Current mechanic

Stat Caps

Damage, Heal, Shield, Burn, Poison, Shock, and their multipliers cap at 999,999,999.

Balance 22Steam build 25274443

Exact rules

  • Those capped combat stats cannot increase beyond 999,999,999.
  • Cooldown and Multicast use separate rules: effective cooldown has a 0.1-second minimum and Multicast has a minimum of 1.
  • The combat-stat cap does not establish a cap for team HP, gold, shop values, or unrelated systems.

Current build examples

Batomon

Bambudo

Level 1On Cast · +35 Damage permanently.

Bambudo can repeatedly gain permanent Damage, subject to the Batomon stat cap.

Trinket

Excalibur

Your monsters have +350 Damage.

Excalibur adds a large current Damage bonus to the team.