Ranked run
Swim Coach
Run wphq2nv2a301hgq · Sep 12, 2026, 7:54 PM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 6
Round result: win

Boomagon
Tier 2 · Cost 30
Give the ally behind +4% Cooldown Speed permanently.
No equipment observed on this monster.

Dewlotl
Tier 1 · Cost 10
When an ally levels up, this gains +40 Damage and +40 Heal permanently.
No equipment observed on this monster.

Steamscuttle
Tier 3 · Cost 40
Charge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)
No equipment observed on this monster.

Leafleap
Tier 1 · Cost 15
On Bought Give all monsters in the shop +5 Damage for the rest of the run.
No equipment observed on this monster.

Beetdown
Tier 1 · Cost 10
+360 Damage permanently.
No equipment observed on this monster.

Swoonet
Tier 1 · Cost 10
This only needs 2 copies to level up. This can level up indefinitely.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 3Dewlotl · Steamscuttle · Swoonet
- Grass × 2Leafleap · Beetdown
Ability text matches
- Steamscuttle references WaterCharge adjacent Fire and Water allies by 2 second(s). (Steamscuttle can't receive charge)Potential interaction with Dewlotl, Swoonet.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnSteamscuttle: 10
- DamageBoomagon: 40 · Dewlotl: 30 · Leafleap: 40 · Beetdown: 126 · Swoonet: 30
- HealDewlotl: 30 · Steamscuttle: 60 · Swoonet: 30
Round inventory
Trinkets
10 trinkets · 5 types

Junk × 3
Does nothing.

Hero's Sword
Your monsters have +12 Damage.

Gold Bracelet × 2
At the start of each day, give a random monster +8 Sell Value.

Quick Flag × 2
Your monsters in the leftmost column have +5% Cooldown Speed.

Tempo Charm × 2
On Battle Start A random monster gains +5% Cooldown Speed permanently.
