Ranked run
Swim Coach
Run urvxlojsyot4dbx · Sep 13, 2026, 4:48 PM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 3
Round result: win

Beetdown
Tier 1 · Cost 10
+300 Damage permanently.
No equipment observed on this monster.

Frillet
Tier 1 · Cost 10
Evolves at level 3.
No equipment observed on this monster.

Shellter
Tier 1 · Cost 10
-40 Shield for this battle.
No equipment observed on this monster.

Swoonet
Tier 1 · Cost 10
This only needs 2 copies to level up. This can level up indefinitely.
No equipment observed on this monster.

Swoonet
Tier 1 · Cost 10
This only needs 2 copies to level up. This can level up indefinitely.
No equipment observed on this monster.

Kappow
Tier 2 · Cost 30
Level up. This can level up indefinitely.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 3Frillet · Swoonet · Kappow
- Fighting × 2Beetdown · Kappow
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageBeetdown: 105 · Frillet: 20 · Swoonet: 30 · Swoonet: 30 · Kappow: 50
- HealFrillet: 20 · Swoonet: 30 · Swoonet: 30
- ShieldShellter: 240
Round inventory
Trinkets
4 trinkets · 4 types

Gold Trophy
On Victory Gain $8.

Bargain Bin
The first Common monster you buy each day is free.

Quick Bell
Monsters in your shop have +5% Cooldown Speed.

Locked Box
The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows.
