Vengrieve
Level Lv 17.5sCooldown
Knockout the monster opposite of this and gain their stats for this battle (except Cooldown).
Level Lv 23.8sCooldown
Knockout the monster opposite of this and gain their stats for this battle (except Cooldown).
Level Lv 32.5sCooldown
Knockout the monster opposite of this and gain their stats for this battle (except Cooldown).
Level Lv 42.5sCooldown
Knockout a random enemy and gain their stats for this battle (except Cooldown).
Level Lv 16sCooldown
Knockout the monster opposite of this and gain their stats for this battle (except Cooldown).
Level Lv 23sCooldown
Knockout the monster opposite of this and gain their stats for this battle (except Cooldown).
Level Lv 32sCooldown
Knockout the monster opposite of this and gain their stats for this battle (except Cooldown).
Level Lv 42sCooldown
Knockout a random enemy and gain their stats for this battle (except Cooldown).
Jinto regionBalance 26
Ranked observations
Ranked30 days to 31 Oct 2026Balance 26Observed 31 Oct 2026 05:19 UTC
- Tier
- S
- Win rate on board
- 49.4%
- Decided rounds
- 3,026
- Board presence
- 2.7%
In the 30 days to 31 Oct 2026 (ranked, Balance 26), boards with Vengrieve won 49.4% of 3,026 decided rounds.
Vengrieve was on 2.7% of the observed boards in that window.
It appears most in rounds 13+ (2,064 decided rounds) and wins 58.1% there.
It ranks 1 of 11 45-gold Batomon with enough observations, by win rate.
Movement
- Balance 26 so far vs Balance 25 (5 Oct 2026 to 11 Oct 2026)Tier S (no change)▼ −9.3 pts58.7% → 49.4% · 2,606 → 3,026 decided rounds
- Last 7 days vs the 7 days beforeTier S ↑ from A▼ −1.8 pts50.4% → 48.5% · 1,394 → 1,632 decided rounds
Both sides need at least 100 decided rounds; tiers follow the Meta rules of each side.
By round band
| Rounds | Win rate | Decided rounds |
|---|---|---|
| 1-4 | Not enough ranked observations | |
| 5-8 | 19.1% | 131 |
| 9-12 | 32.4% | 831 |
| 13+ | 58.1% | 2,064 |
By rating band (MMR)
| Rating | Win rate | Decided rounds |
|---|---|---|
| <500 | Not enough ranked observations | |
| 500-999 | Not enough ranked observations | |
| 1000-1499 | Not enough ranked observations | |
| 1500-1999 | Not enough ranked observations | |
| 2000-2499 | Not enough ranked observations | |
| 2500+ | 62.6% | 1,182 |
Vengrieve is not in the 100 most observed Batomon pairs in this window.
Comps with Vengrieve
No Comp in the 30-day Comps sample uses Vengrieve.
Comps observed 31 Oct 2026. See all Comps.
Public ranked profiles only; win rates describe these games, not a prediction. Compare on the Meta page · How to read these numbers.
All levels
Normal levels and ability
| Level | Cooldown |
|---|---|
| Level 1 | 7.5s |
| Level 2 | 3.75s |
| Level 3 | 2.5s |
| Level 4 | 2.5s |
On Cast
- Level 1: Knockout the monster opposite of this and gain their stats for this battle (except Cooldown).
- Level 2: Knockout the monster opposite of this and gain their stats for this battle (except Cooldown).
- Level 3: Knockout the monster opposite of this and gain their stats for this battle (except Cooldown).
- Level 4: Knockout a random enemy and gain their stats for this battle (except Cooldown).
Shiny levels and ability
| Level | Cooldown |
|---|---|
| Level 1 | 6s |
| Level 2 | 3s |
| Level 3 | 2s |
| Level 4 | 2s |
On Cast
- Level 1: Knockout the monster opposite of this and gain their stats for this battle (except Cooldown).
- Level 2: Knockout the monster opposite of this and gain their stats for this battle (except Cooldown).
- Level 3: Knockout the monster opposite of this and gain their stats for this battle (except Cooldown).
- Level 4: Knockout a random enemy and gain their stats for this battle (except Cooldown).
Traits: Knockout
These are the printed game values. A played Batomon can also have permanent buffs, battle-only effects, and equipment.
Connected in the game catalog
These links come from the catalog text of Vengrieve and of other entries. They do not rate a choice.
Rules that the effect uses
- Knockout (Mechanic)
Other entries that use Knockout
- Cawnushi (Batomon)
- Dirgefin (Batomon)
- Electranade (Batomon)
- Emburn (Batomon)
- NULL-7F (Batomon)
- Petrirex (Batomon)
- Pipskull (Batomon)
- Pyronade (Batomon)
3 more entries use Knockout. Read the Knockout rules.
Patch history
1.2.0 (Balance 24, 30 Sep 2026)
- Cooldown at Lv 1: 6 → 7.5
- Cooldown at Lv 2: 3 → 3.75
- Cooldown at Lv 3–4: 2 → 2.5
1.0.0 (Balance 22, 14 Sep 2026)
New in this version.
Compared field by field between the game catalogs of consecutive Steam builds. Read every patch or the game's patch notes.
