Ranked run
Swim Coach
Run wphq2nv2a301hgq · Sep 12, 2026, 7:54 PM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 5
Round result: loss

Boomagon
Tier 2 · Cost 30
Give the ally behind +4% Cooldown Speed permanently.
No equipment observed on this monster.

Frillet
Tier 1 · Cost 10
Evolves at level 3.
No equipment observed on this monster.

Steamscuttle
Tier 3 · Cost 40
Charge adjacent Fire and Water allies by 1 second(s). (Steamscuttle can't receive charge)
No equipment observed on this monster.

Leafleap
Tier 1 · Cost 15
On Bought Give all monsters in the shop +5 Damage for the rest of the run.
No equipment observed on this monster.

Beetbud
Tier 1 · Cost 10
Evolves at level 3.
No equipment observed on this monster.

Swoonet
Tier 1 · Cost 10
This only needs 2 copies to level up. This can level up indefinitely.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 3Frillet · Steamscuttle · Swoonet
- Grass × 2Leafleap · Beetbud
Ability text matches
- Steamscuttle references WaterCharge adjacent Fire and Water allies by 1 second(s). (Steamscuttle can't receive charge)Potential interaction with Frillet, Swoonet.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnSteamscuttle: 5
- DamageBoomagon: 40 · Frillet: 20 · Leafleap: 40 · Beetbud: 84 · Swoonet: 30
- HealFrillet: 20 · Steamscuttle: 30 · Swoonet: 30
Round inventory
Trinkets
7 trinkets · 4 types

Junk × 3
Does nothing.

Hero's Sword
Your monsters have +12 Damage.

Gold Bracelet × 2
At the start of each day, give a random monster +8 Sell Value.

Quick Flag
Your monsters in the leftmost column have +5% Cooldown Speed.
