Crown × 2
Your top middle monster has +30% Cooldown Speed.

Zenith Stone × 2
When your monsters gain stats, they gain +80% more (except Multicast).

Momentum Flag × 6
On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.

Haste Orb × 2
Your monsters have +15% Cooldown Speed.

Echo Bell
When you buy a 0 cost item, use it an additional time.
