Ranked run
Black Belt
Run 0ztf3pifkti084x · Sep 16, 2026, 3:52 AM

Trainer effect
Black Belt
On Battle Start If you have exactly 1 Fighting monster on your team, activate its On Victory ability.
Selected team
Round 12
Round result: loss

Vengrieve
Tier 5 · Cost 45
Exact level stats unavailable.
Knockout the monster opposite of this and gain their stats for this battle (except Cooldown).
No equipment observed on this monster.

Shrinell
Tier 4 · Cost 50
Ally behind has +0.5% Cooldown Speed for each Trinket that you own.
No equipment observed on this monster.

Sukoi
Tier 2 · Cost 20
On the first cast, level up the ally above for this battle (max level 4).
No equipment observed on this monster.

Vengrieve
Tier 5 · Cost 45
Exact level stats unavailable.
Knockout the monster opposite of this and gain their stats for this battle (except Cooldown).
No equipment observed on this monster.

Shrinell
Tier 4 · Cost 50
Ally behind has +1% Cooldown Speed for each Trinket that you own.
No equipment observed on this monster.

Gachapod
Tier 5 · Cost 60
When this triggers, gain 3 random non-unique Common Trinkets, then improve this ability for this battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Curio × 2Shrinell · Gachapod
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageShrinell: 160 · Shrinell: 320 · Gachapod: 300
- HealSukoi: 80
Round inventory
Trinkets
70 trinkets · 28 types

Tempo Charm × 4
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Gold Trophy × 5
On Victory Gain $8.

Junk × 11
Does nothing.

Bargain Bin
The first Common monster you buy each day is free.

Piggy Bank
Gain +$1 for each $10 you have at the end of each day.

Bug Net
Bug monsters in the shop cost 3 less.

Gold-o-matic
Increase Income by $30.

Market License × 3
Increase shop rank by 1.

Rigged Dice
The first shop each day stocks only the rarest monsters and items your shop rank allows.

Power Pouch
When you buy an item, give your monsters +2 Damage.

Topaz Ring × 3
Monsters in your shop have +10% Shield.

Quick Flag
Your monsters in the leftmost column have +5% Cooldown Speed.

Training Weights × 4
+100 HP

Locked Box × 4
The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.

Treasure Map × 2
Your next Trinket gift choices are 1 rarity tier higher.

Gold Bracelet × 2
At the start of each day, give a random monster +8 Sell Value.

Boxing Glove
On Victory Your team gains +5 Damage permanently.

Quick Bell
Monsters in your shop have +5% Cooldown Speed.

Gold Nugget
Increase Income by $3.

Fire Orb
Your Fire monsters have +3 Burn.

Rally Flag
On Battle Start Your monsters in the leftmost column gain +12 Damage permanently.

Power Band × 2
Give the first monster you buy each day +20 Damage.

Earth Crest × 6
On Battle Start Your monsters in the rightmost column gain +10% Shield permanently.

Poison Bell × 3
Toxic monsters in your shop have +6 Poison.

Poison Orb × 2
Your Toxic monsters have +3 Poison.

Small Club × 3
Your monsters with a Cooldown of 5 seconds or above have +20% Damage.

Power Crown × 3
Your top middle monster has +20 Damage.

Fire Bell
Fire monsters in your shop have +5 Burn.
