Ranked run
Swim Coach
Run urvxlojsyot4dbx · Sep 13, 2026, 4:48 PM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 12
Round result: loss

Beetdown
Tier 1 · Cost 10
+300 Damage permanently.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
No repeated types on this board.
Ability text matches
No exact ability text references another represented board type.
Recent pair signals
Current Balance 22 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageBeetdown: 105
Round inventory
Trinkets
20 trinkets · 15 types

Gold Trophy
On Victory Gain $8.

Bargain Bin
The first Common monster you buy each day is free.

Quick Bell
Monsters in your shop have +5% Cooldown Speed.

Tempo Charm × 4
On Battle Start A random monster gains +5% Cooldown Speed permanently.

Quick Flag
Your monsters in the leftmost column have +5% Cooldown Speed.

Gold Nugget
Increase Income by $3.

Bug Net
Bug monsters in the shop cost 3 less.

Echo Charm
Your monsters' On Bought abilities activate an additional time.

Boxing Glove
On Victory Your team gains +5 Damage permanently.

Giant Club
Your monsters with a Cooldown of 5 seconds or above have +70% stats (except Cooldown and Multicast).

Fancy Sword
Your monsters have +3% Damage for each Trinket you have.

Rigged Dice
The first shop each day stocks only the rarest monsters and items your shop rank allows.

Sapphire Amulet × 2
You receive 25% more Heal.

Fool's Gold
Increase Income by $15. The shop no longer stocks Item.

Ancient Plume × 2
On Battle Start If you only have 1 monster, give it +1 Multicast permanently and destroy this.
