Ranked run
Black Belt
Run 0ztf3pifkti084x · Sep 16, 2026, 3:52 AM

Trainer effect
Black Belt
On Battle Start If you have exactly 1 Fighting monster on your team, activate its On Victory ability.
Selected team
Round 18
Round result: win

Vengrieve
Tier 5 · Cost 45
Exact level stats unavailable.
Knockout the monster opposite of this and gain their stats for this battle (except Cooldown).
No equipment observed on this monster.

Goldora
Tier 6 · Cost 80
On the first cast, gain 30 random non-unique Legendary Trinket(s) for each Legendary ally.
No equipment observed on this monster.

Draconarch
Tier 5 · Cost 60
Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 2 for this battle.
No equipment observed on this monster.

Onsetra
Tier 5 · Cost 50
Adjacent allies apply their Ongoing abilities 2 additional time(s).
No equipment observed on this monster.

Shrinell
Tier 4 · Cost 50
Adjacent allies have +12% Cooldown Speed for each Trinket that you own.
No equipment observed on this monster.

Gachapod
Tier 5 · Cost 60
When this triggers, gain 24 random non-unique Common Trinkets, then improve this ability for this battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Curio × 3Goldora · Shrinell · Gachapod
- Dragon × 2Draconarch · Onsetra
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageGoldora: 333 · Draconarch: 100 · Onsetra: 200 · Shrinell: 3,840 · Gachapod: 2,880
Round inventory
Trinkets
279 trinkets · 51 types

Tempo Charm × 8
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Gold Trophy × 6
On Victory Gain $8.

Junk × 11
Does nothing.

Bargain Bin
The first Common monster you buy each day is free.

Piggy Bank
Gain +$1 for each $10 you have at the end of each day.

Bug Net
Bug monsters in the shop cost 3 less.

Gold-o-matic
Increase Income by $30.

Market License × 7
Increase shop rank by 1.

Rigged Dice
The first shop each day stocks only the rarest monsters and items your shop rank allows.

Power Pouch × 6
When you buy an item, give your monsters +2 Damage.

Topaz Ring × 4
Monsters in your shop have +10% Shield.

Quick Flag × 6
Your monsters in the leftmost column have +5% Cooldown Speed.

Training Weights × 7
+100 HP

Gold Bracelet × 10
At the start of each day, give a random monster +8 Sell Value.

Boxing Glove × 3
On Victory Your team gains +5 Damage permanently.

Quick Bell × 4
Monsters in your shop have +5% Cooldown Speed.

Gold Nugget × 5
Increase Income by $3.

Fire Orb × 12
Your Fire monsters have +3 Burn.

Rally Flag × 7
On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Power Band × 11
Give the first monster you buy each day +20 Damage.

Earth Crest × 16
On Battle Start Your monsters in the rightmost column gain +10% Shield permanently.

Poison Bell × 12
Toxic monsters in your shop have +6 Poison.

Poison Orb × 13
Your Toxic monsters have +3 Poison.

Small Club × 11
Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Power Crown × 9
Your top middle monster has +20 Damage.

Fire Bell × 8
Fire monsters in your shop have +5 Burn.

Wood Sword × 5
Your monsters have +5 Damage.

Sapphire Ring × 5
Monsters in your shop have +10% Heal.

Membership Card × 8
You can use 1 additional Item each day.

Sea Crest × 7
On Battle Start Your monsters in the rightmost column gain +10% Heal permanently.

Barbell × 7
+5000 HP

Fancy Sword × 9
Your monsters have +3% Damage for each Trinket you have.

Mighty Bell × 11
Monsters in your shop have +300 Damage.

Ultra Duplicator
Gain an additional copy of each non-unique Trinket from a gift.

Holy Grail × 2
On Victory Gain $100.

Haste Crown × 2
Your top middle monster has +30% Cooldown Speed.

Zenith Stone × 6
When your monsters gain stats, they gain +80% more (except Multicast).

Momentum Flag × 6
On Battle Start Your monsters in the leftmost column gain +10% Cooldown Speed permanently.

Haste Orb × 2
Your monsters have +15% Cooldown Speed.

Echo Bell
When you buy a 0 cost item, use it an additional time.

Locked Box
The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Alpha Crown
On Battle Start Your monsters' Damage is set to your top-middle monster's Damage for this battle.

Mysterious Mask × 6
Choose a trainer and gain their ability.

Rocket Boots
Monsters in your shop gain Flying typing.

Rainbow Pearl
All monsters in your shop are SHINY.

Metronome × 5
When your monsters cast, they gain +10 Damage for this battle.

Giant Club × 3
Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Master Crown × 2
Your top middle monster has +80% stats (except Cooldown and Multicast).

Excalibur × 2
Your monsters have +350 Damage.

Mega Upgrade Disc × 2
When a monster reaches level 3, level it up again and destroy this.

Mystic Incense × 2
A Mythical monster will appear in your next shop.
