Ranked progression
How Batomon Showdown ranks work
Ranked unlocks after your first 10-win Casual run. You start at Bronze 8 with zero stars and 1000 ranked MMR, climb toward division 1, then advance through five tiers before Master.

The six tiers
Complete a 10-win Casual run to unlock Ranked. From lowest to highest:
- BronzeStarts at division 8
- SilverDivision 8 → 1
- GoldDivision 8 → 1
- PlatinumDivision 8 → 1
- DiamondDivision 8 → 1
- MasterMMR leaderboard
A division shows 0–4 stars. Reaching five promotes you immediately, so five filled stars never remain on the rank display.
Divisions and starting rank
- The tier order is Bronze, Silver, Gold, Platinum, Diamond, then Master.
- Bronze through Diamond each have eight divisions. Division 8 is the lowest and division 1 is the highest within a tier.
- A new profile starts at Bronze 8 with 0 stars and 1000 ranked MMR.
- Master has no division and no stars. It keeps ranked MMR and a leaderboard place instead.
How each run changes stars
- Every completed non-Extended ranked run changes stars by wins minus 5: 0–4 wins lose 5–1 stars, 5 wins changes none, and 6–10 wins earn 1–5 stars.
- Five stars promote one division. Clearing division 1 promotes you into division 8 of the next tier; clearing Diamond 1 promotes you to Master.
- If a star loss crosses zero, you move down one division and continue from the carried stars. Crossing below division 8 moves you to division 1 of the previous tier.
- Bronze 8 at 0 stars is the floor: further star losses are discarded there.
How MMR moves
- Stars decide your tier and division; MMR is a separate rating. It helps choose ranked opponents and becomes your competitive ordering in Master.
- MMR change is the rounded value of 20 × (your wins − expected wins), with a minimum total MMR of zero. Expected wins shift with your tier and the average MMR sampled from the opponent slate.
- Against an equal-MMR slate, the expected-win targets are 9 in Bronze, 8.125 in Silver, 7.25 in Gold, 6.375 in Platinum, and 5.5 in Diamond or Master.
- Day 1 is left out of the MMR sample. From later days, a bot or missing rating counts as 600 MMR; if there are no samples, the calculation uses your own current MMR.
- For Master, the day 1–18 opponent set is prepared in the background and its MMR sample is fixed in advance. If a missing day needs a fresh search, that replacement does not change the fixed sample.
What changes in Master
- On promotion from Diamond 1, division and stars are cleared as the rank changes to Master.
- Master does not demote. Later ranked runs change MMR, but star and division progression stays disabled.
- Master place is 1 plus the number of Master players on the leaderboard with a higher ranked MMR.
- The game refreshes that place after a Master result, immediately after promotion, and when a returning Master reaches the title screen.
Abandonment, Extended Mode and saves
- Overwriting an unfinished ranked save scores it immediately at its current win total for both stars and MMR. An unfinished Extended continuation is exempt.
- An abandoned ranked save does not add a completed game, a run win, or a completed trainer run; it applies only the rank and MMR result.
- Continuing a 10-win ranked run in Extended Mode does not score it twice: the normal finish counts, and the continuation's ending does not.
- Tier, division, stars, and both MMR ratings are saved with your profile.
Ranked seasons in 1.0.0
berrymint published these in the 1.0.0 patch notes on 15 September 2026.
- Ranked runs in seasons now. berrymint's 1.0.0 notes say a season ends with a hard reset to Bronze 8, so a saved rank no longer carries forward once a season closes.
- Season 0 closed on 14 September 2026 and Season 1 started with the 1.0.0 release. Season 0 badge case rewards arrive at the start of Season 1.
The catalog is on Balance 22 / 1.0.0, but ranked results below still predate the Season 1 reset. See what is new in 1.0.0, the leaderboard, or look up a player.

Bronze
Silver
Gold
Platinum
Diamond
Master