Locked Box

CommonRandom gifts
Locked Box sprite
Trinket effect

The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Balance 26

Ranked observations

Ranked30 days to 31 Oct 2026Balance 26Observed 31 Oct 2026 05:18 UTC

Tier
A
Win rate on board
67.5%
Decided rounds
5,825
Board presence
5.1%

In the 30 days to 31 Oct 2026 (ranked, Balance 26), boards with Locked Box won 67.5% of 5,825 decided rounds.

Locked Box was on 5.1% of the observed boards in that window.

It appears most in rounds 13+ (2,554 decided rounds) and wins 74.9% there.

Its highest win rate by rating band is 76.4% at 1500-1999 MMR (259 decided rounds).

Movement

  • Balance 26 so far vs Balance 25 (5 Oct 2026 to 11 Oct 2026)Tier A (no change)▲ +1.1 pts66.4% → 67.5% · 8,746 → 5,825 decided rounds
  • Last 7 days vs the 7 days beforeTier A (no change)▲ +0.7 pts67.2% → 67.9% · 3,246 → 2,579 decided rounds

Both sides need at least 100 decided rounds; tiers follow the Meta rules of each side.

By round band

RoundsWin rateDecided rounds
1-452.9%739
5-862.2%1,442
9-1267.0%1,090
13+74.9%2,554

By rating band (MMR)

RatingWin rateDecided rounds
<500Not enough ranked observations
500-999Not enough ranked observations
1000-1499Not enough ranked observations
1500-199976.4%259
2000-249970.1%324
2500+66.7%5,115

Comps with Locked Box

No Comp in the 30-day Comps sample uses Locked Box.

Comps observed 31 Oct 2026. See all Comps.

Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.

How to obtain it

  • Not unique
  • In random trinket gifts
  • Available from battle rewards

Patch history

  1. 1.0.0 (Balance 22, 14 Sep 2026)

    New in this version.

Compared field by field between the game catalogs of consecutive Steam builds. Read every patch or the game's patch notes.